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Originally Posted by twicky_kid
Infuse health only truely heals 100-125 hp. You still have to heal the monk aftwards. Its to prevent spiking. If you don't cast it in the split second the target is dead. Doesn't matter how much it heals for. Its a fast healing spell that diverts majority of the dmg to another target.
Smite, Shadow and degen are the only sources that ignore armor. Everything else gets reduced.
+90 compared to +75. Still only a 15hp difference. That's not going to save you from a spike. The speed of your monk's heals is what's going to save you.
15 hp is negible otherwise people would be using the +hp armor. Use it if you want but numbers don't lie. You can prevent more dmg than that 15hp in just a few seconds into the battle. GvGs easily go to vod most of the time. Over the course of a battle the -2 will prevent more dmg than they 15 hp.
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First, having high HP for infuser and infusing target helps. Most spikes, even high end ones are not perfect. They are usually in 2-3 "stages."(as in some in time, one not quite in time and one is off). Look at EW's spike, they where consistently 2 stages. IGN lag, Vent lag and just the human factor.
With less HP, you give yourself and the infuser less time.
I am unsure where you get 100-125, but a typical infuse is 200-300 hp.
Yes you must heal the monk, but that having a high HP allows for secondary infuse (sB/RI anyone) to buy you more time. Look at Prot Boon - RoF cast. This cannot save you from a pure spike even though it can heal for as much as 200+ with no HP penalty. Infuse is a unconditional direct heal. Speed is only HALF of the equation.
With spike, it does not matter if you go to VoD. The kills is not overtime. Reducing the damage for 1000 HP in 30 minutes is not going to help if they successfully spike you down anyway every 20 seconds. Being saved for 10 hp during a spike with a potential damage of 500-800 is a non factor. The +30 does.
Yes -2 helps but -2 does not help against degen or hard spikes. It works well for pressure builds.
Third, when DP'd, +30 helps more than -2 dmg does.
Even on high end GvG +30 health is popular.
Fourth, it call comes down to your build and situation. Some would benefit from more HP and some more armor. The mods are intentionally created to be close to each other in benefit. There is no absolute between which is better.