Normally I wouldn't be asking about stuff like this, but I have no idea what any of these mods are worth.
#1
Ebon Platinum Longbow of Defense
Earth Dmg 15-28 req 8
Dmg +15% (enchanted)
Armor +5
#2
Air Wand
Lightning Dmg 11-22 Req 9 Air magic
Halves skill recharge (10%)
Halves casting time (10%)
#3
Protective Icon
Energy +12 req 11 Protection Prayers
Armor +5
Energy -5
#4
Sundering Shadow Bow of Defense
Max req 10
Armor penetration +20% (20%)
Armor +5
#5
Shadow Staff of Enchanting
Energy +10
Max Req 11 Blood Magic
Reduces Disease duration 20%
Enchantments last 20% longer
#6
Truncheon
Max dmg req 8 Blood Magic
Energy +5 while hp>50%
#7
Wooden Buckler
Max req 9 Str
Hp +30
Recieved dmg -5 (20%)
#8
Defender
Max Req 12
Hp +32 (enchanted)
Recieved dmg -2 (stance)
Anyways, I know nothing about these mods, so I have no idea if they're worth a lot or nothing. Thanks to anyone who PC's this for me.
PC Stuff I know nothing about
DEEPeyes
morphium
#1 - 20k
#2 - ~20k
#3 - merchant
#4 - salvage
#5 - salvage
#6 - merchant
#7 - 30k (horrible skin)
#8 - merchant
#2 - ~20k
#3 - merchant
#4 - salvage
#5 - salvage
#6 - merchant
#7 - 30k (horrible skin)
#8 - merchant
DEEPeyes
Found a couple more things to PC
#9
Zealous Celestial Sword of Fortitude
Max req 11
Dmg +14% (Stance)
Energy gain on hit: 1
Energy regen -1
Hp +28
#10
Sundering Katana of Enchanting
Max req 8
Dmg +14% always
Armor -10 (while attacking)
Armor Penetration +20% (Chance: 19%)
Enchantments last 19% longer
#9
Zealous Celestial Sword of Fortitude
Max req 11
Dmg +14% (Stance)
Energy gain on hit: 1
Energy regen -1
Hp +28
#10
Sundering Katana of Enchanting
Max req 8
Dmg +14% always
Armor -10 (while attacking)
Armor Penetration +20% (Chance: 19%)
Enchantments last 19% longer
DEEPeyes
Zealous Celestial Sword of Fortitude
Max req 11
Dmg +14% (Stance)
Energy gain on hit: 1
Energy regen -1
Hp +28
Sundering Katana of Enchanting
Max req 8
Dmg +14% always
Armor -10 (while attacking)
Armor Penetration +20% (Chance: 19%)
Enchantments last 19% longer
Max req 11
Dmg +14% (Stance)
Energy gain on hit: 1
Energy regen -1
Hp +28
Sundering Katana of Enchanting
Max req 8
Dmg +14% always
Armor -10 (while attacking)
Armor Penetration +20% (Chance: 19%)
Enchantments last 19% longer