Jump!

wankey

Academy Page

Join Date: Jun 2005

I had an idea for jumping after this trapper in an Alliance battle laid a bunch of traps in front of him and just taunted me to walk right into them.

I thought to myself, it would be really useful if I could just jump through those obviously laid traps and hit the guy.

So how about it?

I thought up a system to implement this:

You get a jump bar, or a stamina bar. Everytime you jump, you lose 30% stamina. How the stamina bar affects you is this: It reduces your speed by half the amount lost, ie the most you can lose it 45% speed if you keep jumping (that is it gets to 10% and you can't jump anymore).

There are also armor and equipement that increase stamina, like say "Boots of jumping".

Also, there is a 1 second delay after each jump.

Jump distance isn't very long, just enough to avoid a trap. So I guess the maximum jump distance you can jump is trap + a bit.

Also, you will get a lot of health damage if you jump from a higher ledge to a lower ledge. (will prevent exploiters from avoiding large groups).

I feel this system will open GW to new strategies and open the game a little bit more.

Also, a good trapper will still be able to lay traps, just not so obvious.

Tookis Elite

Tookis Elite

Banned

Join Date: Jan 2006

Chuck Norris Is The Only True [God]

W/

err i dunno i think a health and energy (mana) bar is still hard to keep up with along with what is goin on with ur character. and if you had an energy(runnin) bar wouldnt running affect it too, so you couldnt run all the time on your character and stuff, and running skills would take up energy(runnin) instead of energy(mana).

dunno itd be confusing like what i just tried to post i cant even understand what i just posted

curtman

Frost Gate Guardian

Join Date: Jun 2006

/notsigned

Jumping in full W armor would be impossible. Plus it allows you to become stuck in areas, which would be irritating for ANet and us.

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

/not signed

Either way, if you jump over a trap it will still trigger. Ever notice that if you're on a bridge over traps, they will still effect you? The z axis in GW is pretty horrible, and I doubt that the developers want to entirely revamp the engine for something as not-essential as this.

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

They would have to go back through both games and change the coding of various areas and collision markers, as people would jump in every possible crook and cranny and file about 10239012930921321312 support tickets for being stuck.


/no thank you

Moch

Moch

Ascalonian Squire

Join Date: Jun 2006

Belgium

The Knights Of The Last Crusade [MERC]

W/R

/not signed

That would be retarded...

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

/notsigned

Why does everyone always want to jump. Don't be a monkey and just respond to the taunts. Refuse to acknowledge the taunts and don't run over the traps.....sheesh.

EndoftheSyringe

EndoftheSyringe

Frost Gate Guardian

Join Date: Apr 2006

Apathetic Eaters of Babies

W/Mo

While I do like to jump around in games such as WoW, WoW was designed for it. GW is not. Notice how you can't fall off any edges or anything? Jumping would require some major reworking of explorable areas...

/cool, but doesn't fit in GW. not signed.

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

I Think they should add this, but not allow you to go over traps or even ledges/terrain. Just make it so you can leap over people to avoid some body blocking, or small obstacles, or just for fun. Different proffessions could jump different heights with different animations, and it could just cost you like 5 energy to jump.
Here are some ideas of jumps heights for what I'm talking about:
Assassin = Highest, can go over people easily, maybe even 2 people lined up.
Ranger = Close to Assassin, can easily jump over a single person.
Monk = Can barely jump over a single person.
Ritualist = Same as monk.
Necromancer = Can jump over some small obstacles, like a log. But not people.
Elementalist = Same as Necromancer.
Mesmer = Can't go very high, just for fun.
Warrior = Can barely leave the ground.

Also, the animations should have a short delay after and before the jump, preveting you from running immediately.
To prevent some exploiting that might (somehow) occur, make us jump an automatic height/distance. We could jump straight up, but only if you're standing still.
And if this were added, Assassins had better get a flipping animation

EndoftheSyringe

EndoftheSyringe

Frost Gate Guardian

Join Date: Apr 2006

Apathetic Eaters of Babies

W/Mo

Actually, I think a Warrior would be able to run pretty fast and leap pretty far.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

I liked it in WoW , much liked it.

But this would kill bodyblocking eh?

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

It wouldn't "kill" body-blocking, it'd just allow a few of the classes to get past it. The ones you're really trying to body-block (Warriors) would still be trapped.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed to add jumping but with no restrictions.

This game is missing a z-axis which should have been there from the start.

ColaManiac

ColaManiac

Lion's Arch Merchant

Join Date: Nov 2005

DISNEYLAND!

R/Mo

/jump

nah... it would be cool if we could jump... but it wouldn't fit to gw

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

one of the anet devs said they will add jump in later chapters, hopefully in chapter 3. They said they regret not putting jump into the game.

Artisan

Artisan

Frost Gate Guardian

Join Date: Mar 2006

The Sunset City

Ark Royal [ARK]

A/R

/not signed

So far down my list of things that need to be done it's not even funny...

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

the engine cannot support the physics of you jumping above a level...anyways...the traps would still go off.

Trap a bridge they pop for foes above and below. There's no real huge desire for me to jump and the huge amount of effort required to make this so, not to mention its impact on gameplay isnt worth screwing around for.

/not signed sorry

Dark Dragon

Dark Dragon

Frost Gate Guardian

Join Date: Jul 2006

RTD

E/

i confused you can jump anyone tried /jump ;P

/not signed

Aurgorn Notnaw

Ascalonian Squire

Join Date: Oct 2005

Robin Hood Country, Nottinghamshire, England

Swords of Justice

R/

If we could jump then the enemies would have to be able to jump as well. Which would be pretty annoying.

/notsigned

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Tarun
/signed to add jumping but with no restrictions.

This game is missing a z-axis which should have been there from the start.
Which, according to Izzy in the last WoC, isn't something they can just up and fix. It's a deep rooted problem with the engine. They could easily spend their time fixing/adding things that add so much more to the game.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

anet should have made the game this dynamic

http://www.plaync.com/us/games/aion/videos.html

it is the same program used by gw!

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by dreamhunk
one of the anet devs said they will add jump in later chapters, hopefully in chapter 3. They said they regret not putting jump into the game.
I would like to see legit verification of this statement... Out of curiousity.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by Nevin
I would like to see legit verification of this statement... Out of curiousity.
here you go


http://www.guildwarsguru.com/forum/s...highlight=jump

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

/Jump

Nuf said.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

^^^^that is the reason why gw is second rate game compared to wow and mmorpgs!

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

Don't even lump Guild Wars into World of Warcraft and any MMoRPG, it's a different type of game. It's more of a CoRPG like Diablo 2.

Hell, I would consider World of Warcraft and any other MMoRPG second-rate piece of crap.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by Hidden in the Mist
Don't even lump Guild Wars into World of Warcraft and any MMoRPG, it's a different type of game. It's more of a CoRPG like Diablo 2.

Hell, I would consider World of Warcraft and any other MMoRPG second-rate piece of crap.
i think you should read the link even Jeff Strain says they should added jump!

it is about making money and a good game!

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

I already read it, I still think it's stupid. We already have a jump ability in the game.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Jump will ater the game and will bring major change the metagame. Taking aside the time it will take to implent it (probably 4 months at least) it will be a dissaster! In WoW there is no bodyblock, here it is. It will bring some great chaos in the game, and the pesky addicted bumbers will certanly get very nerving.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I don't think it can be done with the engine at all.

Bbased on the fact that you can fight enemies 10 ft above/below you (when standing on a bridge or something) would suggest it's not possible.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

not signed

gw is gw wow is wow... if z axis is implemented the whole game mechanics would need to change, for eg, now u need to implement drop death