A few PvE truths
Carinae
Advantages for Vengeance Requires only a /Mo secondary, this allows more flexible teams/builds as a Me/Mo Rezmer isn't required.
This also potentially allows multiple players on the team to carry it.
Can be cast by ANY player as fast as a Rezmer can cast Rez Chant.
Requires no attribute points!
Target is rezed with 100% health AND energy.
(Potential) Disadvantages for Vengeance60 second recharge (however more players can run Vengeance)
Target dies when Vengeance ends (prevented by DI, and MM's can use an extra corpse anyway)
This also potentially allows multiple players on the team to carry it.
Can be cast by ANY player as fast as a Rezmer can cast Rez Chant.
Requires no attribute points!
Target is rezed with 100% health AND energy.
(Potential) Disadvantages for Vengeance60 second recharge (however more players can run Vengeance)
Target dies when Vengeance ends (prevented by DI, and MM's can use an extra corpse anyway)
lord_shar
Quote:
Originally Posted by duverga
The Truth of PvE: "Everything can be henched."
Urgoz Warrens, The Deep, Underworld, FoW, PvE Tombs?
Lord Oranos
Pve Tombs has already been henched, someone posted a thread in the Screenshot subforum about his/her success.
Relnor
I would love a link to that...I'll go see if the search wants to play nice...
Mister Muhkuh
u just cant hench urgoz and the deep coz there are no henchies there 
but yeah, why take henchies to fow or uw when u can solo there?
but yeah, why take henchies to fow or uw when u can solo there?
Sir Mad
Err can you bring henchies when you go there from Cantha? You can't from ToA so the only way would be to fight his way from Rankor to the South Shiverpeaks UW entrance to bring henchies (and even there, does it work?) in Prophecy...
isamu kurosawa
Quote:
Originally Posted by Sir Mad
Err can you bring henchies when you go there from Cantha? You can't from ToA so the only way would be to fight his way from Rankor to the South Shiverpeaks UW entrance to bring henchies (and even there, does it work?) in Prophecy...
Henchmen are not Classed as ascended in the eye's of the avarar's....funny i saw then do all those missions with me.
anyway, due to that, they are not allowed access.
anyway, due to that, they are not allowed access.
Stockholm
There is no PRO players!!!!!!!
We are all NOOBS(unless you happen to be one of the dev's playing on the dev server)
only rez to be used in mid battle is Rez Sig.
We are all NOOBS(unless you happen to be one of the dev's playing on the dev server)
only rez to be used in mid battle is Rez Sig.
Rent
Quote:
Originally Posted by Stockholm
There is no PRO players!!!!!!!
We are all NOOBS(unless you happen to be one of the dev's playing on the dev server)
only rez to be used in mid battle is Rez Sig. There are several people (guilds) who would be considered professional.
You're a professional at something when you get paid to do it.
We are all NOOBS(unless you happen to be one of the dev's playing on the dev server)
only rez to be used in mid battle is Rez Sig. There are several people (guilds) who would be considered professional.
You're a professional at something when you get paid to do it.
Amity and Truth
Quote:
Originally Posted by Carinae Dragonblood
Stockholm
Quote:
Originally Posted by Rent
There are several people (guilds) who would be considered professional.
You're a professional at something when you get paid to do it. Are they paid to play? Or do you consider tornament prizes as pay.
Do they make a living from it?
You are Professional at something when you get paid to do it wether you win or lose, so just because you win a tornament with a cash prize, you are not professional.
You're a professional at something when you get paid to do it. Are they paid to play? Or do you consider tornament prizes as pay.
Do they make a living from it?
You are Professional at something when you get paid to do it wether you win or lose, so just because you win a tornament with a cash prize, you are not professional.
lishi
mhh the best combat ress
Ress signet?
Ress signet?
Thallandor
A/R: Critical Barrage assassin LFG-I R NOT TANK
Shifty Five Monk
Hmmm...
-THK+Bonus is easily henchable if you stay with king
-To tank you don't need a bar of all stances (or points in tactics)
-You are a noob if you counter your vampric weapon with mending
-The majority of FoW armor is ugly, luxon or kruzic 1.5k are better(except ele)
-SS necro<BiP battery necro>MM
-Tyria Henchies have no condition or hex removal so bring your own
all i got for now i guess
-THK+Bonus is easily henchable if you stay with king
-To tank you don't need a bar of all stances (or points in tactics)
-You are a noob if you counter your vampric weapon with mending
-The majority of FoW armor is ugly, luxon or kruzic 1.5k are better(except ele)
-SS necro<BiP battery necro>MM
-Tyria Henchies have no condition or hex removal so bring your own
all i got for now i guess
odly
Early game : warrior charges ahead, gets killed and calls the monk a fool.
