High CPU while GW is running
mixxor
I have played GW for allmost a year soon and for 3 days ago a problem appeared. When I start GW, my CPU increase to 100% full CPU constantly. But when Im checking my upload, its normal. This problem appears only when I start this game and its lagg like hell! I have Virus scanned and Spyware scanned but cant find a shit. Should I reinstall GW or wait until the problem is over? please need an answer! // mixxorrr^
Yanman.be
Are you sure GW.exe is causing this?
I know GW uses all the resources it can get....
I know GW uses all the resources it can get....
Carth`
This isn't a problem. Guild Wars uses 100% CPU for me as well. So do games made in 1999. Playing games uses your CPU, it isn't a bug.
I have GW minimized right now, and although I can start other programs, browse the web, and type here as if GW wasn't running, it still shows 100% in the task manager. Your computer will give some cycles to another program if it needs it, GW just uses 100% because it can.
I have GW minimized right now, and although I can start other programs, browse the web, and type here as if GW wasn't running, it still shows 100% in the task manager. Your computer will give some cycles to another program if it needs it, GW just uses 100% because it can.
shadou
Quote:
Originally Posted by Carth`
This isn't a problem. Guild Wars uses 100% CPU for me as well. So do games made in 1999. Playing games uses your CPU, it isn't a bug.
I have GW minimized right now, and although I can start other programs, browse the web, and type here as if GW wasn't running, it still shows 100% in the task manager. Your computer will give some cycles to another program if it needs it, GW just uses 100% because it can. |
Please don't post nonsense and/or personal opinion, these posts will hopefully get the developers attention and a bugsquash will occur.
If only gw.exe was compiled w/ debug symbols, one could step inside it and find where the obvious uncontrolled infinite loop was and actually post some relevant information.
Posts (http://www.guildwarsguru.com/forum/s....php?t=3071631) should be merged, btw
kvndoom
A bug? Unless you have a dual-core or HyperThreaded CPU, having Guild Wars open will result in 100% CPU usage. Even if gw.exe isn't using 100% itself, the total usage will be 100%. This issue has been brought up in so many threads on this board so many times, and the answer is always the same, and has never once been proven otherwise. It's normal behavior.
Carth`
Quote:
Originally Posted by shadou
Please don't post nonsense and/or personal opinion, these posts will hopefully get the developers attention and a bugsquash will occur.
|
You can call it a bug for a game to use your CPU if you want, but I don't notice any slowdown from it, and I would expect any modern game to use 100% of my CPU.
shadou
Are you a developer of Guild Wars?
As OP mentioned, this started occuring roughly three days ago. I have the same symptom, roughly beginning three days ago also (around the time of the last day in the dragon festival)
As OP mentioned, this started occuring roughly three days ago. I have the same symptom, roughly beginning three days ago also (around the time of the last day in the dragon festival)
Quote:
Originally Posted by kvndoom
A bug? Unless you have a dual-core or HyperThreaded CPU, having Guild Wars open will result in 100% CPU usage. Even if gw.exe isn't using 100% itself, the total usage will be 100%. This issue has been brought up in so many threads on this board so many times, and the answer is always the same, and has never once been proven otherwise. It's normal behavior.
|
Omega X
Quote:
Originally Posted by kvndoom
A bug? Unless you have a dual-core or HyperThreaded CPU, having Guild Wars open will result in 100% CPU usage. Even if gw.exe isn't using 100% itself, the total usage will be 100%. This issue has been brought up in so many threads on this board so many times, and the answer is always the same, and has never once been proven otherwise. It's normal behavior.
|
Carth`
Did people really check the CPU usage of GW before this happened? People started checking it because one person says it, and then they all see what is normal: GW uses 100% CPU, and they think "omg! it happens to me too!".
If you have a problem with the game then that is another matter, but GW using 100% CPU isn't what is causing it.
OP says the problem is only when he starts, I get lag when an area first loads as well, mainly in Kaineng City (or anywhere large in Cantha), my computer struggles. This I put down to my computer not being able to handle these high populated and more detailed areas, because it has always happened to me, before 3 days ago as well.
If you have a problem with the game then that is another matter, but GW using 100% CPU isn't what is causing it.
OP says the problem is only when he starts, I get lag when an area first loads as well, mainly in Kaineng City (or anywhere large in Cantha), my computer struggles. This I put down to my computer not being able to handle these high populated and more detailed areas, because it has always happened to me, before 3 days ago as well.
shadou
What I'd really like to see is a dev post on the design reason behind this, as I'm sure they have a good reason to impose such unnatural cpu usage.
If any of you can code, try and replicate it. Unless you're continually doing insane cpu intensive instructions (hashing, encoding etc) or doing mad FP math calculation loops it's pretty damn hard to get a process to sit at 100% continually.
If any of you can code, try and replicate it. Unless you're continually doing insane cpu intensive instructions (hashing, encoding etc) or doing mad FP math calculation loops it's pretty damn hard to get a process to sit at 100% continually.
