GWFC Playoffs, Round One Recap

josh axiom

Ascalonian Squire

Join Date: Feb 2006

Team Quitter [QQ]

If one were to take a random polling from the community, asking what build they expected would be most used in these playoffs, I would venture a guess that over 50 percent would confidently claimed Soul Barbs and Recurring Insecurity. They would have been wrong, though - and you can include me in that group, by the way.

These playoffs were dominated by Smite Monks, Ritualists, a splash of Assassin imagination, and a revival of last season’s wild card skill du jour, Recall, making for several very innovative matches, but also some very tedious ones. Catch up on some quick recaps, and get the big picture at the bottom of the article with the updated brackets. The biggest news coming out of Round 1 is Sacrament of the Waooru’s elimination, coupled with Treacherous Empire's advancing, means Te is guaranteed at least a tie with their Japanese rivals.

Read the full article here: http://www.ampedesports.com/news/2502

LuLu

Guild Wars Cutie

Join Date: May 2005

In a land far far away

Te

Mo/Me

Always a good read. Thanks for the writeup josh.

Duly Thankful

Academy Page

Join Date: Aug 2005

PvP isn't my scene at all, but I enjoy reading your writeups. Thanks Josh!

Lady Erighan

Wilds Pathfinder

Join Date: Nov 2005

Defenders of Gods

E/Me

Quote from article, "As an aside, this friendly observer feels that Ritualist spirits having a protective effect on NPC’s creates an imbalance at VoD, assuming two relatively evenly matched teams. If Aegis, Heal Party, Extinguish, et al don’t affect NPC’s, then Shelter, Union, and Displacement shouldn’t either. But that’s another story!"

Very interesting comment...

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

should heal area not effect them, too, then? >_>

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Nah, Heal Area is designed to work like that - in that it's what distinguishes it from Heal Party.

josh axiom

Ascalonian Squire

Join Date: Feb 2006

Team Quitter [QQ]

Quote:
Originally Posted by Juicey Shake
should heal area not effect them, too, then? >_>
Heal Area affects everything, including opponents (assuming they're standing next to you). Ranger spirits also affect both teams.

Ritualist defensive spirits almost guarantee a VoD match, and then give a massive edge to their team's NPC's - basically, within the first 30 seconds of contact at VoD, one NPC force will be dominant over the other, based on which one is better supported. Several matches in Round 1 were decided on NPC's alone, so this advantage should not be scoffed at.