Any hope for my Crystalline?

nomercy

Krytan Explorer

Join Date: Jan 2006

Well... to say in short, for some reason I had another (crappy) weapon in Weapon Slot 1, which made my Crystalline go in my bag. I went to the merchant to sell the crappy weapon (WHICH IM 100% SURE I REPLACED AGAIN WITH THE CRYSTALLINE LATER ON) and... well, I didnt check the list and just clicked on the only item in my main bag and sold it...

I later found out my Crystalline was gone and I had the crappy weapon equipped

Now this Crystalline wasn't all THAT great but it worked perfectly with my build, and well, its a Crystalline. Is there any chance for me to get it back? (maybe write a message to Anet and explain what happened?)

Plz say yes

Azmodan

Lion's Arch Merchant

Join Date: May 2005

Mo/Me

Sorry, but No!

CTU

Frost Gate Guardian

Join Date: Dec 2005

Mo/

Bad that it happend, but you cant get i back. It dosnt help to email Anet, they wont replace it

yo home boi

yo home boi

Lion's Arch Merchant

Join Date: Mar 2006

The Neutral Selection [TNS]

Ouch man!!! Guess thats just unluck just like the time wen i bought 2 15k bodys instad of 1 :O man its sucks

icedragon981

icedragon981

Krytan Explorer

Join Date: May 2006

At my computer

Teh Nine [lll]

N/

Nope, nothing you can do, sorry man.

Mister Muhkuh

Mister Muhkuh

Wilds Pathfinder

Join Date: Feb 2006

Germany

Ugly Ducklings [ugly]

P/

like the above posters said, not a chance...

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by nomercy
Well... to say in short, for some reason I had another (crappy) weapon in Weapon Slot 1, which made my Crystalline go in my bag. I went to the merchant to sell the crappy weapon (WHICH IM 100% SURE I REPLACED AGAIN WITH THE CRYSTALLINE LATER ON) and... well, I didnt check the list and just clicked on the only item in my main bag and sold it...

to keep your good stuff out of your main bag switch slots and when the weapon/item appears in inventory move it to the bottom of the bottom bag.

repeat for other slots to move them down and keep them out of the way.

also be sure to uncheck all but the main bag so that is your only selling bag.

sheeshh dont people ever actually look at what they are selling or is it taking too much time to run the mouse over the items you are going to sell?

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

After losing a gold rune way back when I first start playing from "super fast finger @ merchant syndrome", I now put everything I want to keep in the bottom 2 bags behind a non sellable item. Also I have unclicked the checkbox on the final bag completely, so it never shows up in merchant window whatsoever.

Live and learn I guess, good luck in your new sword hunt!

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by Loviatar
sheeshh dont people ever actually look at what they are selling or is it taking too much time to run the mouse over the items you are going to sell?
Well, to be honest, sometimes lag can contribute to selling items by accident.

i.e
You double-click on a piece of Chaar Hide, but it doesn't sell. Without realizing that you're lagging, you try to double-click on the item again, hoping that it would sell this time. The server processes the clicks finally, and sells off the item to the merchant. Then you cry.

nomercy

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by Caleb The Pontiff
After losing a gold rune way back when I first start playing from "super fast finger @ merchant syndrome", I now put everything I want to keep in the bottom 2 bags behind a non sellable item. Also I have unclicked the checkbox on the final bag completely, so it never shows up in merchant window whatsoever.

Live and learn I guess, good luck in your new sword hunt!
Actually, I ALWAYS have my important items in my special non-sell bag.

What happened here, was most likely cause I swapped in a mission from my Crystalline to a noob staff to check what it looked like, although I am 100% sure I switched back to my Crystalline (cause the mission wasn't finished yet and I wouldn't run around with a staff while I use alot of sword skills), it still got in my main bag SOMEHOW which I find kinda strange.

And I also blame Anet for not making something AGAINST these kind of things. In World of Warcraft, you got a buyback system. If you accidently sell somethign there for WHATEVER reason, you can just get it back for the amount of money you got for it. And this crap Anet came up with (only items in weapon slots get a warning) has never helped me before. And why didn't they make a warning messages for ALL Crystallines and Dwarven Axes? These items are very rare in GW and only drop from quest-reward chests, which makes them worth alot. I am pretty sure no one would just sell a purple/gold Crystalline to the Merchant, neither a Dwarven Axe.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

That's bad luck right there. I definitely know how you feel as i've accidently sold a weapon or two to the merchant that could have been quite a fortune if i had sold them on the market.
But in all honesty, it was my own fault for being careless. And so it was yours. There basically is no reason to bitch at A-Net if you could have avoided it on your own. You know, basically, whenever i'm selling a gold item, i now triple check if it is the right one to sell. It doesn't hurt to do so, it's not even taking up time either (It was a gold item, wasn't it? You're not making this fuss over a purle or even less item, are you?).

