Crude Swing - Remove easy interruption.
Captain Arne Is PRO
Fix Crude Swing?
CHUIU
You can't fix something thats not broken.
Captain Arne Is PRO
Hammer Warrior's only multiple target skill is easily interupted. That's broken.
Malice Black
mantra of concentration...?
im sure there is a few ways to stop interuption..
im sure there is a few ways to stop interuption..
CHUIU
Earthshaker doesn't target multiple foes (*coughGoodTimeToCrudeSwingcough*)? Neither does belly smash? Someone should tell ANET to fix those then!
Anyway back to the subject here, the skill states:
"Attack all adjacent foes. Each foe you hit is struck for +1...16 damage. This action is easily interrupted."
It says its easily interrupted. So you getting easily interrupted while using it does not make it broken.
Anyway back to the subject here, the skill states:
"Attack all adjacent foes. Each foe you hit is struck for +1...16 damage. This action is easily interrupted."
It says its easily interrupted. So you getting easily interrupted while using it does not make it broken.
Nevin
If someone is knocked down and you knock them down while they are knocked down. The time doesn't add on. Which sucks.
xBakox
Yeah I definatly think that they should take away the "action is easily interuptable" thing from crude swing. As it is, its pretty useless. And why would you waste the energy/skill slot to put Mantra of Concentration in?
/signed
/signed
Lampshade
Yeti Smash?
heach
Quote:
Originally Posted by Lampshade
Yeti Smash?
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for those who didn't buy Faction, can't solve the problem, either
kvndoom
Yeti Smash doesn't do full damage to all enemies. Crude Swing blows, there's no way around it.
Terra Xin
this is why you should be using stances instead of thinking that your warrior is invincible. Hi, I can "block" and "Evade"!!
Rogmar
You guys post all these suggestions around it and yet I hardly doubt it even crosses your mind when making a Hammer build...
No hammer warrior brings block/evade stances for one skill. Even if this wasn't easily interruptable it would still be a lower tier skill. Atleast removing the interruptability would make it viable.
No hammer warrior brings block/evade stances for one skill. Even if this wasn't easily interruptable it would still be a lower tier skill. Atleast removing the interruptability would make it viable.
Terra Xin
?? are you serious?? a hammer warrior should bring stances to stop his ass from getting pommled by a ranger, sinner or warrior. Adding in this skill shouldnt really damage your skill bar if you brought a stance in the first place.
Rogmar
Quote:
Originally Posted by Terra Xin
?? are you serious?? a hammer warrior should bring stances to stop his ass from getting pommled by a ranger, sinner or warrior. Adding in this skill shouldnt really damage your skill bar if you brought a stance in the first place.
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gameshoes3003
Quote:
Originally Posted by Terra Xin
?? are you serious?? a hammer warrior should bring stances to stop his ass from getting pommled by a ranger, sinner or warrior. Adding in this skill shouldnt really damage your skill bar if you brought a stance in the first place.
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You cannot say that there is no blocking skill for the hammer warrior.
Yay to Terra Xin!
BahamutKaiser
Hammers have the heaviest hit in the game, it is simple to see why it would be limited. Consider this, Dervish attacks only hit a small location in front of them, they used to hit all adjacent foes.... what happen to that?
I can agree with improving such AoE skills, but that is a gamewide improvement, from Elementist to Dervish, and Warrior.... last.
I can agree with improving such AoE skills, but that is a gamewide improvement, from Elementist to Dervish, and Warrior.... last.
gameshoes3003
Plus in a sense this skill is way more powerful than Cyclone Axe, and can potentially be better than Hundred Blades {elite} if that interrupt thing was taken off.
Faer
Thread title changed according to forum guidelines. As for the rest of the thread...
Try to keep it more reasonable, and less full of trash posts.
Try to keep it more reasonable, and less full of trash posts.
Winterclaw
I'm going to have to agree with gameshoes. Why not use one of the perfectly valid stances to block attacks so you can use the skill?
If you consider 100 swords as an exception to that rule, I'll agree with you.
Quote:
Originally Posted by BahamutKaiser
I can agree with improving such AoE skills, but that is a gamewide improvement, from Elementist to Dervish, and Warrior.... last.
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Bankai
Since warriors aren't supposed to tank. They're supposed to deal damage. Only PvE monsters target warriors.
Undressed
Quote:
Originally Posted by Terra Xin
?? are you serious?? a hammer warrior should bring stances to stop his ass from getting pommled by a ranger, sinner or warrior. Adding in this skill shouldnt really damage your skill bar if you brought a stance in the first place.
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Warriors should be offensive. If you need protection against rangers and sins, ask your monk.
gameshoes3003
Quote:
Originally Posted by Undressed
Your RArarawr experience is not worth discussing. A hammer warrior with defensive stances should stick to naked frenzy-wanding for his purpose is to deal damage and not tank. Even in PvE you never need to tank except for those poorly designed elite-missions.
Warriors should be offensive. If you need protection against rangers and sins, ask your monk. |