
Getting My Monk To Lvl 20, No Dying..
1 pages • Page 1
well, as a monk, you should obviously, try to get a team for every single quest you do. obviously, do your best there, else, if they die, you will too. :P if you want to use henchies..make sure to have the rit and monk with you, and some random damage dealer. most stuff will fall, its just gonna take a bit longer, but it will get the job done.
for a start, you can also level up to 4-5 from simple killing mantids outside of shing jae. then do all second profession quests. dont hesitate to buy new skills that will make it easier for you. then do the quests after, plus missions, and you'll be 18-19 when you get off shing jae. if you actually have prophecies, you can take the quest trouble in kryta for easy xp. for the last levels, the kaineng quests should give you more than enough. (dont finish those that will make the am fah unfriendly to you, thats only a bigger risk) - best to do is probably asking guildies for help at those quests, or taking hench and being careful, you are a monk, they shouldnt have too much trouble if you dont send them into suicide. :P
pretty easy, i got my monk to level 17, henched zen daijun, got a 5 minute lag and was dead after, lol. :P
gl with your survivor. hope you'll reach it the fair way without 55ing/SBing/PLing/whatever else
for a start, you can also level up to 4-5 from simple killing mantids outside of shing jae. then do all second profession quests. dont hesitate to buy new skills that will make it easier for you. then do the quests after, plus missions, and you'll be 18-19 when you get off shing jae. if you actually have prophecies, you can take the quest trouble in kryta for easy xp. for the last levels, the kaineng quests should give you more than enough. (dont finish those that will make the am fah unfriendly to you, thats only a bigger risk) - best to do is probably asking guildies for help at those quests, or taking hench and being careful, you are a monk, they shouldnt have too much trouble if you dont send them into suicide. :P
pretty easy, i got my monk to level 17, henched zen daijun, got a 5 minute lag and was dead after, lol. :P
gl with your survivor. hope you'll reach it the fair way without 55ing/SBing/PLing/whatever else
Quote:
Originally Posted by Mokone
well, as a monk, you should obviously, try to get a team for every single quest you do. obviously, do your best there, else, if they die, you will too. :P if you want to use henchies..make sure to have the rit and monk with you, and some random damage dealer. most stuff will fall, its just gonna take a bit longer, but it will get the job done.
for a start, you can also level up to 4-5 from simple killing mantids outside of shing jae. then do all second profession quests. dont hesitate to buy new skills that will make it easier for you. then do the quests after, plus missions, and you'll be 18-19 when you get off shing jae. if you actually have prophecies, you can take the quest trouble in kryta for easy xp. for the last levels, the kaineng quests should give you more than enough. (dont finish those that will make the am fah unfriendly to you, thats only a bigger risk) - best to do is probably asking guildies for help at those quests, or taking hench and being careful, you are a monk, they shouldnt have too much trouble if you dont send them into suicide. :P
pretty easy, i got my monk to level 17, henched zen daijun, got a 5 minute lag and was dead after, lol. :P
gl with your survivor. hope you'll reach it the fair way without 55ing/SBing/PLing/whatever else Heh, thanks for the help.
Im scared of Zen Daijun, its hard with henchies amd PUGs blow. And yes, im getting it the fair way 
for a start, you can also level up to 4-5 from simple killing mantids outside of shing jae. then do all second profession quests. dont hesitate to buy new skills that will make it easier for you. then do the quests after, plus missions, and you'll be 18-19 when you get off shing jae. if you actually have prophecies, you can take the quest trouble in kryta for easy xp. for the last levels, the kaineng quests should give you more than enough. (dont finish those that will make the am fah unfriendly to you, thats only a bigger risk) - best to do is probably asking guildies for help at those quests, or taking hench and being careful, you are a monk, they shouldnt have too much trouble if you dont send them into suicide. :P
pretty easy, i got my monk to level 17, henched zen daijun, got a 5 minute lag and was dead after, lol. :P
gl with your survivor. hope you'll reach it the fair way without 55ing/SBing/PLing/whatever else Heh, thanks for the help.