Mid game : warrior charges ahead, monk charges after him to heal him, gets himself killed, and calls the warrior a fool.
Late game : monk casts healing seed and vigorous spirit on warrior. warrior charges ahead, uses a stance, a shout and takes full agro. Mob dies.
Mid game : warrior charges ahead, monk charges after him to heal him, gets himself killed, and calls the warrior a fool.
Late game : monk casts healing seed and vigorous spirit on warrior. warrior charges ahead, uses a stance, a shout and takes full agro. Mob dies.
Nexus Icon
Quote:
Originally Posted by Shifty Five Monk
Quote:
Originally Posted by Shifty Five Monk
-SS necro<BiP battery necro>MM
As you're a monk I can understand you thinking this, but honestly, you need better energy management if you think this is the case in the majority of Canthan missions.
MMs are fantastic, and for some Master rewards, essential; Gyala Hatchery & Vizunah spring immediately to mind. More truths: In Echovald Forest, once you attack one mob, it's almost a guarantee that a patrolling group you didn't notice before will join the fun and try it's utmost to ruin your day. You don't have to complete the quest-line "Beak of Darkness" to get a Black Moa, but the text is damn funny if you take the time to read it ![]() Sometimes, the AoE scatter effect from Cynn's spells can give your group a little breathing room. Yes, it's annoying if you're a warrior and you end up chasing after scattering mobs, but it can get them off of the casters long enough for them to recoup. Interrupt henchies are solid gold. They have the reflexes that only AI interrupters can have. nohooiam
rank 9s are good pvers, but may not be good pvpers.
AW Lore
monks can be multi use:
monk elites are not really needed, and if you are a mo/n bring with you BiP or BR and get worshiped by casters each time you use it on them ![]() Avarre
Quote:
Originally Posted by nohooiam
rank 9s are good pvers
Nice blanket statement. Also incorrect.
Naren
Quote:
Originally Posted by Nexus Icon
If you forget to buy keys before venturing out, all chests that are opened by other players are guaranteed to contain gold items ![]() Quoted for extreme truthery. Also, Chaos Storm isn't useless, it makes a pretty purple effect. ![]() Big_Iron
90% of the girls are guys.
100% of the "lesbians" are guys. TGgold
Flesh of My Flesh -> Generous Was Tsungrai is more than a suitable res for mid-combat.
Some Sin will always find a way to die at least once. Rit Lords protect better than Prot Monks in most situations. Even with Shelter-Union-Displacement up, somebody will find a way to kill themselves. Most players don't know what the T button does. (Oh god, I did raisu palace and people knew how to call the target...but they didn't know about the T button to follow the call T__T. ) PvP Builds tend not to be effective in PvE. I'll find more later. Beat_Go_Stick
Quote:
Originally Posted by WoodyDotNet
90% of the girls are guys.
100% of the "lesbians" are guys. So true, so true...I would also add... 100% of the "girls" interested in you are guys. Rent
Quote:
Originally Posted by TGgold
PvP Builds tend not to be effective in PvE.
Haha oh wow
Orinn
There are no tanks in the game. If someone draws unintentional aggro, they either made a mistake or they don't understand the aggro system, and there's nothing the warrior can do about it in either case.
Shifty Five Monk
[QUOTE=Nexus Icon] As you're a monk I can understand you thinking this, but honestly, you need better energy management if you think this is the case in the majority of Canthan missions. [QUOTE]
You are probably right, but I don't see a battery necro as purely for the monks, but for any casters. With that much more energy you get much more damage from all of your casters and near infinate healing from your monks. But I guess the downfall to that is when the BiPer runs out of enregy... I'm not putting down SS and MM, they are both great. MM's can greatly reduce the damage your group takes and deals because the minnions do it for you. As for SS necros they are good damage and can provide some warrior hate and other stuff with their curses. PS I almost never have energy problems, the majority of the time I'm a pvp monk anyway I just think BiPers are a great addiction to pve groups SnipiousMax
Quote:
Originally Posted by TGgold
Some Sin will always find a way to die at least once.
Its always a game to me to try and keep the particularly Leeroy ones alive. Its quite the challenge sometimes. princessstar
Quote:
Originally Posted by Celestial Beaver
Allow me to tweak this..."Aborstone is a hellishly ******-up maze" Also, Certain characters get too serious and are way too elitest about who they take on their team. There's nothing wrong with going back to do earlier missions to help noobs out - you can show off to them and you should always remember that you too were once a noob! An elementalist makes a better assassin than an assassin (more so if they use Ride the Lightening). The only time when two healers may become a necessity for a mission is when an assassin goes along for the ride, as they need a healer of their own. All Warriors have colossal egos, in particular, those who tank. ...I'm done... An elementalist makes a better assassin than an assassin (more so if they use Ride the Lightening). The only time when two healers may become a necessity for a mission is when an assassin goes along for the ride, as they need a healer of their own. That offended me...but im trying to keep it cool And for your info...i dont need a monk at all...i easily can keep my sefl alive...its just the majority of noobs who think assassins are tanks Timberly
It is true that there are some really good assassins. They know what an assassin is meant for and they know how to stay alive. But they are VERY FEW.
