Five Easy Steps to Being a Decent PvE Warrior
Warskull
Most PvE warriors suck. Tanks aren't very good, yet most people insist on playing one. Here is how to play a decent PvE warrior.
1) Put 16 in your weapon attribute. Your weapon attribute makes you do damage. Just because you payed way too much for that req 8 sword doesn't mean you should only put 8 points in swordsmanship. More points in swordsmanship makes you deal more damage.
2) Take at least 3 attack skills, two of which should be adrenaline based. This is your offensive core. Warriors exist to make stuff dead, fast. If you play a warrior right you can have targets dead before the dumb ele finishes casting his meteor shower.
3) Limit your defensive skills to a few well selected skills. You want your defensive skills to be highly effective and require minimal slots. Wasting 3-4 slots on stances is just plain stupid. As a warrior most of your defense comes from your armor and your shield. Good defensive skills are watch yourself and Bonetti's defense (just turn it on to relieve pressure for the monks for a few seconds or use it as a stance cancel.) Try not to use more than 2 slots on defensive skills.
4) Take a rez sig! TAKE A FRIGGIN REZ SIG! You are pretty darn durable as a warrior so if something goes wrong you probably won't be the first to die. Getting an ally back up on their feet within 3 seconds makes a huge difference. Teams that are fast on the rez are strong teams. Leave the hard rez to an e/mo or something.
5) This will leave you with 2-3 skill slots remaining. You fill these with utility or another attack or two. Increased attack speed stances are good (Tiger Stance is good in PvE.) Some interrupts can be good (distracting blow or disrupting chop.) Heal sig can be good for yourself. Alternatively adrenaline builders such at "To the Limit!" and "For Great Justice!" can enchance your offense. Fill these slots with stuff you imagine would be useful in the mission. If the enemy has a lot of condition plague touch will serve you well.
1) Put 16 in your weapon attribute. Your weapon attribute makes you do damage. Just because you payed way too much for that req 8 sword doesn't mean you should only put 8 points in swordsmanship. More points in swordsmanship makes you deal more damage.
2) Take at least 3 attack skills, two of which should be adrenaline based. This is your offensive core. Warriors exist to make stuff dead, fast. If you play a warrior right you can have targets dead before the dumb ele finishes casting his meteor shower.
3) Limit your defensive skills to a few well selected skills. You want your defensive skills to be highly effective and require minimal slots. Wasting 3-4 slots on stances is just plain stupid. As a warrior most of your defense comes from your armor and your shield. Good defensive skills are watch yourself and Bonetti's defense (just turn it on to relieve pressure for the monks for a few seconds or use it as a stance cancel.) Try not to use more than 2 slots on defensive skills.
4) Take a rez sig! TAKE A FRIGGIN REZ SIG! You are pretty darn durable as a warrior so if something goes wrong you probably won't be the first to die. Getting an ally back up on their feet within 3 seconds makes a huge difference. Teams that are fast on the rez are strong teams. Leave the hard rez to an e/mo or something.
5) This will leave you with 2-3 skill slots remaining. You fill these with utility or another attack or two. Increased attack speed stances are good (Tiger Stance is good in PvE.) Some interrupts can be good (distracting blow or disrupting chop.) Heal sig can be good for yourself. Alternatively adrenaline builders such at "To the Limit!" and "For Great Justice!" can enchance your offense. Fill these slots with stuff you imagine would be useful in the mission. If the enemy has a lot of condition plague touch will serve you well.
R. Mindwalker
i see a lot of things from GvG battles, but its a very good steplist for a PvE warrior.
Nice work mate
Nice work mate
mtm
But before all that, don't run 3 aggro circles away from your group spamming healing breeze on yourself while the rest of the group dies under the pressure of the 100 enemies you aggro'ed in the meantime
Jeremy Untouchable
i would agree with most of that, except that tanks arnt much good. They are the only truly selfsufficent class. not to mention most versatile solo farmers. but yeah, bring a sig...........and defend your self..........and watch out for monks low energy supply before leroying into the next mob.........other then that enjoy being the "badarse" that anet has made the tank to be
FalconDance
Warskull, excellent advice!
I run a strength build. I'm maxed out on strength, nearly so on swords and the rest in restoratrion (for Flesh of my Flesh and a bit of self-heal). NO, on second thought, there are a token few points in tactics that were leftover
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Three adrenal skills (one is an elite), the rest energy based and I carry a focus instead of a shield to augment a warrior's pathetic energy base. All in all, a sweet little warrior.