Im scared of Zen Daijun, its hard with henchies amd PUGs blow. And yes, im getting it the fair way 
N
Always hold your standard up high. Do not accept people in your party who have lower than average level, for that particular quest. It is not impossible to have a party of all 15+ for the Zen Daijun mission. It is a tough one for a monk. There are still many monks there who think that breeze is enough.
N
Originally Posted by Nexium
i always had Mending whith me and healing breeze
Quote: Originally Posted by Mokone
i always had Mending whith me and healing breeze
Quote: Originally Posted by Mokone
:| oh dear god..
=p Well hey it worked for me i got survival titel and i didn't realy buy any skill's at all so what's so wrong i used what i had...
all i can say use you'r commmon sence don't risk anything..
=p Well hey it worked for me i got survival titel and i didn't realy buy any skill's at all so what's so wrong i used what i had...
all i can say use you'r commmon sence don't risk anything..
B
Quote:
Originally Posted by Bloodied Blade
Once you're level 20 with Survivor, are you able to die after that or do you still have to stay alive? I would find it rather difficult to beat the game without dying (jeez, my monk has died over 600 times in his career... A lot of that was probably from farming though)
I'm planning on going to the 2nd survivor title, or legendary. At lvl 20 im probably gonna just farm mino's though.
Oh boy. I was working on my monk for a while yesterday, having just gotten to Zen Daijun when I noticed that I hadn't died yet. I was just over halfway to Survivor (1). Well, now I wish I hadn't noticed that, cause I started playing extra cautious. Unfortunately, I made some bad decisions, and decided that my wife and I go ahead and try "The Captured Son"...
Yeah, I just suggest trying that when you're a much higher level.
So, now I'm trying it with my new Ranger... We shall see!
Yeah, I just suggest trying that when you're a much higher level.
So, now I'm trying it with my new Ranger... We shall see!
N
J
I have done this three times now with a monk (died twice working on higher titles). Here is a pretty straight forward way to getting to level 20 on Shing Jae. I think it is pretty safe as long as you are decent with hench.
Getting to Suvivor 1 on Shing Jae Do you second proffessions quests, ignoring all other quests like belt pouch or Wulk Cragfist (you will be level 10 when you are done). (The second and first elementalist ones are the only dangerous ones)
Do Minister Cho's estate. Do not get xp from the quest guy in minister Chos
Do the two quests that get you to the next area and buy the 45 ac armor.
Do the quest line that gets you to Zen Daijan. (Do not get the final xp reward at Zen Daijan).
Grab Talon, Mai and Taja and farm Dragon Lilies till you are level 14. (Be carefull with the second afflicted pull until you are used to it. It can kill a level 11 if you screw it up)
Go back to the monestary lands and finish all the quests you skipped. For the last part of Last Stand, go from the Gardens.... make sure to use a long bow for pulling The key is pull with the bow then immediately run away and let the mobs come to you. (check down below for Silent Kitties elaboration on this. She is the one that actually gave me this idea in a previous thread)
Finish all the quests up to Zen Daijun. Two things to watch out for...The one where you get the box of trinkets from the naga. That guys spirit rift is terrible. Captured Son. Take it easy an use your bow to pull them away. I would take all ranged hench so it is easier to seprate them into small groups. You should be level 19 by the time you do Zen Daijun. At this point you should be able to do it without dying fairly easily, with hench. The two most dangerous things in Zen Daijun are the elementalist boss near the front and the ritualist boss near the end. The elementalist boss you can avoid by hugging the corner and taking the north path. The ritualist boss is ok as long as you clear his area fully and kill him before the ranger boss. Just run from spirit rift when you see it.
Once you finish the attribute point quest you will be level 20. Congratulations!
General Tips:
Keep healing touch and orison and healing breeze memmed. Use touch on yourself if you start to take damage.
Play with hench only unless you have friends you trust. PUGs are not playing the same game that you are, so they will not be as careful.
Learn how to pull with hench and a long bow. and know when to take all range henched to an area.
