Hear me out. Shock does roughly 22 damage with the current shock warrior build.
Depending on your build setup, shove does between 59 and 63. Shock recharges in 10 seconds and causes exhaustion (a very high price to pay as any W/E knows). Shove recharges in 20 seconds and recycles your non-attack skills (a heavy penalty for any skill, elite skill or otherwise) after it removes all adrenaline (again, a heavy burden to bear for a skill, much less one that takes your elite slot in the process).
Is Shove worthy to call itself an Elite with these 2 self-nerfs and a higher recycle than any KD skill/spell in the game? I say no. The 20 second recycle is balanced with Gale and Shock, and the idea of one of these two self-nerfs seems fair, but both?
I think that if Shove is ever to be called an elite it needs to lose at least one of its two conditions, Adrenaline knockout or non-attack skill recycle.
Thoughts?
Is Shove really an Elite?
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A lot of elites are only elites because they could be combo'ed with other skills to be too powerful (hundred blades and IW, for instance), not because they're actually any good. Personally, I think there a re a ton of skills that could be removed from the game altogether and no one would really care.
Shove is good if you are a pure tank and you already have a decent block, treat shove as a support skill.
Its an alright elite, better than some, as have already been said (Spoil Victor), however, its use is obviously limited in PvP considering there are much more powerful elites, and exhaustion doesnt really cause a problem unless you really dont know how to use shock/gale/earthquake/obs flame.
I have use it sometimes just because its novelty
Its an alright elite, better than some, as have already been said (Spoil Victor), however, its use is obviously limited in PvP considering there are much more powerful elites, and exhaustion doesnt really cause a problem unless you really dont know how to use shock/gale/earthquake/obs flame.
I have use it sometimes just because its novelty

I used it at first for kicks in PvP for the same reason, novelty. Why not monkey around with something new. Of course, it just isnt very good on a warrior who relies on adrenaline spikes. Often you want to be able to drop a kiting target first so you can unload your damage...but you can't do that with shove since it drains all your adrenaline. Maybe it has a use on some other melee character without a dependance on adrenaline...I saw an assassin using it once, not sure how it was working out for him/her but its an idea anyway.
j
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Originally Posted by jaibas17
I dont see how pure tactics /sword warrior, dealings 70~ish + 80~ish with dual ripostes, then kicking galrath, final thrust, shove would be deadly... btw all these in the time of 3 attack skills
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In pve this might be interesting, but I would rather use my elite on Auspicous Parry or Glads stance for a tactice build.
In pvp (gvg especially) many warrioirs attack eachother to get adrenalin for their next spike, just for presure (to make enemy war stop kicking for a sec or two), but neither of them can spend a slot for riposte one's. Those 2 are highly pve tank-likes, they can be very deadly agains the berserking mob.
About the Shove, If they REMOVE some of the highly put downsides (lost adrenalin AND disabling of skills...GEE no other skill does that...) it can become a descent skill.
About the Shove, If they REMOVE some of the highly put downsides (lost adrenalin AND disabling of skills...GEE no other skill does that...) it can become a descent skill.
P
Another combo that would be too powerful would be Battle Rage + Cleave...recharges in 2 hits =O
Glimmering Mark + Thunderclap = useless Warrior/Ranger/Assassin
Haven't thought about this a lot...but Archer's Signet + Crippling Shot probably
Migraine + Powerblock/Power Leech
I've seen Shove a bit on A/Ws...more knockdown so more annoying-ness.
Glimmering Mark + Thunderclap = useless Warrior/Ranger/Assassin
Haven't thought about this a lot...but Archer's Signet + Crippling Shot probably
Migraine + Powerblock/Power Leech
I've seen Shove a bit on A/Ws...more knockdown so more annoying-ness.
D
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Originally Posted by Hockster
Half the elites in the game are garbage. Flourish, Peace and Harmony, Glimmering Mark, Whirling Axe, Amity, Primal Rage just to name a few off the top of my head.
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I run "for great justice" and tiger's fury
with that you can do a very fast combo with a lot of damage.
