Assassin's Promise
BaconSoda
I had been playing around with my elementalist the other day, and I had looked at Assassin's Promise and thought of how that might compare to Echo, or Glyph of Renewal. Suprisingly, it did wonderfully in recharging skills, and providing energy (suprise there). It's own purpose negates it's 45 second recharge (since it recharges all skills, it's included in the recharge). With the help of an attunement, it works very well with regaining energy. This might explain why I've seen so many E/A lately...
Francis Demeules
Or Aura of Displacement and do Crystal Wave, Tenai Crytal, Aftershock and get out.
BTW, If you miss to kill under Assassin Promise, all your skill wont get recharged (include AP). It stills good to use it when the target is near death and not at the begining.
BTW, If you miss to kill under Assassin Promise, all your skill wont get recharged (include AP). It stills good to use it when the target is near death and not at the begining.
Lambentviper
nice idea, and glad someone thought of it, im going to play around with this

Evilsod
Quote:
Originally Posted by Francis Demeules
BTW, If you miss to kill under Assassin Promise, all your skill wont get recharged (include AP). It stills good to use it when the target is near death and not at the begining.
I think that was a given...
It can be a very abused elite. Obviously its uterrly useless in PvP where you can't be sure things will die plus it'd just get removed. Could be very easily used to recharge spells instantly though. Problem is with the ele if you take the time out to cast AP you might miss the kill... Unless your raining meteors onto things or using henchman so they'll all be on your target anyway.
It can be a very abused elite. Obviously its uterrly useless in PvP where you can't be sure things will die plus it'd just get removed. Could be very easily used to recharge spells instantly though. Problem is with the ele if you take the time out to cast AP you might miss the kill... Unless your raining meteors onto things or using henchman so they'll all be on your target anyway.
Francis Demeules
In PvP anyway, you can say one thing when you got hexed by AP.
SPIKE!!!!
Mmh!
That will be my cry in golf now
... later.
SPIKE!!!!
Mmh!
That will be my cry in golf now

filter
For PvE:
Glyph of Sacrifice > Nuke (Say Meteor Shower) > AP > repeat
Insta-cast Meteor Shower available on demand (provided you get AP right).
Glyph of Sacrifice > Nuke (Say Meteor Shower) > AP > repeat
Insta-cast Meteor Shower available on demand (provided you get AP right).
Evilsod
Thats 1 method of abuse. I was thinking of Assassins Promise ---> Celestial Storm.
If it works is another question.
If it works is another question.
jesh
When it says "granted to elementalist primaries", does that mean it's yours forever? I haven't gotten terribly far in factions, so sorry for the dumb question. i also fail to see how a skill with no recharge would benefit from Assassin's Promise?

Francis Demeules
Quote:
Originally Posted by jesh

Assassin Promise: when all your skills recharge and your target die under this hex, all your skill, including Assassin Promise, will instantly recharged and you receive an amount of Energy.
In all, skill rdy to kill your next target and Energy Management.
Exemple
If you run a Nuker, while meteor shower recharge, you cast AP and kill your target. Meteor Shower will recharge instantly and you can cast it again (watch out for exhaustion). Its like a Echo Nuker but Conditional and Energy Management.
Update: AP doesnt recharge your Celestial Skill.
BaconSoda
I never thought about the celestial skill. However, we might be able to pull that as a glitch, since AP does say "recharges all skills". But, I was never able to get a fully applicable energy management out of AP, what level of Dealy Arts do we all use?
jesh
Ah thanks Francis, though you could have just said to recharge the skill without a moral boost. =P
Francis Demeules
Quote:
Originally Posted by BaconSoda
But, I was never able to get a fully applicable energy management out of AP, what level of Dealy Arts do we all use?
Well, Max in your Elemental Attribute, 10 in Storage and the rest in Deadly Arts. you will have about 9-10 in Deadly Art for 11-12 sec duration and 14-15 energy you get. Its a good boost.
Shuuda
My Guild leader helped me cap AP, and he showed me it's true power. He used: Death's charge - Attacks - AP - Black lotus strike(or something like that) not only did he death charge to every foe, he never had energy problems.