Picking ranger as your secondary can be nice early on. The pet helps with Tyrian Ascencion.
After I got ascended armor I got acolytes (I plan to boon prot later on) and then used mending on myself. The extra 10 ac actually made a noticible difference on my survival margin in some places. Later on: if you plan to farm, you still need to cap some skills. The desert can all be done with hench (thirsty is hard, but possible). You might want to take a group for thirsty though. Hench dragon's lair because you don't want to do the bonus.
If you are going to farm, don't do 55, do a spirit bond / protective spirit build It is much easier.
A sample build for trolls woudl be: Protective Spirit, Spirit bond, Zealot's Fire, Shield of Judgement, Blessed Sig, Blessed Aura, Retribution and Balth Spirit. For minos, save your newbie armor, for trolls get 15 AC Shing Jae Ascetics.
If you are caping SOJ, the safest route (I have done this twice with not dying), is to do the first mission then go to copper mines from iron mines. Then go to granite citidal and finally cap SOJ.
An alternative to capping SOJ, is capping spiteful spirit if you don't want to risk mineral springs.
An alternative to farming is to play factions normaly (with hench where possible) and cap every elite skill on the way. By the time you are near done, you will be close to max survivor. All you have to do then is go to Tyria, do the missions and cap skills. Dangerous Spots on the Way to Capping SOJ:
DesertGetting to Dunes... make sure to take the eastern path around the zone. Watch out for the sand elementals and take them slow. Go from augry to Elona then Elona to Seekers, not Seekers to Elona. It is easier. Going from Seekers to Thirsty, watch out after the first teleporter. You can die easily if you do not pull the centaurs right.
Northern Shiverpeaks Getting to the Granite Citidal, there are two nasty groups. One a hero groups of rock ice and another right outside of Grenth's footprint. Sometimes a third nasty group spawns outside of the citidal but you can engage your hench and run to zone to avoid this one. Be careful with the two first mentioned groups! In tasca's demise the first group can be kind of rough, take it slow. Also there is one group that could mean instant death if you do not split it. In Mineral Springs, the only real danger asides from overpulling are the groups of seven aviak fierce. Be exceedingly carefull with these and get ready to retreat if necessary. They can take down 3/4 your life in one volley if they decide to target you.
Anyway, Good luck! I hoped this helped some.
- Jerich
Edit - Edited to make point number one more clear (thanks Silent Kitty)
Edit - Edited to give Silent Kitty Credit for the bow part since I originaly learned the technique from one of her posts.
Getting to Suvivor 1 on Shing Jae Do you second proffessions quests, ignoring all other quests like belt pouch or Wulk Cragfist (you will be level 10 when you are done). (The second and first elementalist ones are the only dangerous ones)
Do Minister Cho's estate. Do not get xp from the quest guy in minister Chos
Do the two quests that get you to the next area and buy the 45 ac armor.
Do the quest line that gets you to Zen Daijan. (Do not get the final xp reward at Zen Daijan).
Grab Talon, Mai and Taja and farm Dragon Lilies till you are level 14. (Be carefull with the second afflicted pull until you are used to it. It can kill a level 11 if you screw it up)
Go back to the monestary lands and finish all the quests you skipped. For the last part of Last Stand, go from the Gardens.... make sure to use a long bow for pulling The key is pull with the bow then immediately run away and let the mobs come to you. (check down below for Silent Kitties elaboration on this. She is the one that actually gave me this idea in a previous thread)
Finish all the quests up to Zen Daijun. Two things to watch out for...The one where you get the box of trinkets from the naga. That guys spirit rift is terrible. Captured Son. Take it easy an use your bow to pull them away. I would take all ranged hench so it is easier to seprate them into small groups. You should be level 19 by the time you do Zen Daijun. At this point you should be able to do it without dying fairly easily, with hench. The two most dangerous things in Zen Daijun are the elementalist boss near the front and the ritualist boss near the end. The elementalist boss you can avoid by hugging the corner and taking the north path. The ritualist boss is ok as long as you clear his area fully and kill him before the ranger boss. Just run from spirit rift when you see it.