The average assassin needs an own monk. Quite some assassins can't stay alive even with an own monk. From about twenty assassins i grouped with, 2 were able to stay alive on their own and were able to dish out some serious damage. So this is 10% chance of a "good" assassin. I guess when factions was just released the chances were even worse, just because anyone created an assassin. I see far less of them lately which makes me hope the chances of finding a good one are getting better. Avarre
Honestly 1/10 is not really a poor ratio of effectiveness when compared to warriors.
yipchiu
Restoration Rt can be a replacement of Healer Monk
Ritual Lord Rt can be better than a prot Monk. Most exp noob W insist on accept monk only and reject any Rt Nexus Icon
yipchiu:
I had the pleasure of being in a group with 3 rits and no monks this weekend doing Raisu Palace, and they proved that monks are no longer a necessity. I was overjoyed to discover this, as I've believed for the longest time that monks are overpowered and that the game wouldn't be able to function without them. I do still think that the game relies on monks too much, but it was refreshing to finally find an alternative. Another interesting truth that one of my friends who plays assassin has been pointing out to me recently: Due to the way critical hits are calculated, assassins are far more effective against level 20 opponents than higher level opponents (say 24-28, quite often the level of monsters you'll be encountering in end-game content). So one could say quite correctly that the assassin is more useful in PvP than in PvE. Please correct me if I'm wrong here, as I'm not sure how the critical hit mechanics work. Cebe
Quote:
Originally Posted by princessstar
That offended me...but im trying to keep it cool
I apologise for any offense!
I actually met an assassin the other day who managed to hold off dying throughout the duration of the mission! I do recognise there are some good ones out there - but it seems that, like with mesmers, you have to know exactly what you're doing with them before they become effective. Good ones seem few and far between... AquilaI
1)mesmers are underrated
2)60% of wammo's have 'leroy jenkins syndrome' 3)sister tai is actually a tank in disguise Nexus Icon
Oh, some new behaviour I've noticed recently after the "resurrection improvements":
Henchmen will now burn their res sigs within the first couple of encounters After a battle, henchies may be left with a choice: Either heal the player who is suffering massive degen from poison and / or hexes, or res the dead henchman. Given this choice, they will ALWAYS res the henchman, and the player WILL die whilst running around panicking and swearing. I think they're just getting their own back. That, and I think they derive a twisted pleasure from watching the player run around trying to get their attention. Sodding sadists :E Lyssas
Just feel as i I must share this convo: I'm myself one of those assassins who know what they are doing and will not get themselves killed first opportunity given.
Will call the other guy "him" (taking place at some quite late mission outpost in Cantha) him - Group looking for a warrior to finnish party! me - I'm an assassin but I know what I'm doing, I'll join if you want me. him - sry assassins are bad we need a warrior. 10 minutes pass him - Group looking for a warrior to finnish party! me - You sure you don't want me? him - sec Ill ask the others. me - kk him - k you can come. me - k invite me please. him - sry someone has got a warrior coming. me - ah well gl then The party with the WaMo enters mission and I go afk 20 min, when I come back and check the logs I see this message: him (whisper) - The warrior rushed, died, called the monk noobs when they didn't save him, wanna come? I did not join them... Dont think an explenation is needed. It's just well annoying how people treat you like you're worthles if you are an assassin. margretli
Truth:
A tank master's pet can out tank a warrior. No need for more than one tank in a group if any. This is especially true if you have some pets, and an MM, no need for a tank period. Warcheif_Jonval
Allied warriors are almost just as dangerous to you as they are to mobs.
Granite hydromancer's armor is the best ele armor ever. period. Male Aeromancers armor looks dumb. Im better than you. weither you belive it or not. :P Crisostomo
Ele Nuker with FIRE STORM looking for Master's GROUP!
I never love Assassins in PvE.. except for Crit/Barragers ( Nothing personal, I just dont like them ) Nexus Icon
It's far, FAR easier to cap elites in Cantha than in Tyria.
With that in mind, if you're chasing the "Advanced Skill Hunter" title, save the Canthan class ones (Rit & Sin) 'til last. That will let you "finish" the title in comfort. Danika is far squeakier than her appearance would imply. In general, mobs in Cantha are weaker than mobs in Tyria. HOWEVER, mobs in Cantha often have patrol routes that take them dangerously near other mobs, resulting in untimely adds. The Afflicted have bits that wobble in combat. |