Buildings! Where are the buildings!
wankey
                    The entire world of Guildwars is a roofless land. It's like everyone forgot that having a roof above your head can be a good thing.
Sure, we RUN on rooves (spell?) but we can't go into the rooms themselves. Guild hall doesn't really feel like a hall rahter than a big arena / concert looking place with people standing around.
We need houses for more roleplaying and maybe connect with other people. Put the merchants in houses and make towns as they should be. I hope in Chapt 3 they will consider a more down to earth city where people are inside selling stuff and you have to go to STORES to buy things.
It's more fun seeing people running around in the streets, going into stores than having everyone walking everywhere in a plain field of people.
            Sure, we RUN on rooves (spell?) but we can't go into the rooms themselves. Guild hall doesn't really feel like a hall rahter than a big arena / concert looking place with people standing around.
We need houses for more roleplaying and maybe connect with other people. Put the merchants in houses and make towns as they should be. I hope in Chapt 3 they will consider a more down to earth city where people are inside selling stuff and you have to go to STORES to buy things.
It's more fun seeing people running around in the streets, going into stores than having everyone walking everywhere in a plain field of people.
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Ashley Twig
                    The ice tooth cave has a roof, I think. 
                
            
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Drithlan
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					Originally Posted by Ashley Twig
					
				 
				The ice tooth cave has a roof, I think.  
			
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wankey
                    Well that proves that roofs work very well in the guildwars engine and that camera angles don't screw up with a confined place.
SO WHY NO ROOFS!
            SO WHY NO ROOFS!
Prince Daniel
                    lack of space perhaps
                
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Wretchman Drake
                    Might add some lag/framerate issues with alot of people camping in it.
                
            wankey
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					Originally Posted by Wretchman Drake
					
				 
				Might add some lag/framerate issues with alot of people camping in it. 
			
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A) why would they camp inside a merchant room?
B) We've all seen places with ALOT of people and it barely lags (even on my 900mhz Geforce 3 computer)
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R A C
                    Great halls with ceilings the height of existing caves would work well. But realistic ~10ft (3m) ceilings of houses and such wouldn't work so well with the camera. I went inside the kurzick settlements tents in kryta and the camera seemed a little close for comfort. So large halls, yes, houses, not so much.
Indoor areas would be aweome over all I think.
/signed
            Indoor areas would be aweome over all I think.
/signed
wankey
                    I guess make the rooms feel like a small room but are actually large rooms? Like make the cieling about 5m high, but add chandeliers candles and what not to make them feel cosy.
                
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jackie
                    Well, there aren't Imo major cities or proper towns in GW yet...Lion's Arch,Droknar,Kaineing Center a.k.a the *big cities* are more like quite small outdoor bazaar/tent areas. Capital cities like Cavalon & HzH are nice looking but they really aren't cities, or even proper towns. 
There are no temples, shops, inns, castles, proper palaces, regular houses, banks etc. in any of the places & my friend (former WoW player) who played the game for the very first time yesterday was like "huh? does every npc in GW live in tents or under the closest tree."
Same is for explorable areas, there aren't basically any indoor areas to explore. Ruins of some castle, towers, dungeons, caves, etc...
Proper indoor areas and proper cities would be more than welcome to the world of Guild Wars.
            There are no temples, shops, inns, castles, proper palaces, regular houses, banks etc. in any of the places & my friend (former WoW player) who played the game for the very first time yesterday was like "huh? does every npc in GW live in tents or under the closest tree."
Same is for explorable areas, there aren't basically any indoor areas to explore. Ruins of some castle, towers, dungeons, caves, etc...
Proper indoor areas and proper cities would be more than welcome to the world of Guild Wars.
Clinically Proven
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					Originally Posted by jackie
					
				 
				Same is for explorable areas, there aren't basically any indoor areas to explore. Ruins of some castle, towers, dungeons, caves, etc... 
			
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Sjeng
                    you forget the Catacombs in pre-searing Ascalon, and the Gothic guild hall (the grenth, necro, thingy... cant remember the name). And the Undercity!
But it's true that some more inside areas would be nice, cities with houses with NPC's and such, sorta like Neverwinter Nights or Oblivion.
            But it's true that some more inside areas would be nice, cities with houses with NPC's and such, sorta like Neverwinter Nights or Oblivion.
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Aera
                    It can be very annoying with the camera positions...I think that's why everything's open 
                
            
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Plague
                    Guild Wars doesn't support interior objects.
                