Once you finish the attribute point quest you will be level 20. Congratulations!
General Tips:
Keep healing touch and orison and healing breeze memmed. Use touch on yourself if you start to take damage.
Play with hench only unless you have friends you trust. PUGs are not playing the same game that you are, so they will not be as careful.
Learn how to pull with hench and a long bow. and know when to take all range henched to an area.
Picking ranger as your secondary can be nice early on. The pet helps with Tyrian Ascencion.
After I got ascended armor I got acolytes (I plan to boon prot later on) and then used mending on myself. The extra 10 ac actually made a noticible difference on my survival margin in some places. Later on: if you plan to farm, you still need to cap some skills. The desert can all be done with hench (thirsty is hard, but possible). You might want to take a group for thirsty though. Hench dragon's lair because you don't want to do the bonus.
If you are going to farm, don't do 55, do a spirit bond / protective spirit build It is much easier.
A sample build for trolls woudl be: Protective Spirit, Spirit bond, Zealot's Fire, Shield of Judgement, Blessed Sig, Blessed Aura, Retribution and Balth Spirit. For minos, save your newbie armor, for trolls get 15 AC Shing Jae Ascetics.
If you are caping SOJ, the safest route (I have done this twice with not dying), is to do the first mission then go to copper mines from iron mines. Then go to granite citidal and finally cap SOJ.
An alternative to farming is to play factions normaly (with hench where possible) and cap every elite skill on the way. By the time you are near done, you will be close to max survivor. All you have to do then is go to Tyria, do the missions and cap skills. Dangerous Spots on the Way to Capping SOJ:
DesertGetting to Dunes... make sure to take the eastern path around the zone. Watch out for the sand elementals and take them slow. Go from augry to Elona then Elona to Seekers, not Seekers to Elona. It is easier. Going from Seekers to Thirsty, watch out after the first teleporter. You can die easily if you do not pull the centaurs right.
Northern Shiverpeaks Getting to the Granite Citidal, there are two nasty groups. One a hero groups of rock ice and another right outside of Grenth's footprint. Sometimes a third nasty group spawns outside of the citidal but you can engage your hench and run to zone to avoid this one. Be careful with the two first mentioned groups! In tasca's demise the first group can be kind of rough, take it slow. Also there is one group that could mean instant death if you do not split it. In Mineral Springs, the only real danger asides from overpulling are the groups of seven aviak fierce. Be exceedingly carefull with these and get ready to retreat if necessary. They can take down 3/4 your life in one volley if they decide to target you.
Anyway, Good luck! I hoped this helped some.
- Jerich
Edit - Edited to make point number one more clear (thanks Silent Kitty)
Edit - Edited to give Silent Kitty Credit for the bow part since I originaly learned the technique from one of her posts.
Quote:
Originally Posted by Jerich
I have done this three times now with a monk (working on higher titles). Here is a pretty straight forward way to getting to level 20 on Shing Jae. I think it is pretty safe as long as you are decent with hench.
1. Do you second proffessions quest, ignoring all other quests (you will be level 10 when you are done). (The second and first elementalist ones are the only dangerous ones)
2. Do Minister Cho's estate. Do not get xp from the quest guy in minister Chos
3. Do the two quests that get you to the next area and buy the 45 ac armor.
4. Do the quest line that gets you to Zen Daijan. (Do not get the final xp reward at Zen Daijan).
5. Grab Talon, Mai and Taja and farm Dragon Lilies till you are level 14. (Be carefull with the second afflicted pull until you are used to it. It can kill a level 11 if you screw it up)
6. Go back to the monestary lands and finish all the quests you skipped. For the last part of Last Stand, go from the Gardens.... make sure to use a long bow for pulling. The key is pull with the bow then immediately run away and let the mobs come to you.
7. Finish all the quests up to Zen Daijun.
Two to watch out for... 1. The one where you get the box of trinkets from the naga. That guys spirit rift is terrible. 2. Captured Son. Take it easy an use your bow to pull them away. I would take all ranged hench so it is easier to seprate them into small groups.