I run a strength build. I'm maxed out on strength, nearly so on swords and the rest in restoratrion (for Flesh of my Flesh and a bit of self-heal). NO, on second thought, there are a token few points in tactics that were leftover

Three adrenal skills (one is an elite), the rest energy based and I carry a focus instead of a shield to augment a warrior's pathetic energy base. All in all, a sweet little warrior.
Warskull
Quote:
Originally Posted by jeremy untouchable
As for the monk energy supply thing, playing both a warrior and a monk this depends on the player. Monks don't like to hear it, but good monks don't need to rest too often between battles. I know this because I have played monk. Thus as a warrior I will keep agroing and pushing through each group systematically until you let me know that you need a breather. However, unlike many PvE warriors if I agro something I kill it in a timely manner. If I agro two groups and we are under high pressure I start reducing enemy numbers to make things more manageable for the monks. This is one of the reasons why tanks suck. All they can do is sit there and take it. A well built warrior can help the monks by killing stuff.
Quote:
QFT. Nothing more frustrating then a monk running out of energy half way through a moderate sized mob.
Warskull, excellent advice! I run a strength build. I'm maxed out on strength, nearly so on swords and the rest in restoratrion (for Flesh of my Flesh and a bit of self-heal). NO, on second thought, there are a token few points in tactics that were leftover . Three adrenal skills (one is an elite), the rest energy based and I carry a focus instead of a shield to augment a warrior's pathetic energy base. All in all, a sweet little warrior. Trust me, with the mechanics of warriors it would probably benefit you to just stick at 13 stength and go 16 sword. Each point in sword gives you a 1.5% chance to land a critical hit. Those buggers hurt. Also from my experience in warrior most of the stength skills aren't strong when high specced. In fact looking over the strength line I can't imagine what you are trying to run. phasola
don't use frenzy
FalconDance
Theoretically, each point in Strength gives a possible point to armor penetration (I've seen two different explanations: one says it gives a pt to penetration and the other says it merely increases the chance. Either way, it's a good thing, imo). I have found that to be much more useful (on two warriors now) than high tactics for stances (which I don't use except on a very rare instance, in which I adjust attributes). I maintain at least 13 at all times to power my Sentinels armor---have a separate set of armor for tactics if necessary or desired.
I'm not sure what my swords is, but it is far in excess of the req 8. SnipiousMax
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Originally Posted by Warskull
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Quote:
Originally Posted by phasola
don't use frenzy
Frenzy's not all bad as long as you don't go on autopilot and have a stance cancel. Used intellegently, you can keep up an IAS longer than just using Tiger's stance.
ETSubmariner
Signet of Strength is great - just load after coming out of a town (your next 16/17/18+ attacks are +5 for minimal upkeep). Keep it up, let it recharge along the way. I also use Endure Pain, which takes the edge off initially. As long as the monk is doing their job and I'm doing the right thing by having archers pull a few baddies our way rather than charging in, I don't often see my health below 50%.
I captured the elite, Auspicious Parry, and what a world of difference that made. Blocks next attack and you get 2 pips for 1. Will be testing Dragon Slash when I capture it. In the city-scapes (Bukdek and Bazaar and in/around the mission areas of the city), I found that switching to bows helped a lot with henchies staying alive. Of course, as a warrior, you charge in but the henchies follow you right in (since they are supposed to follow you). That usually kills the monks and mesmers. I switched to bow and bam! Sometimes a little tight, but otherwise I get through sure enough. FalconDance
ETSubmariner, Dragon Slash is the elite I'm currently using. It is sooooo handy. Only drawback is the long initial charging time (10 strikes). Once charged (and stays charged after that during the fight), however, it is sweet.
SnipiousMax
Quote:
Originally Posted by ETSubmariner
Will be testing Dragon Slash when I capture it.
Dragon Slash is easily the best PvE warrior elite. Having your entire combo of adrenaline within a few shots of recharging the entire time is incrediblly powerful. Duriel
In GW there is no "best"... It all depends on what you are after.