Bebe Stevems
before the dragon festival if i minimized guild wars my cpu usage would go down to almost nothing, when not minimized it was normally around 100%. Now it stays at 100% even when minimized, this is a recent developement since i've been playing for more then 13 months and this didn't happen before the dragon festical patch... I think its probably a bug since guild wars didn't used to behave this way, my game runs fine and everything i'd just like the cpu usage to go down when minimized agiain since i like to idle in guild wars a lot.
sleepy samurai
Quote:
Originally Posted by shadou
Unless you're continually doing insane cpu intensive instructions (hashing, encoding etc) or doing mad FP math calculation loops it's pretty damn hard to get a process to sit at 100% continually.
|
They noted that it identifies any problems on the system. Like running hot and over clocking.
Carth`
Just because your little command line program with 50 lines of code needs hardly any CPU, it doesn't mean games are the same.
I just ran Unreal, a game made in 1998. It has simplistic graphics, and even simpler physics. Guess how much CPU it used! 100%.
And yes, games developers do have a good reason to impose such "insane" (normal) cpu usage. Believe it or not, games do a lot of CPU intensive things, they have to process a lot.
When you minimize the game, it is still running in the background. The only thing it doesn't have to do is render the scene, so your graphics card can cool down when minimized.
I just ran Unreal, a game made in 1998. It has simplistic graphics, and even simpler physics. Guess how much CPU it used! 100%.
And yes, games developers do have a good reason to impose such "insane" (normal) cpu usage. Believe it or not, games do a lot of CPU intensive things, they have to process a lot.
When you minimize the game, it is still running in the background. The only thing it doesn't have to do is render the scene, so your graphics card can cool down when minimized.
shadou
Quote:
Originally Posted by sleepy samurai
Um I had a quote and will look hard for it but it is from a anet tech to a user saying that gws does do that while the character is idling.
They noted that it identifies any problems on the system. Like running hot and over clocking. |
shadou
Quote:
Originally Posted by Carth`
Just because your little command line program with 50 lines of code needs hardly any CPU, it doesn't mean games are the same.
|
An excellent example of pure intelligence, though.
Isil`Zha
..or the game just takes 100% control of the processor, save for inturrupts from other programs when they need it.
Why not use the processor's full power? Besides, your processor never really does two things at once ever.
Why not use the processor's full power? Besides, your processor never really does two things at once ever.
Carth`
Shadou, they probably referred you to community forums because it isn't an issue with Guild Wars, but if you have a problem with your computer (which is obviously what they suspected given their responses in your email), then someone here might be able to help.
erick5876
Quote:
Originally Posted by Carth`
Did people really check the CPU usage of GW before this happened? People started checking it because one person says it, and then they all see what is normal: GW uses 100% CPU, and they think "omg! it happens to me too!".
If you have a problem with the game then that is another matter, but GW using 100% CPU isn't what is causing it. OP says the problem is only when he starts, I get lag when an area first loads as well, mainly in Kaineng City (or anywhere large in Cantha), my computer struggles. This I put down to my computer not being able to handle these high populated and more detailed areas, because it has always happened to me, before 3 days ago as well. |
shadou
Quote:
Originally Posted by Carth`
Shadou, they probably referred you to community forums because it isn't an issue with Guild Wars, but if you have a problem with your computer (which is obviously what they suspected given their responses in your email), then someone here might be able to help.
|
Wrath Of Dragons
dunno if this helps, but:
amd ~2ghz 3200 64 bit on my laptop is always 99-100%
went to my familys house over 4th of july and tried it there.
they have a 3.2 HT pentium, and it ran at around 40% all the time
amd ~2ghz 3200 64 bit on my laptop is always 99-100%
went to my familys house over 4th of july and tried it there.
they have a 3.2 HT pentium, and it ran at around 40% all the time
kvndoom
Quote:
Originally Posted by Wrath Of Dragons
dunno if this helps, but:
amd ~2ghz 3200 64 bit on my laptop is always 99-100% went to my familys house over 4th of july and tried it there. they have a 3.2 HT pentium, and it ran at around 40% all the time |
No I'm not a developer, but I am someone who has been building and troubleshooting computers for the past 11 years and playing Guild Wars for the past 14 months (at 100% CPU usage on all 4 computers I've had it installed on, I might add), and most people in this forum find my advice useful, but for certain people, until they hear what they want to hear, all forms of reason are wasted on them.
majoho
As it has been stated several times, most games work like this they use close to 100% it's not an error, it's how it's supposed to be.
Kaguya
Mhm. Games use all the power they can get, they want to draw as many screens per second as they can, slower computer might kick out 20 FPS and use 100% CPU, then a computer that is, say, 5 times faster, draws 100 FPS and still uses 100% CPU, instead of drawing 20 FPS and using 20% CPU.
Only cases where any modern graphics intensive game uses less than 100%, is that you are a multiprocessor system (HyperThreaded, Dual Core or even 2 physical processors), where it only uses (100/amount of processors)% of CPU, max it can get from that one processor.
Oh, another case would be where another CPU intensive program is set on higher priority of the game, hogging most of the CPU cycles, leaving the game with less %, although the total CPU usage will still be 100%. :P
Only cases where any modern graphics intensive game uses less than 100%, is that you are a multiprocessor system (HyperThreaded, Dual Core or even 2 physical processors), where it only uses (100/amount of processors)% of CPU, max it can get from that one processor.