8. You should be level 19 by the time you do Zen Daijun. At this point you should be able to do it without dying fairly easily, with hench. The two most dangerous things in Zen Daijun are the elementalist boss near the front and the ritualist boss near the end. The elementalist boss you can avoid by hugging the corner and taking the north path. The ritualist boss is ok as long as you clear his area fully and kill him before the ranger boss. Just run from spirit rift when you see it.
9. Once you finish the attribute point quest you will be level 20. Congratulations!
- I have done this five times. The first and third I died, but now everything except for the naga momentos quest never comes close to killing me.
General Tips:
- Keep healing touch and orison and healing breeze memmed. Use touch on yourself if you start to take damage.
- Play with hench only unless you have friends you trust. PUGs are not playing the same game that you are, so they will not be as careful.
- Learn how to pull with hench and a long bow. and know when to take all range henched to an area.
- Picking ranger as your secondary can be nice early on. The pet helps with Tyrian Ascencion.
- After I got ascended armor I got acolytes (I plan to boon prot later on) and then used mending on myself. The extra 10 ac actually made a noticible difference on my survival margin in some places.
Later on:
- If you plan to farm, you still need to cap some skills. The desert can all be done with hench (thirsty is hard, but possible). You might want to take a group for thirsty though. Hench dragon's lair because you don't want to do the bonus.
- If you are going to farm, don't do 55, do a spirit bond / protective spirit build It is much easier.
A sample build for trolls woudl be: Protective Spirit, Spirit bond, Zealot's Fire, Shield of Judgement, Blessed Sig, Blessed Aura, Retribution and Balth Spirit. For minos, save your newbie armor, for trolls get 15 AC Shing Jae Ascetics.
- If you are caping SOJ, the safest route (I have done this twice with not dying), is to do the first mission then go to copper mines from iron mines. Then go to granite citidal and finally cap SOJ.
- An alternative to capping SOJ, is capping spiteful spirit if you don't want to risk mineral springs.
- An alternative to farming is to play factions normaly (with hench where possible) and cap every elite skill on the way. By the time you are near done, you will be close to max survivor. All you have to do then is go to Tyria, do the missions and cap skills.
Dangerous Spots on the Way to Capping SOJ:
Desert -
a. Getting to Dunes... make sure to take the eastern path around the zone. Watch out for the sand elementals and take them slow.
b. Go from augry to Elona then Elona to Seekers, not Seekers to Elona. It is easier.
C. Going from Seekers to Thirsty, watch out after the first teleporter. You can die easily if you do not pull the centaurs right.
Northern Shiverpeaks -
a. Getting to the Granite Citidal, there are two nasty groups. One a hero groups of rock ice and another right outside of Grenth's footprint. Sometimes a third nasty group spawns outside of the citidal but you can engage your hench and run to zone to avoid this one. Be careful with the two first mentioned groups!
b. In tasca's demise the first group can be kind of rough, take it slow. Also there is one group that could mean instant death if you do not split it.
c. In Mineral Springs, the only real danger asides from overpulling are the groups of seven aviak fierce. Be exceedingly carefull with these and get ready to retreat if necessary. They can take down 3/4 your life in one volley if they decide to target you.
Anyway, Good luck! I hoped this helped some.
- Jerich I don't get the first part. Why not do all other profession quests as well. You miss a whole lot of exp if you skip all these other profession quests.
Also, the best way to pull with a bow, is to run away before the arrow hits. Henchies will not attack, if you do it right.
1. Do you second proffessions quest, ignoring all other quests (you will be level 10 when you are done). (The second and first elementalist ones are the only dangerous ones)
2. Do Minister Cho's estate. Do not get xp from the quest guy in minister Chos
3. Do the two quests that get you to the next area and buy the 45 ac armor.
4. Do the quest line that gets you to Zen Daijan. (Do not get the final xp reward at Zen Daijan).
5. Grab Talon, Mai and Taja and farm Dragon Lilies till you are level 14. (Be carefull with the second afflicted pull until you are used to it. It can kill a level 11 if you screw it up)
6. Go back to the monestary lands and finish all the quests you skipped. For the last part of Last Stand, go from the Gardens.... make sure to use a long bow for pulling. The key is pull with the bow then immediately run away and let the mobs come to you.