Whirling axe-Penetrating-Whirling Axe-Executioner's-(forgot the last one i use i think its something like furious axe?)-Then whirling axe one last time
That combo gives +damage on every hit you do and with tiger's you deal it out fast.
Try it sometime and add up the numbers tell me if its useless then.(When a warrior can single handedly take out a monk in a two monk team i think its great)
M
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Originally Posted by Hockster
Half the elites in the game are garbage. Flourish, Peace and Harmony, Glimmering Mark, Whirling Axe, Amity, Primal Rage just to name a few off the top of my head.
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Ok. Looks like a concensus. Shove sucks, at least for wars. But how do you fix it? Does it need to be?
I'm glad A/W's have been brought into the discussion. The fact that Shove breaks adrenal spikes but has no adverse effect to their attack skills is in part the issue i've been wanting to address about the skill.
Since it disables all non-attack skills, it nerfs itself from a castor line. But Assassin damage skills cost mana and are "attack" skills (melee to boot) that apply in a chain, instead of the adrenal build required for most Warrior spike chains.
Moving on:
Do you think that this was an intentional oversight by Anet to give more Cross compatible elites to other professions (most noted being monks with E managers, nuke spamming Mesmer/eles, etc). or is this an "exploit"; an unintended consequence of the skill, nerfing itself from its own proffesion without breaking the benifits to its /alt counterparts.
I'm glad A/W's have been brought into the discussion. The fact that Shove breaks adrenal spikes but has no adverse effect to their attack skills is in part the issue i've been wanting to address about the skill.
Since it disables all non-attack skills, it nerfs itself from a castor line. But Assassin damage skills cost mana and are "attack" skills (melee to boot) that apply in a chain, instead of the adrenal build required for most Warrior spike chains.
Moving on:
Do you think that this was an intentional oversight by Anet to give more Cross compatible elites to other professions (most noted being monks with E managers, nuke spamming Mesmer/eles, etc). or is this an "exploit"; an unintended consequence of the skill, nerfing itself from its own proffesion without breaking the benifits to its /alt counterparts.
I'm not sure why on earth they made it crap for warriors...but, I'm sure they realized that its drawback wouldn't affect sins and be potentially useful to them (though I can't think of it being better than any other sin combo already out there). Something silly off the top of my head...
Shove {E}
Falling Spider
Horns of the ox
something else that takes advantage of a kd'd foe (is there such a thing for a sin?)
works together...its an odd chunk of a chain, but you get 2 Kds in 3 shots. Anyway, not very good...but there might be something useful you can do with it beyond these off the cuff thoughts.
Anyway, I can't speculate as to whether it was intended to do this, but I do like the idea of cross classes working in important ways together to make your secondary more useful. On the other hand, I hate hate hate wasting my elite on an energy management skill for my monks and not being able to use one of the many cool monk elites.
Shove {E}
Falling Spider
Horns of the ox
something else that takes advantage of a kd'd foe (is there such a thing for a sin?)
works together...its an odd chunk of a chain, but you get 2 Kds in 3 shots. Anyway, not very good...but there might be something useful you can do with it beyond these off the cuff thoughts.
Anyway, I can't speculate as to whether it was intended to do this, but I do like the idea of cross classes working in important ways together to make your secondary more useful. On the other hand, I hate hate hate wasting my elite on an energy management skill for my monks and not being able to use one of the many cool monk elites.
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Originally Posted by Minus Sign
Ok. Looks like a concensus. Shove sucks, at least for wars. But how do you fix it? Does it need to be?
I'm glad A/W's have been brought into the discussion. The fact that Shove breaks adrenal spikes but has no adverse effect to their attack skills is in part the issue i've been wanting to address about the skill. Since it disables all non-attack skills, it nerfs itself from a castor line. But Assassin damage skills cost mana and are "attack" skills (melee to boot) that apply in a chain, instead of the adrenal build required for most Warrior spike chains. Moving on: Do you think that this was an intentional oversight by Anet to give more Cross compatible elites to other professions (most noted being monks with E managers, nuke spamming Mesmer/eles, etc). or is this an "exploit"; an unintended consequence of the skill, nerfing itself from its own proffesion without breaking the benifits to its /alt counterparts. |
*clap clap clap*
m