Warriors, are by far, NOT the best damage dealers in PVE. In PvE, they are equiped to deal damage. When playing PvE with my warrior, groups become much more effective if i just tank, and keep myself alive while all agro is on me. Chasing enemies is really bad on a warrior, cause you'll lose agro and mobs will go after your casters... With this in mind, Healing Signet, Dolyak Signet, Watch yourself is some pretty solid defense... Res signet (or a hard res if your /mo) is a must if your not soloing. Rest depends. If you are soloing, ripostes/attack skills are the way to go, if you are not... You can get some utility skills, or just take attack skills... Best advise i can give to PvE warriors: LEARN TO AGRO! Learn to be attacked only by 1 group at a time. Move back slowly if you risk agroing another group (if you move fast you'll lose agro on the group who is currently attacking you). One/Two meteor showers/SS/wathever just outdamages your damage by far... Im not saying you shouldnt attack, but I never have 16 on my weapon atribute while PvEing... On PvP i rarely have under 15... SnipiousMax
Quote:
Originally Posted by Duriel
.... Dolyak Signet...
I'm sorry, this is a horrible skill. Even if you were just working at maintaining aggro, crippling your mobility for extra armor is not going to help you to keep mobs off your casters. Armor/Shield and Watch Yourself is more than enough. You kill things much quicker than the duration of D. Sig, so you end up spending most of the time walking between targets.
DiceX
Very good advice.
I'll add another... Use a Superior Absorbtion rune. As cheap as they are now, there is no reason not to have one. If someone says the difference between 2 and 3 damage reduction can't be noticed, they are a complete moron. Senator Tom
6. Agro one group at a time, and only agro when everyone is ready, NOT when everyone is a minimap behind you.
phasola
Quote:
Originally Posted by SnipiousMax
Frenzy's not all bad as long as you don't go on autopilot and have a stance cancel. Used intellegently, you can keep up an IAS longer than just using Tiger's stance. frenzy is good. in pvp and i've never seen a pve war cancel frenzy when lvl 24 mobs were on them tiger's fury is safer JMFD
Can't help but completely disagree with the OP
1) Put max in Tactics, not your weapon. In PvE you are in a group to tank, not deal the most damage. Use tactics-based skills thrill of victory and the ripostes for extra damage instead. 2) Also disagree, I take 1-2 tops, usually a combination of the riposte skills if sword, thrill of victory, an interupt or a condition dealing skill. 3) Defense is critical - never rely on your monk. 2 stances is usually sufficient, sheild and glads being my favourites, followed by disciplined. Watch Yourself can help you and your fellow melleists (who may be the lowly armoured assassin, or fellow warriors). 4) take a res sig if you are not a /rt or /mo, if you are /rt ot /mo take a proper res instead. 5) Never, ever, take frenzy. Winstar
There are cases where stance builds are useful, but in general you can't rely on killing things with riposts and glads when they don't get triggered. In general Warriors get worried about being more defensive than they need to be. Builds are dependant on you situation. If you are talking about joining a group to finish the game and do quests then take a high damage route with some good utility. If you are out trying to solo something the build will have to change depending on the circumstances. Efficient spider farming is different from efficient troll farming generally speaking. But imho, in mission settings you are of greater value to your team if you can actually kill things quickly (caster types and non caster types), being mobile, and having some nice general utility skills to help yourself and your party (watch yourself, for example, not only beefs up you but your party, charge gets everyone moving, shields up etc. etc.)
Loki Seiguro
just use one of the preset wars that anet gives you and youll be fine. thats what i did for my first char then i modded the build and later made some of my own builds.
mtm
He's talking PvE warrior Loki, so there's no premade anet builds.
LoKi Foxfire
I also disagree with taking 16 points in your weapon skill. The damage bonus you get from it doesn't justify losing all those points in Tactics (and Strength if you're using Sentinel.. which I believe all tanks should be now)
If anything, the area of skills for tanks only helps so much if you're not going able to actually play your class right. That being said, different areas require different builds as well. Winstar
I don't think there is really any reason to use sentinels other than for giving you a differnt play experience from the game. In Pve it barely matters what you do armour ware, and I'd just rather use the standard glads setup for the energy. I've never found a mission or farming area where glads was a problem. I used to prefer being a tanks tank in pve, but its really not necessary in any part of the game. You can if you want to go that route do so, but for its more fun and I actually find its faster and more effective to go high damage, playing my pve char more like a pvp char. To be honest, i don't think there is a right way to play the class in pve (boneheaded behaviour aside...) its just a matter of the kind of experience you want out of the game, and what skills you want to tinker with primarily.
