Well, the title says it all, so I'll get right down to it:
1.) What single/combo of energy management skills should I be using? (I currently use MoR but am having thoughts of adding Power Drain)
2.) Are there certain skills I should/should not be running as a PvE boon/prot? (my build is posted below)
3.) What would the optimum weapon set to use? (I'll post my weapon set combo that I'm considering with my build)
My Build
Mo/Me
Divine Favor: 12 + 1 + 3
Protection Prayers: 8 + 1
Inspiration Magic: 10
My considered weapon set: +5e Katana of Fortitude (+30) and a 20% +1 Divine Favor offhand (to get +1 DF on boon), once I have +1 on boon I'll switch to a 20/20 prot offhand.
Skills:
RoF
Guardian
Mend Condition
Signet of Devotion
MoR
Holy Veil
Rebirth
Boon
I carry a res because I believe anything that can go wrong, eventually WILL go wrong. I'm not sure if I should keep Signet of Devotion on my bar or swap it for another skill such as Protective Spirit or Power Drain. I use Holy Veil just because it's a faster recharging hex removal than Inspired Hex and there are lots of hexes in PvE.
Energy Management skills that I am considering (elite and non-elite, the powers that are non-elite would be added to existing elite e management):
MoR, E Drain, OoB, Power Drain, Drain Enchantment, and (at a stretch) Spirit of Failure (I want to experiment with the skill for a mission).
Possible replacements for Signet of Devotion: non-elite energy management, Protective Spirit, Shield Guardian, Aegis, Reverse Hex, Shielding Hands, Spirit Bond, Divine Intervention, Release Enchantments.
I realize that Release Enchantments sounds odd, but it would be a party heal for over 40 per monk enchantment I lose. This means that RoF + Guardian + Divine Boon + Holy Veil all removed = 160+ party heal in the span of only 2-3 seconds total. On an 8 man team, I don't see that as that bad (it would be an emergency heal or used as a party wide quick 40-120pt heal).
Divine Intervention would also be an emergency skill, i.e. a caster is getting spiked by spells, in which case all you can do is prolong their existence until they die...or hopefully until the mobs are killed.
I have experimented with Aegis in the past and found that it gave me an immense amount of breathing room for the time that it is active (generally approx. 10 seconds). I used it on THK and it did a world of good.
I like Reverse Hex (on paper), and may even decide to simply replace Holy Veil with it since it removes a hex *and* adds a temporary Reversal of Fortune to the target. It also recharges faster than Veil and the 2 second cast time will unlikely make a difference in PvE. It does, however, cost an additional 5e.
Spirit Bond was just an idea born of the fact that sometimes you just can't keep a low-armor character alive because the damage is coming in far too fast. With Spirit Bond, the first 60-80 or so dmg pts of any attack are effectively negated as long as the damage of the attack is above 60 pts.
Any advice would be greatly appreciated.
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