7. Finish all the quests up to Zen Daijun.
Two to watch out for... 1. The one where you get the box of trinkets from the naga. That guys spirit rift is terrible. 2. Captured Son. Take it easy an use your bow to pull them away. I would take all ranged hench so it is easier to seprate them into small groups.
8. You should be level 19 by the time you do Zen Daijun. At this point you should be able to do it without dying fairly easily, with hench. The two most dangerous things in Zen Daijun are the elementalist boss near the front and the ritualist boss near the end. The elementalist boss you can avoid by hugging the corner and taking the north path. The ritualist boss is ok as long as you clear his area fully and kill him before the ranger boss. Just run from spirit rift when you see it.
9. Once you finish the attribute point quest you will be level 20. Congratulations!
- I have done this five times. The first and third I died, but now everything except for the naga momentos quest never comes close to killing me.
General Tips:
- Keep healing touch and orison and healing breeze memmed. Use touch on yourself if you start to take damage.
- Play with hench only unless you have friends you trust. PUGs are not playing the same game that you are, so they will not be as careful.
- Learn how to pull with hench and a long bow. and know when to take all range henched to an area.
- Picking ranger as your secondary can be nice early on. The pet helps with Tyrian Ascencion.
- After I got ascended armor I got acolytes (I plan to boon prot later on) and then used mending on myself. The extra 10 ac actually made a noticible difference on my survival margin in some places.
Later on:
- If you plan to farm, you still need to cap some skills. The desert can all be done with hench (thirsty is hard, but possible). You might want to take a group for thirsty though. Hench dragon's lair because you don't want to do the bonus.
- If you are going to farm, don't do 55, do a spirit bond / protective spirit build It is much easier.
A sample build for trolls woudl be: Protective Spirit, Spirit bond, Zealot's Fire, Shield of Judgement, Blessed Sig, Blessed Aura, Retribution and Balth Spirit. For minos, save your newbie armor, for trolls get 15 AC Shing Jae Ascetics.
- If you are caping SOJ, the safest route (I have done this twice with not dying), is to do the first mission then go to copper mines from iron mines. Then go to granite citidal and finally cap SOJ.
- An alternative to capping SOJ, is capping spiteful spirit if you don't want to risk mineral springs.
- An alternative to farming is to play factions normaly (with hench where possible) and cap every elite skill on the way. By the time you are near done, you will be close to max survivor. All you have to do then is go to Tyria, do the missions and cap skills.
Dangerous Spots on the Way to Capping SOJ:
Desert -
a. Getting to Dunes... make sure to take the eastern path around the zone. Watch out for the sand elementals and take them slow.
b. Go from augry to Elona then Elona to Seekers, not Seekers to Elona. It is easier.
C. Going from Seekers to Thirsty, watch out after the first teleporter. You can die easily if you do not pull the centaurs right.
Northern Shiverpeaks -
a. Getting to the Granite Citidal, there are two nasty groups. One a hero groups of rock ice and another right outside of Grenth's footprint. Sometimes a third nasty group spawns outside of the citidal but you can engage your hench and run to zone to avoid this one. Be careful with the two first mentioned groups!
b. In tasca's demise the first group can be kind of rough, take it slow. Also there is one group that could mean instant death if you do not split it.
c. In Mineral Springs, the only real danger asides from overpulling are the groups of seven aviak fierce. Be exceedingly carefull with these and get ready to retreat if necessary. They can take down 3/4 your life in one volley if they decide to target you.
Anyway, Good luck! I hoped this helped some.
- Jerich I don't get the first part. Why not do all other profession quests as well. You miss a whole lot of exp if you skip all these other profession quests.