Oh, another case would be where another CPU intensive program is set on higher priority of the game, hogging most of the CPU cycles, leaving the game with less %, although the total CPU usage will still be 100%. :P
Carth`
Yay for people who can see sense
AlbinoChocobo
Quote:
Originally Posted by Kaguya
Mhm. Games use all the power they can get, they want to draw as many screens per second as they can, slower computer might kick out 20 FPS and use 100% CPU, then a computer that is, say, 5 times faster, draws 100 FPS and still uses 100% CPU, instead of drawing 20 FPS and using 20% CPU.
Only cases where any modern graphics intensive game uses less than 100%, is that you are a multiprocessor system (HyperThreaded, Dual Core or even 2 physical processors), where it only uses (100/amount of processors)% of CPU, max it can get from that one processor. Oh, another case would be where another CPU intensive program is set on higher priority of the game, hogging most of the CPU cycles, leaving the game with less %, although the total CPU usage will still be 100%. :P |
But experiment says different ; on my old system (3 relative GHz AMD Athlon, single proc, no bells, no whistles) and right now (just got a game update):
- full screen, (obviously) focused : 66%
- windowed, focused : 66%
- windowed, background : 99% (course, Firefox needs a few ticks too)
- reduced : 99%
Can't remember if it has always been this way, though. I'm using W2000SP4 btw.
majoho
Just google the keywords and see that people bring the same thing up again and again, at pretty much ever game forum I ever was at some people have suddenly realized that that the CPU usage is high with that particular game and thinks something is wrong - THERE IS NOTHING WRONG... it's how it's supposed to be, dang it :/
http://www.google.com/search?q=game+uses+100%25+cpu
Ahhh... here is the reason:
Most games don't issue HALT commands thus they always use close to max cpu time
http://www.google.com/search?q=game+uses+100%25+cpu
Ahhh... here is the reason:
Most games don't issue HALT commands thus they always use close to max cpu time
Kaguya
Quote:
Originally Posted by AlbinoChocobo
I would usually agree with that : games use 100% CPU, HyperThreading throws CPU usage measure out of track, and so on.
But experiment says different ; on my old system (3 relative GHz AMD Athlon, single proc, no bells, no whistles) and right now (just got a game update): - full screen, (obviously) focused : 66% - windowed, focused : 66% - windowed, background : 99% (course, Firefox needs a few ticks too) - reduced : 99% Can't remember if it has always been this way, though. I'm using W2000SP4 btw. |
I've checked the CPU usage usually when there's a thread like this, only to say what I have said each time.
AlbinoChocobo
Well, goes to show GW is getting old. I was impressed from the start with the way it could be windowed/reduced/full screened in less than a second on my rather old machine (try that with BfME). Intelligent CPU consumption is great too (for background progs).
Then again, it seems it's not doing so great on higher-end PCs ...
Then again, it seems it's not doing so great on higher-end PCs ...
Vecte
Quote:
Originally Posted by kvndoom
HT being the key operative. HyperThreaded CPU's are seen by Windows as 2 separate CPU's so the overall usage will appear lower. But there's really no point with arguing here, people believe what they want, and can't be told otherwise. See this thread for another prime example. Coincidentally, it was the exact same issue, that of course was a non-issue. On his HT computer, gw.exe ran less than 100%, on his single threaded computer it used 100%. Trying to explain it to him was pointless, even at the very end he says his AMD system had "hypertransport" which has absolutely NO relevance to "hyperthreading" on Intel systems.
No I'm not a developer, but I am someone who has been building and troubleshooting computers for the past 11 years and playing Guild Wars for the past 14 months (at 100% CPU usage on all 4 computers I've had it installed on, I might add), and most people in this forum find my advice useful, but for certain people, until they hear what they want to hear, all forms of reason are wasted on them. |
Also, if you haven't realised, the aurthor of this thread has yet to reply back about the issue. His statement in the beginning was that he was lagging extremely bad. He thought that the CPU usage might be an issue, although it likely is not. You have been negative with all of your posts towards this thread. You seem to think he is having a non issue, but he is. He is lagging bad, which, no one should truly lag, even if they are using 100% CPU. So instead of being negative, and saying, "that until people hear what they want to hear, all forms of reason are wasted," why don't you try to focus on the actual issue and try to help.
Yes, I do admit, I am bashing due to anger which I usually do not do, but I felt that this needed to be addressed. I do not care if someone uses me as an example, even if it is in a negative way. But, using me as an example and stating that explaining something to me was pointless, when It was not, angers me. I apologize to the aurthor of this thread for having done this in his thread.
Now, before anyone else makes assumptions, maybe we should all wait until he replies back with more information, and just maybe someone can think of an underlying cause to his lag.
Yanman.be
I'm at 47% on a 3.0 Ghz HT pentium 4
AlbinoChocobo
Quote:
Originally Posted by Yanman.be
I'm at 47% on a 3.0 Ghz HT pentium 4
|
Malice Black
mine runs around 40-50% but then my new rig owns