http://www.gwkb.org/cBuild.php?mode=Show&ID=4467
Discuss.
My new pve build
Spura
Yanman.be
Sounds good.
Allthough I might go for lower critical strikes ( 13 and 8 are the breakpoints right? go 8 then ) and more whatever you need.
But don't try to tank as a sin. I know it's for using henchies, but still.
Allthough I might go for lower critical strikes ( 13 and 8 are the breakpoints right? go 8 then ) and more whatever you need.
But don't try to tank as a sin. I know it's for using henchies, but still.
Tingi
and if u put a sup rune on dagger and a minor on crit, ul hav more points to spend. Also rez IS needed in PvE.
Spura
Quote:
Originally Posted by Yanman.be
Sounds good.
Allthough I might go for lower critical strikes ( 13 and 8 are the breakpoints right? go 8 then ) and more whatever you need.
But don't try to tank as a sin. I know it's for using henchies, but still. I use 10 instead of 8 because 2 of 4 attack skills are critical strikes based:
Black Lotus Strike
Twisting Fangs
I get higher damage on those.
About not tanking: If you want to get good mileage(DPS) out of AP build you have to attack constantly, also with this setup I can keep dryder's defenses up all the time, making me AT LEAST as hard to kill as a non stance warrior.
This is not some teleport in teleport out spike sin. I played AP sin that just got in and started killing things and it goes very fast, and I did just fine with prot, healer, rit hench as defense and it had no stance. I tried disciplined stance and my survivability skyrocketed, but 10 energy cost was a bit much. Dryder's is cheaper and it also provides more armor(50 vs elemental instead of 24 vs all of disciplined) against enemies you need to fear with evade up, elementalists.
Allthough I might go for lower critical strikes ( 13 and 8 are the breakpoints right? go 8 then ) and more whatever you need.
But don't try to tank as a sin. I know it's for using henchies, but still. I use 10 instead of 8 because 2 of 4 attack skills are critical strikes based:
Black Lotus Strike
Twisting Fangs
I get higher damage on those.
About not tanking: If you want to get good mileage(DPS) out of AP build you have to attack constantly, also with this setup I can keep dryder's defenses up all the time, making me AT LEAST as hard to kill as a non stance warrior.
This is not some teleport in teleport out spike sin. I played AP sin that just got in and started killing things and it goes very fast, and I did just fine with prot, healer, rit hench as defense and it had no stance. I tried disciplined stance and my survivability skyrocketed, but 10 energy cost was a bit much. Dryder's is cheaper and it also provides more armor(50 vs elemental instead of 24 vs all of disciplined) against enemies you need to fear with evade up, elementalists.
Spura
Quote:
Originally Posted by Tan Blademaster
and if u put a sup rune on dagger and a minor on crit, ul hav more points to spend.
That is true, but doesn't help me. With my configuration I have 1 point left. If I take minor crit and sup dagger, and pull a point off dagger and put one into crit, which brings me back to 10 crit 14 dagger, I am left with 6 points, which is too few to bring any attribute up out of those I use. Also raising deadly or wilderness is rather pointless as the score of 9 is breakpoint for both dryder's and AP when it comes to duration.
So it is basically losing 75 HP for sup or losing 70 HP to 2 major. I chose the latter option.
See I have everything thought out.
P.S. Also minor crit is around 900 gp sup dagger is 700 or something, majors are 100 gp each, nobody uses them .
So it is basically losing 75 HP for sup or losing 70 HP to 2 major. I chose the latter option.
See I have everything thought out.

P.S. Also minor crit is around 900 gp sup dagger is 700 or something, majors are 100 gp each, nobody uses them .

Yanman.be
It's good that you evade attacks..let's the sin live longer ^^ , but don't call it tanking...call it "negating damage". ^^
I'm gonna try and edit this build to make a possible pvp ganker.
EDIT
Ok here's the build...really nice damagewise. Few problems concerning Moebius Strike though...
Mark of instability, Black Lotus Strike, Twisting Fangs, Falling Spider, Horns of the Ox, Moebius Strike, Parasitic Bond, Res signet.
Problem is, the target often dies before Moebius Strike has hit, and recharged BLS, leaving you without a combo for roughly 20 seconds.
Parasitic bond is for cover, and for when you want to get a second combo going (everythnig recharged through Moebius Strike ), hexing the target and change the combo to bls>hotx>fs>tf
I'm thinking of taking a normal Lead attack though ( but still, we have the hexing problem ), or a shock ( for falling spider )...still pondering...
EDIT2 Seems shock has won the battle..a quadruple kd = ftw!
I'm gonna try and edit this build to make a possible pvp ganker.
EDIT
Ok here's the build...really nice damagewise. Few problems concerning Moebius Strike though...
Mark of instability, Black Lotus Strike, Twisting Fangs, Falling Spider, Horns of the Ox, Moebius Strike, Parasitic Bond, Res signet.
Problem is, the target often dies before Moebius Strike has hit, and recharged BLS, leaving you without a combo for roughly 20 seconds.
Parasitic bond is for cover, and for when you want to get a second combo going (everythnig recharged through Moebius Strike ), hexing the target and change the combo to bls>hotx>fs>tf
I'm thinking of taking a normal Lead attack though ( but still, we have the hexing problem ), or a shock ( for falling spider )...still pondering...
EDIT2 Seems shock has won the battle..a quadruple kd = ftw!
Boozbaz
I'm going to give this a try, except use
12 Critical Strikes +2 (minor rune+mask)
11 Dagger Mastery+1(minor rune)
7 Deadly Arts
And trade out death blossom/dryder's defense for critical strike/critical defense.
12 Critical Strikes +2 (minor rune+mask)
11 Dagger Mastery+1(minor rune)
7 Deadly Arts
And trade out death blossom/dryder's defense for critical strike/critical defense.