


mixxor
Yanman.be
Carth`
shadou
Originally Posted by Carth`
This isn't a problem. Guild Wars uses 100% CPU for me as well. So do games made in 1999. Playing games uses your CPU, it isn't a bug.
I have GW minimized right now, and although I can start other programs, browse the web, and type here as if GW wasn't running, it still shows 100% in the task manager. Your computer will give some cycles to another program if it needs it, GW just uses 100% because it can. |
kvndoom
Carth`
Originally Posted by shadou
Please don't post nonsense and/or personal opinion, these posts will hopefully get the developers attention and a bugsquash will occur.
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shadou
Originally Posted by kvndoom
A bug? Unless you have a dual-core or HyperThreaded CPU, having Guild Wars open will result in 100% CPU usage. Even if gw.exe isn't using 100% itself, the total usage will be 100%. This issue has been brought up in so many threads on this board so many times, and the answer is always the same, and has never once been proven otherwise. It's normal behavior.
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Omega X
Originally Posted by kvndoom
A bug? Unless you have a dual-core or HyperThreaded CPU, having Guild Wars open will result in 100% CPU usage. Even if gw.exe isn't using 100% itself, the total usage will be 100%. This issue has been brought up in so many threads on this board so many times, and the answer is always the same, and has never once been proven otherwise. It's normal behavior.
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Carth`
shadou
Bebe Stevems
sleepy samurai
Originally Posted by shadou
Unless you're continually doing insane cpu intensive instructions (hashing, encoding etc) or doing mad FP math calculation loops it's pretty damn hard to get a process to sit at 100% continually.
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Carth`
shadou
Originally Posted by sleepy samurai
Um I had a quote and will look hard for it but it is from a anet tech to a user saying that gws does do that while the character is idling.
They noted that it identifies any problems on the system. Like running hot and over clocking. |
shadou
Originally Posted by Carth`
Just because your little command line program with 50 lines of code needs hardly any CPU, it doesn't mean games are the same.
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Isil`Zha
Carth`
erick5876
Originally Posted by Carth`
Did people really check the CPU usage of GW before this happened? People started checking it because one person says it, and then they all see what is normal: GW uses 100% CPU, and they think "omg! it happens to me too!".
If you have a problem with the game then that is another matter, but GW using 100% CPU isn't what is causing it. OP says the problem is only when he starts, I get lag when an area first loads as well, mainly in Kaineng City (or anywhere large in Cantha), my computer struggles. This I put down to my computer not being able to handle these high populated and more detailed areas, because it has always happened to me, before 3 days ago as well. |
shadou
Originally Posted by Carth`
Shadou, they probably referred you to community forums because it isn't an issue with Guild Wars, but if you have a problem with your computer (which is obviously what they suspected given their responses in your email), then someone here might be able to help.
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Wrath Of Dragons
kvndoom
Originally Posted by Wrath Of Dragons
dunno if this helps, but:
amd ~2ghz 3200 64 bit on my laptop is always 99-100% went to my familys house over 4th of july and tried it there. they have a 3.2 HT pentium, and it ran at around 40% all the time |
majoho
Kaguya
Carth`
AlbinoChocobo
Originally Posted by Kaguya
Mhm. Games use all the power they can get, they want to draw as many screens per second as they can, slower computer might kick out 20 FPS and use 100% CPU, then a computer that is, say, 5 times faster, draws 100 FPS and still uses 100% CPU, instead of drawing 20 FPS and using 20% CPU.
Only cases where any modern graphics intensive game uses less than 100%, is that you are a multiprocessor system (HyperThreaded, Dual Core or even 2 physical processors), where it only uses (100/amount of processors)% of CPU, max it can get from that one processor. Oh, another case would be where another CPU intensive program is set on higher priority of the game, hogging most of the CPU cycles, leaving the game with less %, although the total CPU usage will still be 100%. :P |
majoho
Kaguya
Originally Posted by AlbinoChocobo
I would usually agree with that : games use 100% CPU, HyperThreading throws CPU usage measure out of track, and so on.
But experiment says different ; on my old system (3 relative GHz AMD Athlon, single proc, no bells, no whistles) and right now (just got a game update): - full screen, (obviously) focused : 66% - windowed, focused : 66% - windowed, background : 99% (course, Firefox needs a few ticks too) - reduced : 99% Can't remember if it has always been this way, though. I'm using W2000SP4 btw. |
AlbinoChocobo
Vecte
Originally Posted by kvndoom
HT being the key operative. HyperThreaded CPU's are seen by Windows as 2 separate CPU's so the overall usage will appear lower. But there's really no point with arguing here, people believe what they want, and can't be told otherwise. See this thread for another prime example. Coincidentally, it was the exact same issue, that of course was a non-issue. On his HT computer, gw.exe ran less than 100%, on his single threaded computer it used 100%. Trying to explain it to him was pointless, even at the very end he says his AMD system had "hypertransport" which has absolutely NO relevance to "hyperthreading" on Intel systems.
No I'm not a developer, but I am someone who has been building and troubleshooting computers for the past 11 years and playing Guild Wars for the past 14 months (at 100% CPU usage on all 4 computers I've had it installed on, I might add), and most people in this forum find my advice useful, but for certain people, until they hear what they want to hear, all forms of reason are wasted on them. |
Yanman.be
AlbinoChocobo
Originally Posted by Yanman.be
I'm at 47% on a 3.0 Ghz HT pentium 4
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Malice Black