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Originally Posted by Lord Deathknight
Aura of Displacement: The range needs to be the radius or your radar so that you can teleport to the soft targets, and allowing you to get past the front line. So you can do your job as a assassin
Dark Prison: Need to have duration reduce by half; you could open up a couple of slots on your skill bar with this skill. But with its current duration, I doubt it is used much. Range could use a tweak also.
Mantis Touch: Remove the part where it says "Counts as a off-hand attack"
Scorpion Wire: Increase the Duration of spell or make it 20 seconds like all the other hex's the sin has. Put a 2-5 second pause before you return to your target (it would give time for your combo to recharge).
Blinding Powder: Make it independent, or count as a lead attack
Deaths Charge: Make it more similar to shadow strike the Necro skill
Return: This should be like a panic button, you hit it to get out, it should teleport you to the nearest ally outside of your arggo circle.
Flashing Blades: needs to be increased from 50% to 75%, after all, Rangers, Warriors and Elementals get 75% (Just because it says while attacking don’t make it any better plus its an elite skill) Also I would make it a skill or an enchantment an not a stance.
Crippling Dagger: It should just cripple your target, along with the damage it does.
Shadow Form: The only thing I don’t like about it is the low health at the end of the duration; only because it leaves you to vulnerable at the end and open to an easy kill. With the current skills, it’s more of a suicide attack run. Even if you echo, mirror it. I would have it black out your skills use for a bit or have it like Shadow of Haste, and return you back to the point that you used it. Or both on the latter two, then I would also reduce the duration of its recharge
Two skills that work similar to the two black lotus skills but on conditions not Hexes.
The ability to hit something while you’re blinded with an attack. The Sin is the only one that can’t out of the ones I have tested, test it for your self at the training grounds vs. the Blind Condition Warrior.
(Worth repeating, slightly modified)
Personally I think that all an assassin needs is an inherent evade/block ability that could coincide with the critical strikes.
Have Spells, skills, hexes and attacks that effect that directly target the assassin miss. This would give the assassin a better chance to survive an attack or bypass something that would normally be a defense i.e. throws dirt, blurred vision, blinding flash. The counter would be if the assassin does get hit then it would carry the same effect now, quickly dead. I would have it as a % chance or it would work if it was a hit-miss ratio.
The % chance does not need to be that high as the rangers evade skill either. Like 40% at max with runes (16)
Another thing would be the able to either carry your attack chain to another target or if that target dies have it refresh even it its at an energy loss when it does
Even in most two part attack builds you’re vulnerable as you wait on skill recharge and normal none combo attacks do little damage to most targets.
Of course this defense would not work on things that effect an area even thou it does require a target, i.e. 100 blades, cyclone axe, unholy feast, fire storm, fire ball, Barrage ect. And things that would be cause and effect, i.e. shield bash, holy wraith.
Increase the amount of damage to the daggers, by 2-3 points, if your attacking between skills, your not doing more than 10 points damage if your lucky. This makes you so dependent on your attack skills.
These are my opinions and suggestions, with the hope that someone from Anet will say “hey that’s a neat idea” and use it or add their own tweak to it.
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AoD -> Range should be the range of your aggro circle, if rangers can shoot me I should be able to teleport to them.
Dark Prison -> The only problem that I have with it is the recharge time, which in my opinion should be put back at 10 seconds.
Mantis Touch -> Give me a break, you want an instant cripple at range? The skill is fine as it is.
Scorpion Wire -> If there's a pause before you return to the target, then now Falling Spider is useless. The skill is a snare that you use on a runner, you really shouldn't be using it to initiate combat.
Blinding Powder -> ...you want a ranged, 5e, instant blind? It's fine as it is, maybe a recharge reduction is all it needs.
Death's Charge -> ...no. Just no. I would want to reduce recharge by maybe 5-10 seconds at the most.
Return -> What happens if the nearest foe outside your aggro circle is another melee fighter? It's targetted so that you CAN choose to run specifically to the monk if you wish.
Flashing Blades -> Increasing the defense would just mean more people would try to tank with it, thus dying and lowering the mentality people hold towards assassins. Just remove this elite skill all together and replace it with a powerful elite heal or a temporary boost to your daggers that does something like- For 5 seconds your dagger attacks have a 50% chance to blind the target. Just anything but what it is.
Crippling Dagger -> It's fine as it is. Maybe increase the range to your aggro circle at the most.
Shadow Form -> This skill is laughable. Possibly the second worst elite ever (second to Flashing Blades). It's just crap.
Sins can still hit things while blinded, just like anything else can. There is no *attack* skill that cannot *miss*. Everyone can miss through blind, did it just occur to you that they had a skill that wasn't an attack?
With your proposed evasion change to Critical Strikes, Assassins would need to be balanced with lower armor than they already have. Bad idea.
As for Dagger Damage, I thought it sucked...for 2 days. After that I realized that any higher damage would just be unfair to every other class in the game. I can kill almost anything in the game with 1 combo, can you? What if your daggers hit even HARDER?
We're fine, the only thing we really need is maybe a 5-10pt armor boost. I mean, our chest armor already reduces condition duration...many people would KILL for that effect on their armor.
I would enjoy the armor boost though.