PC on a "few" Weapons

Inzzy

Inzzy

Ascalonian Squire

Join Date: Mar 2006

Norway

Mu Tants [MU]

Mo/

Sorry for the long list it's just I'm usualy to lazy to sell stuff but now i dont have enough room to put anything so I need to sell them hehe.
Anyways, if there is anyone who knows the price of just one weapon it's greatly apreshiated.

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1. Hale Jade Staff of Warding
Energy +10
Earth Dmg: 11-22 (Req: 9 Earth Magic)
Halves skill recharge og spells (Chance: 9%)
Health +28
Armor +7 (vs. elemental attacks)

2. Shadow Staff of Defense
Energy +10
Fire Dmg: 11-22 (Req: 8 Fire Magic)
Halves skill recharge of Curses spells (Chance: 17%)
Armor +5

3. Ebon Falchion of Warding
Earth Dmg: 15-22 (Req: 13 Swordsmanship)
Damage +15^50
Armor +7 (vs. elemental attacks)

4. Golden Phoenix Blade
Slashing Dmg: 15-22 (Req: 10 Swordmanship)
Damage +15% (while in Stance)

5. Crippling Vertebreaker of Enchanting
Slashing Dmg: 15-22 (Req: 13 Swordmanship)
Damage +19 (while hexed)
Lengthens Crippled duration on foes by 33%
Enchantments last 19& longer

6. Vampiric Kukris of Warding
Slashing Dmg: 7-17 (Req: 12 Dagger Mastery)
Damage +15%^50
Life stealing: 3
Health regeneration -1
Armor +7 (vs. elemental attacks)

7. Furious Golden Talons of Shelter
Piercing Dmg: 7-17 (Req: 8 Dagger Mastery)
Damage +14%
Energy -5
Double adrenaline on hit (Chance: 9%)
Armor +7 (vs. physical attacks)

8. Barbed Oni Daggers of Fortitude
Percing Dmg: 7-17 (Req: 8 Dagger Mastery)
Damage +15% (vs. hexed foes)
Lengthens Bleeding duration on foes by 33%
Health +29

9. Sundering Oni Daggers
Piercing Dmg: 7-17 (Req: 9 Dagger Mastery)
Damage +15^50
Armour Penetration +20% (Chance: 19%)

10. Cruel Giant Slayers Hammer of Enchanting
Blunt Dmg: 19-35 (Req: 10 Hammer Mastery)
Damage +19% (while Health is below 50%)
Lengthens Deep Wound duration on foes by 33%
Enchantments last 20% longer

11. Jeweled Chakram
Energy +12 (Req: 9 Illusion Magic)
Reduces Poison duration on you by 20%
Health +29

12. Flame Artifact
Energy +12 (Req:8 Fire Magic)
Armor +10 (while Health is below 50%)

13. Earth Scroll
Energy +12 (Req: 12 Earth Magic)
Armor +5 (vs.elemental attacks)
Fire Magic +1 (19% chance while using a skill)

14. Inscribed Chakram
Energy +12 (Req: 13 Domination magic)
Armor +5 (vs. elemental attacks)

15. Fiery Jade Longbow of Defense
Fire Dmg: 15-28 (Req: 10 Marksmanship)
Damage +15%
Energy -5
Armor +5

16. Fiery Jade Longbow
Fire Dmg: 15-28 (Req: 8 Marksmanship)
Damage +15% (while enchanted)

17. Zealous Composite Bow of Enchanting
Piercing Dmg: 15-28 (Req: 11 Marksmanship)
Damage +20% (while hexed)
Energy gain on hit: 1
Energy regeneration: -1
Enchantments last 19% longer

18. Silencing Ironwing Flatbow of Marksmanship
Pierching Dmg: 15-28 (Req: 10 Marksmanship)
Damage +15% (while in Stance)
Lengthens Dazed duration on foes by 33%
Marksmanship +1 (20% chance while using skills)

19. Shadow Shield
Armor: 16 (Req: 9 Strength)
Receive damage -2 (while in a Stance)

20. Zodiac Shield
Armor: 16 (Req:8 Strength)
Received damage -5 (Chance: 19%)

Peachie

Peachie

Closed

Join Date: Nov 2005

England

The Peachatorium [hugs]

Mo/Me

i added numbers to your post- it helps. Also please try not to add more than 5 items...

1. merch
2. merch
3. ~2k
4. check sticky
5. merch/salvage