Next problem, as you complain that there is no confirmation when selling items. Who is to decide what item is rare and which is not? Where do you draw the line? Are zodiac items still rare? And why are Ghostly Staffs not considered rare (as an example)? No matter where you put the line, you will allways get a person that sold his favorite weapon.

So let's just include a "Do not sell" Checkbox for Items, add a total of two confirmation windows for it, implement a re-buy functionality and i downright promise you, it won't be long until the first person sold his weapon to the merchant, regardless the countless protection measures.

There is only one thing that ultimately protects you from losing expensive items. And that is caution. And sure as hell, if i'm wielding an uber rare skin item and i'm going switch happy with other weapons - i triple check what i'm selling.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by nomercy
Actually, I ALWAYS have my important items in my special non-sell bag.

What happened here, was most likely cause I swapped in a mission from my Crystalline to a noob staff to check what it looked like, although I am 100% sure I switched back to my Crystalline (cause the mission wasn't finished yet and I wouldn't run around with a staff while I use alot of sword skills), it still got in my main bag SOMEHOW which I find kinda strange.

And I also blame Anet for not making something AGAINST these kind of things. In World of Warcraft, you got a buyback system. If you accidently sell somethign there for WHATEVER reason, you can just get it back for the amount of money you got for it. And this crap Anet came up with (only items in weapon slots get a warning) has never helped me before. And why didn't they make a warning messages for ALL Crystallines and Dwarven Axes? These items are very rare in GW and only drop from quest-reward chests, which makes them worth alot. I am pretty sure no one would just sell a purple/gold Crystalline to the Merchant, neither a Dwarven Axe.
Please take a moment to note that this is not World of Warcraft; this is Guild Wars. That being said...

ArenaNet has already put many measures in place to help players in thier efforts to protect valuable items from accidental selling to the merchant. We can disable bags, and place quest items in placeholder slots. We have warnings that show whenever we are going to sell a customized or equipped item. So, you can not blame ArenaNet for not giving you options without appearing a fool, because in fact they have gone out of thier way to help us with this problem. This is a free online game (after serial key purchase); the fact that they continue to listen to us and add features as I described above when we request them should show that they wouldn't just leave you open to being ownt by your own clumsiness (though they really should, because we deserve it with the way we whine and complain all the time).

As to warnings for Crystalline Swords and Dwarven Axes? Well, gee! I want warnings for my spiffy skinned clean non-max Oni Blade! ArenaNet, I demand you implement such a feature immediately or I shall defame you on fansites dedicated to your productions!

Just be more careful next time. Take more measures to protect yourself from such accidents; you can not expect ArenaNet to hold your hand every step of the way. They are a company, not your babysitter.

Oh, and please. Just move on. Crystalline or no, it was still just a sword. Easily replaceable in less than half an hour of game time, even if it's not that oh-so-famous skin.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Don't put items equipped to your characters into bags, at a merchant there is no way to say an EQUIPPED weapon.

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by nomercy
Actually, I ALWAYS have my important items in my special non-sell bag.

What happened here, was most likely cause I swapped in a mission from my Crystalline to a noob staff to check what it looked like, although I am 100% sure I switched back to my Crystalline (cause the mission wasn't finished yet and I wouldn't run around with a staff while I use alot of sword skills), it still got in my main bag SOMEHOW which I find kinda strange.

And I also blame Anet for not making something AGAINST these kind of things. In World of Warcraft, you got a buyback system. If you accidently sell somethign there for WHATEVER reason, you can just get it back for the amount of money you got for it. And this crap Anet came up with (only items in weapon slots get a warning) has never helped me before. And why didn't they make a warning messages for ALL Crystallines and Dwarven Axes? These items are very rare in GW and only drop from quest-reward chests, which makes them worth alot. I am pretty sure no one would just sell a purple/gold Crystalline to the Merchant, neither a Dwarven Axe.
There are other incredibly rare items with common skins. Unconditional weapons. hod axe. -50hp heal req cesta. serpent axes etc. it wont work. where to draw the line on what is considered rare items worth 100k+? 90k+? i have 4 characters with barely more than a couple of slots free for item drops and other stuff. every other slot if filled with a perfect items. some of these items are so incredibly rare i have never seen a similar one, i have never once deleted a single item by mistake. its not hard, dont rush selling stuff and if laggy dont double click. maybe a system to buy back merchant sales would be nice. anet wont get you your item back though. they cannot make one excepetion. help one person they have to help them all.

