Just a few ideas I thought I'd thow out there. I'm sure it hasn't been the first time these were thought about or put in a forum, but never bad to keep thinking.
Idea: More pet options/types/damage types.
Sub ideas:
* Make new charmable pets with inherant damage types (Holy, Dark, Earth, Air, Fire, Water, Blunt) each with a special inherant ability for their kind.
** Holy beasts-(some celestial animals like that at Nahpui or Kirin), Dark beasts (horse nightmares, Grasps, shadow-like masses or cthuluish stuff, Earth beasts (I dunno, obsidian rams... rock golems... , Air Beasts (wind dervishes/cyclones or a dark rainy cloud that rains constantly lol, Water Beasts (water/ice leviathan/krakken), .... um.. blunt beasts? (treants, rams)
*** These would be obtainable only thru going to specific areas into a god's territory, so make them instanced elite areas (like urgoz) or like Sorrow's, or Dragon's Lair.
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* Make classes be able to "summon" TEMPORARY pets with specific damage types (Warrior/Warhound, Assassin/Rabbid Squirrel on a string, Mesmer/Illusionary pet, Elementalist/Elemental pets)
**In order to summon these pets, requires a "Res Signent" kind of skill, and can only be renewed the normal way of that with Res Sigs (So that it doesn't take away from the benefit of being a ranger)
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* Make Rangers be able to "infuse" pets with damage types, or damage abilities.
** Have instanced missions specific to the kind of "infusion" for the pet.
*** Give the pet a distinct "look" in order to show the kind of infusion "Holy-holyish aura, dark-mutated shadowy form, earth-Rock-like or obsidian skin, fire-leaves a trail of fiery footprints or smoke or blazing eyes, water-icy footprints cold breath trail, air-electric currents across body or electrically charged eyes...
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Again just ideas and thoughts... nothing I think that should be "hardcore set-in-stone"
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