Also, the best way to pull with a bow, is to run away before the arrow hits. Henchies will not attack, if you do it right.
J
Quote:
Originally Posted by Nexium
Originally Posted by Nexium
i always had Mending whith me and healing breeze
Well hey it worked for me i got survival titel and i didn't realy buy any skill's at all so what's so wrong i used what i had...
all i can say use you'r commmon sence don't risk anything.. Mending is actually one of the few decent enchants for acolyte armor (which actually makes a difference fo the survivor in my experience).
Breeze, along with orison and healing touch some of the only monk self heals. While I would never run breeze or mending in normal builds, in a survivor build they actually do work (as long as you are running with hench, who cares if you spell selection is selfsih?)
i always had Mending whith me and healing breeze
Well hey it worked for me i got survival titel and i didn't realy buy any skill's at all so what's so wrong i used what i had...
all i can say use you'r commmon sence don't risk anything.. Mending is actually one of the few decent enchants for acolyte armor (which actually makes a difference fo the survivor in my experience).
Breeze, along with orison and healing touch some of the only monk self heals. While I would never run breeze or mending in normal builds, in a survivor build they actually do work (as long as you are running with hench, who cares if you spell selection is selfsih?)
J
Quote:
Originally Posted by Silent Kitty
I don't get the first part. Why not do all other profession quests as well. You miss a whole lot of exp if you skip all these other profession quests.
Also, the best way to pull with a bow, is to run away before the arrow hits. Henchies will not attack, if you do it right. Sorry, you do the other profession quests right away. I meant that you skip things like belt pouch and Wulk Cragfist so that you can do them later after you are already level 14.
The reason for this is that it is hard to get to level 19 by Zen Daijun unless you save this experience for later. It is the same principal that people used to get to level 10 or 11 in presearing.
Also, the best way to pull with a bow, is to run away before the arrow hits. Henchies will not attack, if you do it right. Sorry, you do the other profession quests right away. I meant that you skip things like belt pouch and Wulk Cragfist so that you can do them later after you are already level 14.
The reason for this is that it is hard to get to level 19 by Zen Daijun unless you save this experience for later. It is the same principal that people used to get to level 10 or 11 in presearing.
N
Quote:
Originally Posted by Jerich
Mending is actually one of the few decent enchants for acolyte armor (which actually makes a difference fo the survivor in my experience).
Breeze, along with orison and healing touch some of the only monk self heals. While I would never run breeze or mending in normal builds, in a survivor build they actually do work (as long as you are running with hench, who cares if you spell selection is selfsih?) Exacly.
Be selfish when you play whith ''HENCH''
Breeze, along with orison and healing touch some of the only monk self heals. While I would never run breeze or mending in normal builds, in a survivor build they actually do work (as long as you are running with hench, who cares if you spell selection is selfsih?) Exacly.
Be selfish when you play whith ''HENCH''
Don't put too many runes on, and use good AL armour (rather than energy set), and health or armour weapon/offhand. This is because the mobs target low armour and health. It's obvious that they target people with DP, but I noticed that in a group with 3 monks and various other casters, I didn't get hit once. Not once. Apparently I wasn't a priority, even though I was healing everyone, and standing in the middle of the group, they all ran past me to get to someone else.
The other monks were all wearing tats with 2 sup runes on them, so the mobs saw them as more squishy. As an experiment I changed armour set to some tats with more sup runes on, and the enemy warriors all ran straight for me.
Also, if you were doing it in Prophecies I would say get a run to Drok's and get Drok's armour straight away, you'll be the very last on the priorities list, even the warriors will be more squishy. But doesn't work in Cantha.
The other monks were all wearing tats with 2 sup runes on them, so the mobs saw them as more squishy. As an experiment I changed armour set to some tats with more sup runes on, and the enemy warriors all ran straight for me.
Also, if you were doing it in Prophecies I would say get a run to Drok's and get Drok's armour straight away, you'll be the very last on the priorities list, even the warriors will be more squishy. But doesn't work in Cantha.
