Skill :: Picklocking
Idea :: The higher points you have in the skill the better chance you have of picklocking chests and not having to use a key. If you fail to picklock the chest the chest is " destroyed " for the whole group. The more chests you successfully picklock you gain points in the skill and work your way to gaining a new title called " Master Picklocker " or something..
This would be sweet if it could work .. you guys can add stuff or input on how you would set it up.
Chest Picklocking
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Greifers, low to no points in the skill purposely destroying chests.
Chest-running Warriors with Huge skills in lock picking. Purples just become free gold, gold drops become less risky.
And while we're at it... realstically why would you close the chest after you open it?
"Ok Bob, I got my crystalline, it looks like there is a Mursat hammer in there... Oh crap, I closed it again. Hope you brought a key."
Chest-running Warriors with Huge skills in lock picking. Purples just become free gold, gold drops become less risky.
And while we're at it... realstically why would you close the chest after you open it?
"Ok Bob, I got my crystalline, it looks like there is a Mursat hammer in there... Oh crap, I closed it again. Hope you brought a key."
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Quote:
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Originally Posted by Does-it-Matter
Greifers, low to no points in the skill purposely destroying chests.
Chest-running Warriors with Huge skills in lock picking. Purples just become free gold, gold drops become less risky. And while we're at it... realstically why would you close the chest after you open it? "Ok Bob, I got my crystalline, it looks like there is a Mursat hammer in there... Oh crap, I closed it again. Hope you brought a key." |
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hmm decent idea, but it shouldn't destroy the chest for the team, X.X that would suck. Also the difficulties rises for higher rated chests, basically anything that can drop a gold with relatively high chances, is hard to pick lock, and uhh only multiple people can lockpick, to limit chest runs..
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