Aisius
Quote:
Originally Posted by Warskull
Most PvE warriors suck. Tanks aren't very good, yet most people insist on playing one. Here is how to play a decent PvE warrior.
1) Put 16 in your weapon attribute. Your weapon attribute makes you do damage. Just because you payed way too much for that req 8 sword doesn't mean you should only put 8 points in swordsmanship. More points in swordsmanship makes you deal more damage. 2) Take at least 3 attack skills, two of which should be adrenaline based. This is your offensive core. Warriors exist to make stuff dead, fast. If you play a warrior right you can have targets dead before the dumb ele finishes casting his meteor shower. 3) Limit your defensive skills to a few well selected skills. You want your defensive skills to be highly effective and require minimal slots. Wasting 3-4 slots on stances is just plain stupid. As a warrior most of your defense comes from your armor and your shield. Good defensive skills are watch yourself and Bonetti's defense (just turn it on to relieve pressure for the monks for a few seconds or use it as a stance cancel.) Try not to use more than 2 slots on defensive skills. 4) Take a rez sig! TAKE A FRIGGIN REZ SIG! You are pretty darn durable as a warrior so if something goes wrong you probably won't be the first to die. Getting an ally back up on their feet within 3 seconds makes a huge difference. Teams that are fast on the rez are strong teams. Leave the hard rez to an e/mo or something. 5) This will leave you with 2-3 skill slots remaining. You fill these with utility or another attack or two. Increased attack speed stances are good (Tiger Stance is good in PvE.) Some interrupts can be good (distracting blow or disrupting chop.) Heal sig can be good for yourself. Alternatively adrenaline builders such at "To the Limit!" and "For Great Justice!" can enchance your offense. Fill these slots with stuff you imagine would be useful in the mission. If the enemy has a lot of condition plague touch will serve you well. Bonetti's Defence is a prophercy only skill for one thing. I doubt many players in the Canthan explorers league will be playing prophercies so I'd have to say Defensive Stance which means you'll need at least 9 points in tactics to make it worth while imo. I think deciding what role you want to play in the pve group is the first thing, then whether being the damage dealer, knock down warrior or tank you can change your armour and attributes to suite. I have two sets of armour one for run of the mill stuff which is glads and the other Sentinels for stance tanking. I have both prophercies and factions and am lucky I can play tank having access to all the good stances. IMO Factions has terrible stances for tanking. Strength is a must for dolyak sig and Sentinels gear. Katari
Very good advice, Warskull. That is exactly what I look for in a PvE warrior, and just how I play mine. If I wanted nothing but a meat shield I'd have rangers bring pets, or MMs use Bone Horrors.
Warriors are a respected damage sourcein PvP, it's a shame that the majority of PvE PUG-land dosn't see them in the same way. Stupid Shizno
i read some of the posts and i have to say WTF MATE?
warriors suck at damage? and some one said warriors arnt the best for damage? WTF? Warriors are the highest DPS in game. every PvE player needs to watch a gvg match and look at a warrior. thats how its done. high damage output with a knockdown. think how elite your party warrior would be if you picked up a pvp exp player. he rushes in, kicks ass and takes name, messing up all baddies, baddies try to run, sprint + bulls charge, baddie gets kicked in the butt and bam! war is back on him hacking and slashing. give me a break with this tank newb crap. ive played all 8 profs, theres nothing i hate then some W/Mo newb tank when im playing monk. Thus increasing my hate to W/mo and kicking them out of groups. Tiny Killer
To me, the only value to being a "tank" is for a few (very few) solo farming builds. Even there I tend to run almost entirely damage output. I have never figured out a reason to just stand there when I could be killing instead. I run 16 points in my weapon (normally sword), 9 or more in strength (depending on exact build) and the rest in tactics or whatever other attribute it is needed in depending on the secondary I am using. When I have to go PUG, I advertise as "warrior lfg", never "tank lfg". It is amazing to me that so many do not understand the difference.
ilmau
i'v played 800+ hours with my PvE warrior, and about 400+ with PvP warriors.
