Quote:
Originally Posted by Ecomancer
Okay since you want to do some math, lets do it. Lets say for sake of argument that an attack deals 5 damage constantly every second, and that you have 50HP. Lets say you had a shield that reduces the damage by -2, now with that in mind, the damage dealt is 3 every second. In order to kill you, it would take appx 17 seconds (50/3).
Now, same scenario but 5 damage constant and +60HP, so that would be the equivalent of 110HP. It would take 22 seconds to kill you.
If you want to give an example, by all means.
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Thats right, because we all run around GW with 50HP.........
Do the same math, but with 455 starting health.
With the -2 reduction you would die in 152 seconds.
With the +60HP you would die in 103 seconds.
Anyone can play with numbers and re-arrange them to suit their POV, but the great thing about guildwars is that you can have both armor and hitpoints, it just takes skill to gain the maximum advantage from each.
I'm an armor fan myself, but against an armor ignoring spike i always find it better to swap to +HP armor beforehand and a +HP weapon, when im not against such a spike and under attack or be in danger of an attack i will be using +AL equipment until i reach a low health level then il swap to +HP for a health boost, by doing so ive had the damage reduction and the extra health.