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Terra Xin
                    The undercity is partially rooved, you can still look up at the skyway, and vice versa.
Its possible to make small merchant houses in which the rooves dissappear when you enter inside, to prevent blockage or bad camera angles. A few MMORPG's do it.
            Its possible to make small merchant houses in which the rooves dissappear when you enter inside, to prevent blockage or bad camera angles. A few MMORPG's do it.
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jackie
Quote:
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					Originally Posted by Sjeng
					
				 
				you forget the Catacombs in pre-searing Ascalon, and the Gothic guild hall (the grenth, necro, thingy... cant remember the name). And the Undercity! 
			
		But it's true that some more inside areas would be nice, cities with houses with NPC's and such, sorta like Neverwinter Nights or Oblivion.  | 
	
, that particular area is unique in GW.If you look Undercity, it looks like upper areas of Kaineing City but with more darker textures.
I mean that it would be cool to have interiors i.e when you go to some forest area, there could be a frozen lake with large spiral steps going inside the lake to darkness, etc etc...
In the end it would be dumn to think that folks at Anet haven't thought about all this since indoor areas are pretty common and wanted thing to a RPG. Yeah, it might be the limitations of engine (camera angle and whatnots), but I hope the engine gets some kind of support for complex interiors in future.
Nexium
                    12ppl in a Room/cave whith roof whould be a bit to much??
                
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Wretchman Drake
                    You know what would be the ultimate ownage? If there was a huge city with residential districts where people can have their own homes for their own accounts and have some extra storage space in them.
                
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LifeInfusion
                    Um what do you call Arborstone? Is it not inside a building?
                
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actionjack
                    Issue with camera.
                
            GreatLich
Quote:
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					Originally Posted by wankey
					
				 
				not really. 
			
		A) why would they camp inside a merchant room? B) We've all seen places with ALOT of people and it barely lags (even on my 900mhz Geforce 3 computer)  | 
	
(they removed something at the very least, I simply don't recall seeing as much of the sky as I did after they fixed the lag in that place)
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Alias_X
Quote:
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					Originally Posted by Terra Xin
					
				 
				The undercity is partially rooved, you can still look up at the skyway, and vice versa. 
			
		Its possible to make small merchant houses in which the rooves dissappear when you enter inside, to prevent blockage or bad camera angles. A few MMORPG's do it.  | 
	
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Artisan
                    I wouldn't object to having the camera switch to a first person view when you enter a house.
                
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BahamutKaiser
                    It rarely rains in GW, that is why the don't have many roofs, why would you need a roof when it is always daytime and always clear skys in lions arch?
In all seriousness though, I would like some more castle like scenery in the future which include some ceilings and roof tops, for real.
More night time locations would be cool too.
            In all seriousness though, I would like some more castle like scenery in the future which include some ceilings and roof tops, for real.
More night time locations would be cool too.
dreamhunk
                    I agree, You should able to pick locks or explore rooms in homes.You should be able to explore rooms. spawning aera could also be inns too. not just a out post, market and stuff.
                
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Jedimagician
                    he wants there to be rooms because t reminds him of runescape... like heaps of things had rooms in runescape... merchants... white knights castle... banks...
                
            dreamhunk
Quote:
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					Originally Posted by Jedimagician
					
				 
				he wants there to be rooms because t reminds him of runescape... like heaps of things had rooms in runescape... merchants... white knights castle... banks... 
			
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i personly love the jungles and the grassy plains, the best part of factions is when you come out of the city and ypou see the hore thingys.
I can wait to see how anet is going to do the desert. wonder will there be any flying carpets
 LOL
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Wretchman Drake
                    How about some day/nite time changes in weather? Also add some rain perhaps depending where you are. Now that would be cool.
                
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magnawiz
                    I've been hoping to see interiors ever since I saw the first screenshots of the city in Factions. The camera should be no excuse. If they can pump out two Guild Wars games in a year, they can do anything!
                
            Kijik Oni Hanryuu
                    Hmm I just got one question at HzH are you actually in a house with a roof over your head?
                
            