i'v got about 2k famas as w/e and about 600 famas as w/r. Did 500+ GvG as warrior. After all this i v found a build you can use everywhere just changing secondary class and getting skills (most not-related with any attrib) depending on the situations. Attrib Axe: 16 Strength: 13 Tactics: 4 2x Sentinels Armour + Stone Skin Brachets + Knight's Boats + Executioners Elm. Distracting blow, Eviscerate / Dismember, Executioners, Tiger Stance / Frenzy, Sprint / Rush, EMPTY SLOT, EMPTY SLOT, Rezz Signet EMPTY SLOT = Lyssa Balance, Expell Hexes, Shock, Bonetti's Defence, To Teh Limit, Plague Touch, Echo, Charme Pet, anySpirit, Destroy Soul, Purge Conditions, Holy Veil, Life Bond. Atm, the only thing i was not able to do with my war is run ppl in the shiverpeak >_< i really don't deal with Freeze lol jordie
I know this is a canthan explorers area but people do underestimate the power of gladiators defence and its usefull ness in tanking and killing. Drawing the agro towards the tank then using glads is a great way to weaken (if not kill) their melee fighters.
General Surena
I almost fall asleep everytime I see a PVE Warrior NOT use an IAS. It's a shame really but not their fault mostly. The full stance tank evolved during the popularity of team-based farming runs where all groups demanded or requested warriors only to bring stances. It doesn't work in the most PUGs anyway as people ignore aggro circles, so concepts like the tanking ele are even older.
Signet of Strength sucks btw.... Kabale
What people fail to realise is that, unlike anywhere else in the game (IOW PvP), there's lots of monsters, and they like to ball up. That's why people bring stance tanks to 'aggro' all the mobs and then have Meteor Showers, Spiteful, and all that PvE junk to throw on stupid AI. All this time some gimp warrior is standing there with Glad's Defense.
I guess if you as a warrior like that sort of thing, go ahead and do it. But I don't, and it doesn't make me or my group any less efficient, mainly because I can still aggro everything and stay alive without all the stance fluff while actually killing stuff myself. AxeMe
Quote:
Originally Posted by Winstar
To be honest, i don't think there is a right way to play the class in pve (boneheaded behaviour aside...) its just a matter of the kind of experience you want out of the game, and what skills you want to tinker with primarily.
I completely agree. Truth is that anytime you try to make 5 rules for this, you're gonna be wrong some of the time.
Think of something - anything - that you know and understand really well in real life. Whether it is golf, baseball or nuclear physics you'll find that things aren't that simple. If you try to boil down all your knowledge into five rules you'll run into so many exceptions based on circumstances that you'll end up junking the rules. The key seems to be intelligent decisions and the flexibility to adapt to each mission. Understanding the game mechanics and the situation and then being flexible enough to change the way you do things to take advantage of each situation works a lot better than blindly following a set of rules. phasola
defensive stances are for farming
when playing, wars are the primary damage dealers, for both pve and pvp at least that's how i see it Vermilion
Quote:
Originally Posted by Winstar
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QFT.
defensive stances are for farming when playing, wars are the primary damage dealers, for both pve and pvp at least that's how i see it The problem is that the majority of players I see do not share this view. The people who want the cookie-cutter builds, consisting of Nukers, Tanks, and Healers, believe the Warrior is just responsible for holding aggro. This is especially annoying when you see this mindset diffuse into Alliance Battles. ![]() Paperfly
Heh, I saw two "true" stance tanks decide to show how "honourable" they were by duking it out one-on-one just outside the gates of Fort Aspenwood.
...The fight lasted the entirety of the match - and probably would've continued indefinitely, given how little damage they were doing. The rest of us just played on normally, since we were even with one player out of the game on each side. I've got to echo Vermillion's point here: Tanking is less useful in Cantha. Assassins slip into the back, all mobs are mixed-class (unlike the monolithic groups from Prophecies), and enemy builds are sophisticated enough that you need to pay attention and think about your target priorities beyond just "kill the monk first". The result is that you're never really in a position to just stay in one place holding aggro... Winstar
Solong farming and just doing missions is definately a different ball of wax in Cantha as many have mentioned. In particular the general value of things like ripost/glads etc have gone way down since there are almost no (or maybe none at all) all warrior mobs to fight. If you stand there with your riposts dealing no damage since they aren't trigger by most things your aren't much use to your team or yourself.
Ira Blinks
Quote:
Originally Posted by JMFD
1) Put max in Tactics, not your weapon. In PvE you are in a group to tank, not deal the most damage. Use tactics-based skills thrill of victory and the ripostes for extra damage instead. |
QFT.