Um Keystone Signet?

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MMSDome
MMSDome
Raged Out
#1
Keystone Signet is and always has been a pretty useless skill. I mean who uses builds that require your signets to automatically be recharged. Can they please just somehow buff this skill because the picture for it is cool looking and i want to get a use out of it! Anyone else?
IIIPowerIII
IIIPowerIII
Wilds Pathfinder
#2
Even the boss dont use a combo... Hes standing there using his useless signet :P
Avarre
Avarre
Bubblegum Patrol
#3
MESMER BONDER GO

Keystone Signet
Ether Signet
Mantra of Inscriptions
Life Bond
Balthazar's Spirit
Protective Spirit
Shield Guardian
Leech Signet (or other skill)
Terra Xin
Terra Xin
Furnace Stoker
#4
Keystone + signet mantra + unnatural + e burn = one hell of a punch x 3 + 1
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Eaimirth Etaivella
Jungle Guide
#5
Meh its a mantra of recovery for signets; both of which have opposite downfalls.
Keystone has too long an activation time.
MoR costs too much energy.

Ironic, no?
samcobra
samcobra
Krytan Explorer
#6
You do realize that Mantra of Recovery only works on spells? This means that signets do not recharge faster due to its effect.

Mantra of Inscriptions is correctly the one for signets.
jesh
jesh
Forge Runner
#7
Wow.. ether signet looks so abusable I'm turned on. I'd never noticed that skill before.
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Pick Me
Forge Runner
#8
This is a nice signet to use if you are using a Signet Build.

Such as: Mo/Me or Me/Mo

Bane Signet
Signet Of Rage
Signet of Humility
Leech Signet
Keystone Signet (e)
Phantom Pain
Signet of Disruption
Rebirth

You can sub Signet of Rage for Unnatural Signet.

You can leave Illusion at 0, its just for Signet of Disruption and gives someone else a cover hex, a health degen and deep wounds when it ends.
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Eaimirth Etaivella
Jungle Guide
#9
Quote: Originally Posted by samcobra You do realize that Mantra of Recovery only works on spells? This means that signets do not recharge faster due to its effect.

Mantra of Inscriptions is correctly the one for signets. Quote:
Originally Posted by Eaimirth Etaivella
Its Mantra of Reovery for signets Yes.

Both have flaws that make them in my opinion unusable in high end play. MoR is energy demanding yet has an instant activation time. Mantra of signets takes no energy but leaves the mesmer stationary while recharging skills. They both work on a certain type of skills; MoR spells, key signets.

If only mesmers got an oathshot...
Avarre
Avarre
Bubblegum Patrol
#10
Quote: Originally Posted by Eaimirth Etaivella
MoR costs too much energy.
Considering I used the skill when it was 15 energy and 30 recharge (and liked it), I'm going to have to call you complainy
Terra Xin
Terra Xin
Furnace Stoker
#11
Quote: Originally Posted by Eaimirth Etaivella
Yes.

Both have flaws that make them in my opinion unusable in high end play. MoR is energy demanding yet has an instant activation time. Mantra of signets takes no energy but leaves the mesmer stationary while recharging skills. They both work on a certain type of skills; MoR spells, key signets.

If only mesmers got an oathshot... Drunk mesmers dont mix...

You mean Keystone signet.

Im going to try MoR in RA, Its not high end, but it'll do.
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Eaimirth Etaivella
Jungle Guide
#12
Quote: Originally Posted by Terra Xin
You mean Keystone signet. Of course I mean keystone signet (I assume you read my "key signets" and assumed much)
@Avarre and I used A.Echo energy drain when it wasn't nerfed. Guess you and I have different tastes for skills we like.
Avarre
Avarre
Bubblegum Patrol
#13
Avarre was still nub when energy drain was nerfed, I was still using surge So I can't make a fair comparison to that.
around
around
Wilds Pathfinder
#14
Mantra of Recovery+Diversion Spam 4tw.
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Eaimirth Etaivella
Jungle Guide
#15
Well it was like surge (pre nerf) x2...which was cool. With echo you could take 40 energy in about 1.2 seconds. You could drain a warrior with 1 spell, instantly. You could, in all viability, energy deny elementalists.

...and despite all that being said above, I still don't think it should have been nerfed (LOL!)
Avarre
Avarre
Bubblegum Patrol
#16
Well I meant in PvE..

I did play the old edenial with drain, tap, etc and wrack in pvp briefly... it was overpowered to hell. Drain removing lots, tap removing many... feast removing 5 (after the balancing, the net gain increased but the enemy loss dropped, forget actual numbers though).. nerf was needed, having that kind of capability for pressing 1, 2 ,3 really is a little imba
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Eaimirth Etaivella
Jungle Guide
#17
Meh they "could've" focused swapped...(LOL!)
Overpowered to hell; reminds me of CoP today =/ (on a smaller scale)
Terra Xin
Terra Xin
Furnace Stoker
#18
omg... im only what... july...4 months old?? wait, 5 months...

I was sooo close to wanting to make a signet build for an ele... but they have no signets^^ *laughs at eles*

nah im kidding, they have glyphs...

wow, ether feast used to remove 5, thats nice to know^^
twicky_kid
twicky_kid
Furnace Stoker
#19
There are some signet builds out there right now that are strong but not made to do dmg.

This skill will only increase in power over time. They have to be careful when creating new signets just because of this skill.

Personally I think it should be removed from the game to give signets in the future more of a punch. Most are too underpowered to work with and keystone is the reason why.
Dragannia
Dragannia
Krytan Explorer
#20
So what WAS Drain and Tap's E-denial capabilities anyway? I wasn't around back then.