Malice Black

Site Legend

Join Date: Oct 2005

ive done this before a few times lag was the major factor there

back when sup asorb was 100k
10/10 furious was 60k


also Herb has a good point...that suggestion just wont work

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

The moral to this story is to look before you click, ive sold rare items before worth 50k+ for a whopping 315g but it was MY fault because i was quick on the "sell" button. However you can always move on, sure it worked "perfect" for your build.. why not just make a new sword? how difficult should that be, is it a MUST that it has to be a crystalline or else you cant use it? I hope not. Just learn from your mistakes, be pissed in the short term, and quit your whining. End of story.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Crazyvietguy
The moral to this story is to look before you click, ive sold rare items before worth 50k+ for a whopping 315g but it was MY fault because i was quick on the "sell" button. However you can always move on, sure it worked "perfect" for your build.. why not just make a new sword? how difficult should that be, is it a MUST that it has to be a crystalline or else you cant use it? I hope not. Just learn from your mistakes, be pissed in the short term, and quit your whining. End of story.
LOL i like you already you type im my language..

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

You should thank yourself. Crystallines are the ugliest swords in the game.

omny

Academy Page

Join Date: May 2006

A lot of stuck up people here.
Think about it: You don't accidentally sell your extremely valuable pog for 2 bucks in real life. It doesn't make sense that you'd do something like that willingly in a game like GW either.
If someone gets offended and start to cry because a buyback system makes GW too similar to WoW, maybe (s)he should hide under their bed and think about how awfully similar some aspects of GW are to real life and other games.
It's a fact that it's way too easy to merch something unintentionally in Guild Wars, and no way to get it back.

Suggestions:
Dyes can only be sold to dye traders.
If you want to merch a rune, gold or green, a confirmation box appears.
Same goes with materials, weapon mods and collector items.

*) To merch: To sell an item to a merchant.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by omny
Suggestions:
Dyes can only be sold to dye traders.
If you want to merch a rune, gold or green, a confirmation box appears.
Same goes with materials, weapon mods and collector items.

*) To merch: To sell an item to a merchant.
not just no but hell no.

when Factions came out i sold stacks of hides, cloth, iron,etc in the thousands.

GET QUOTE (ONE CLICK)

SELL (2CLICKS)

DO YOU WISH TO SELL THOSE XXX? (YES 3 CLICKS)

FINALLY SELL THE ITEM ( 4 CLICKS)

get another quote
sell
confirm?
finally sell

EACH TIME?? NUTS TO THAT

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

enough was said as per above...

it's incredibly intriguing how so many threads were there talking about accidental merch'ing of good weapons yet people still do it...

my way of doing it: get a quest item (un sellable) somewhere in pelt puch, then chuck everything i want to merch below it... so at merch, just go to the last item and start clicking selling...

blakecraw

blakecraw

Krytan Explorer

Join Date: Nov 2005

Austin, TX

yah all these confirmations would be crazy for selling stuff. and sometimes, i want to just sell some stupid orange dye to a merchant instead of running to a dye trader for the extra 9 gold.. it'd be like what happens in factions each time u try to enter a town after a quest

"U are about to enter this town"
click
"Would u like to enter town now?"
click
"Are u sure U want to leave this area?"
click
"Does everybody in your group want to leave this area?"
Click
"There is no going back! U are truly going to enter town now, and it is impossible for u or any member of ur party to ever come back to this area! Ever!"
CLICKCLICKCLICKCLICKCLICK.. and suddenly i've clicked "no", and i'm back at square one

takes longer to confirm that yes, i DO in fact want to enter town, than it does to load the town for the first time. if i had to go thru that each time i wanted to merch something, i'd just start dropping stuff in explorable areas. or destroying it via my garbage can.

in fact, i think garbage cans are more dangerous than the merchants, since if ur trying to drag something to a bag on the normal inventory (not the "all bags" view) u can accidentally drop it on the trash can instead of the bag of choice, if ur lagging.

I can understand having a confirmation for equipped or customized items, since that's the only way a-net has of knowing what items u value personally (maybe a new ranger would be heartbroken over merch'ing his blue req 5 12-23 bow) but that's where i'd draw the line

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Hers one for ya guys: Put a quest item, or non-merchanable item (candy cane weapons anyone?) In front of any valuable item. Then, no matter how many times u click, youll never be able to go past that item to sell anything nice.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

*Clicks merchant*
"Are you sure you want to sell items at this merchant, you might get better prices at the traders or human players"
*Clicks yes*
*Clicks sell on some white junk*
"Are you sure you want to sell [x] for [c] gold peices?"
*Clicks yes*
"This is our double asking system in place just to make us look better when people say they sold stuff by accident in angry support emails, please confirm your sell by Entering this number then clicking yes"
*Enters the hard to read 5-6 character code, and presses yes*
"Your sell has been processed, click ok to recieve your gold"
*Clicks Yes*

*Starts process over*

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

What would more clicks have helped?

By thier own wording it was sold for refusing to read what they sold and clicking so fast while lagging. Adding more clicks doesn't magically make people mouse over an item or bother to read the text (see the above about asking to go into a town - it seems fairly common). It just adds more stuff to ignore or repeatadly click waiting on the lag to end.

At least a buy back would solve that, but I would generally prefer the current method. Not sure how hard/easy it would be for them add and there are simple easy ways to *not* sell your good item - even if you feel you have to have the "click as fast as possible" syndrome. I would rather they spend thier time elsewhere.

At least it is easy to build you another sword that works perfect in your build, it's not like WoW where it might take a LONG time to replace.

omny

Academy Page

Join Date: May 2006

I am talking about general merchants, not material/dye traders. (To clarify, since it seems to be needed: If I want to sell a black dye or 50 jadeites, I'll sell to a player or the corresponding vendor. If I accidentally sell to a [Merchant], I'd lose money.)
As for what items would need confirmation; no need to get worked up. This was a suggestion from a player, not a "in your face" from A.net.
Even implementing drag and drop could be of some help. And maybe make items take their right place in the list instead of going to the bottom if you move items around with the merchants window open.

leoknight

leoknight

Lion's Arch Merchant

Join Date: Nov 2005

I think they should add new feature that allow player to lock items that prevent any locked items from selling to merchant.

arbiter

Desert Nomad

Join Date: Sep 2005

that dwarven house in beacons perch

koss

W/

if u put a quest item in front of all important items it wont let u sell a quest item and your items behind it will be safe

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I just keep a jade wind orb infront of my good stuff. If you dont have a quest item or something, just put it in one of your bags and turn that bag off. Anyway, there was this guy who sold more than 50 ectos to the merchant because of lag

Hengis

Hengis

Wilds Pathfinder

Join Date: Apr 2006

London

Better Than Life (BTL)

R/

My son managed to delete one of his characters that had his CE Kuunavang in its inventory only a couple of days after getting it. Not quite the same thing, but I feel your pain.

Even after playing this game for a year, I still manage to sell the odd thing to the merchant I didn't mean to sell, and yes I do use the putting an unsellable item in the inventory.

The confirmation message for selling equipped items is a good step forward, but it would be even nicer if you could mark all items you did not want to sell.

nomercy

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by Hengis Stone
Even after playing this game for a year, I still manage to sell the odd thing to the merchant I didn't mean to sell, and yes I do use the putting an unsellable item in the inventory.
I use it too. What happened is that I found another purple item in a mission, equipped it to see what it looked like, and swapped it with my Crystalline again.

After I finished the mission (or actually not finished since we got killed ) I decided to pay the merchant a visit and sell that one purple I found in the mission.

I had only some orbs in my inventory and a purple item. For some odd reason the Crystalline and the purple I found in the mission swapped again... and I didn't look at the name nor the picture when selecting the purple item in the sell list of the merchant, cause I was 100% sure I swapped them back later on (cause im not gonna tank with a staff obviously).

But yea shit happens like I saw in this thread, Malice selling a Sup. Absorption which were worth 100k back then to the merchant... another guy selling 50 ectos for what, 5k to the merchant while he could get 350k for it nowadays...

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

You guys know that there is an option to hide the items in certain bags of your inventory.

Lets take me as an example, I have my armor in the bottom bag, weapons in the top bag.
At the merchant these 2 bags are not checked. There is a green check mark for each bag/backpack/belt that if unchecked does not show the items in that bag/backpack/belt.

TheUndertaker

TheUndertaker

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Loviatar
not just no but hell no.

when Factions came out i sold stacks of hides, cloth, iron,etc in the thousands.

GET QUOTE (ONE CLICK)

SELL (2CLICKS)

DO YOU WISH TO SELL THOSE XXX? (YES 3 CLICKS)

FINALLY SELL THE ITEM ( 4 CLICKS)

get another quote
sell
confirm?
finally sell

EACH TIME?? NUTS TO THAT
Amen. 3 clicks is enough. Buying is the same way:

Steel ingot - last quote 200g
Request quote - 200g
Buy

Can take a while if you have to buy several.