touch ele any one?
lilnate22
so you all have seen the touch ranger... and it kicks ass huh?
so i decided to foool around and make a touch ele and here how it goes
energy storage:12+3+1=15
blood:12
rest on air and (fire/earth)
skills:
vapiric gaze,touch,bite and all other blood skills rangers used, blinding flash, and bring one quik recharge aoe,and a def buf like armor earth
the deal:
w/ high energy storage and armor your energy should be around 70+ wayyy enuf for your blood skills.
use blinding flash on targest and cast away at ur blood skills and cas def. buff when needed
ill post pics later ifi get the chance
tell me how it goes guys
so i decided to foool around and make a touch ele and here how it goes
energy storage:12+3+1=15
blood:12
rest on air and (fire/earth)
skills:
vapiric gaze,touch,bite and all other blood skills rangers used, blinding flash, and bring one quik recharge aoe,and a def buf like armor earth
the deal:
w/ high energy storage and armor your energy should be around 70+ wayyy enuf for your blood skills.
use blinding flash on targest and cast away at ur blood skills and cas def. buff when needed
ill post pics later ifi get the chance
tell me how it goes guys
morodoth
some say that the touch ranger is an exploit due to its effectiveness
to tell you the truth i made a touch ranger just to see how they played
truthfully i like the class i think its quite well rounded and i absolutey love blood skills, have been a fan of them from day one.
the touch "ranger" is used for its mediocre armour class and its ability to resist elemental damage (due to armour) quite well, not to mention its expertise which decreases energy used.
with the ele class im not sure how well it would do as ele's have low armour class however you've taken that into account and given it armour of earth. the 70 energy would take care of energy cost's
i think you may be on to something here, the touch class is pretty effective but i wouldnt say its overpowered. i for one think that ppl wouldnt even see it coming. maybe throw in a running skill somewhere, just as a reassurance.
but an ele charging at me. for one id just laugh until they got next to me and unleashed a whole world of hurt.
to tell you the truth i made a touch ranger just to see how they played
truthfully i like the class i think its quite well rounded and i absolutey love blood skills, have been a fan of them from day one.
the touch "ranger" is used for its mediocre armour class and its ability to resist elemental damage (due to armour) quite well, not to mention its expertise which decreases energy used.
with the ele class im not sure how well it would do as ele's have low armour class however you've taken that into account and given it armour of earth. the 70 energy would take care of energy cost's
i think you may be on to something here, the touch class is pretty effective but i wouldnt say its overpowered. i for one think that ppl wouldnt even see it coming. maybe throw in a running skill somewhere, just as a reassurance.
but an ele charging at me. for one id just laugh until they got next to me and unleashed a whole world of hurt.
Ira Blinks
sorry to say that but ability to sustain casting >>>>>>>>>>>>>>>> initial energy pool... once again expertise beats e-storage...
H2BH
Armor of Earth - Enchantment Spell
For 30 seconds, you gain 24-53 armor, but move 50%-21% slower than normal.
Hmmmm Touch ele ......-50% movement speed......touch ele.....-50% spd
I guess Im the only one who sees that a essentialy GIMPING your build.
And to get good touch skills u 12 base blood, for high energy you need about 10 base storage to even half way make up for the expertise. You could try kinetic armor but u wont have the energy to keep it up long...all in all pretty crappy....
The only way this might work is if you went ice, so you could get away and maybe use ice AoE so people cant chase u if u need to run (which with your awsome armor you will)
If you wanted to really raise hell id go air, use windborn speed and touch skills combined with high energy and enevenrating charge to half all the mele damage ull be taking.
like
blood 12
ES 10
Air 10 or something
Same blood skills, but windborn speed/whirlwind, evenerating charge, lets you deal damage with touch skills and knock down aoe when ud need it with weakness casting attack spell....plus u can pick and choose who u attack cause ur moving faster than most and wont jsut be usely chasing someone all match
For 30 seconds, you gain 24-53 armor, but move 50%-21% slower than normal.
Hmmmm Touch ele ......-50% movement speed......touch ele.....-50% spd
I guess Im the only one who sees that a essentialy GIMPING your build.
And to get good touch skills u 12 base blood, for high energy you need about 10 base storage to even half way make up for the expertise. You could try kinetic armor but u wont have the energy to keep it up long...all in all pretty crappy....
The only way this might work is if you went ice, so you could get away and maybe use ice AoE so people cant chase u if u need to run (which with your awsome armor you will)
If you wanted to really raise hell id go air, use windborn speed and touch skills combined with high energy and enevenrating charge to half all the mele damage ull be taking.
like
blood 12
ES 10
Air 10 or something
Same blood skills, but windborn speed/whirlwind, evenerating charge, lets you deal damage with touch skills and knock down aoe when ud need it with weakness casting attack spell....plus u can pick and choose who u attack cause ur moving faster than most and wont jsut be usely chasing someone all match
rocinanted
use air magic, throw in shock even tho there is exhaustion it should still work also windborne speed
morodoth
Quote:
Originally Posted by H2BH
Armor of Earth - Enchantment Spell
For 30 seconds, you gain 24-53 armor, but move 50%-21% slower than normal. good point i didnt take that into consideration however i like the air build
For 30 seconds, you gain 24-53 armor, but move 50%-21% slower than normal. good point i didnt take that into consideration however i like the air build
CKaz
well make some smart choices, ie water for armor of mist (move faster)
and then potential to add snares, dmg
still biggest issue is recovery so yeah have some idea how you're getting the energy back (particularly if you mix in some buffs/snares/dmg spells)
particularly for pvp sustain is key
doesn't mean ranger is only option but you'll surely need more of a plan then burn the pool away and wait
if you're draining well enough might consider OoB since you have blood though doesnt help it sac's even more now, take a look through elite ele skills
and then potential to add snares, dmg
still biggest issue is recovery so yeah have some idea how you're getting the energy back (particularly if you mix in some buffs/snares/dmg spells)
particularly for pvp sustain is key
doesn't mean ranger is only option but you'll surely need more of a plan then burn the pool away and wait
if you're draining well enough might consider OoB since you have blood though doesnt help it sac's even more now, take a look through elite ele skills
H2BH
Honestly IMO touch eles = uselss Ar/N can do everything the Ele can do but better and easier.
You've got the Ar run buff all the necro skills and its been tested amillion times Expertise > Energy Storage.
the ONLY reaosn i see for going Ele/N (touch style) is so u can cast aura of blessing or whatever and gain hp everytime u cast a spell....
Kaz seems to be seconding the water magic line, which is a good choice but IMO you're better off going for a degen build and mixing it with ice. Basicly the ice blighter premade char is a pretty awsome one. I like the Ele/Necro....I ussualy go ice
use armor of mist and life transfer. Basicly cast slow on everyone with ice, use the degens to wear em down spike them to the kill with ice spear or ice spikes and run circles aorund them with armor of mist while the degens take effect.
But thats not a touch ele
You've got the Ar run buff all the necro skills and its been tested amillion times Expertise > Energy Storage.
the ONLY reaosn i see for going Ele/N (touch style) is so u can cast aura of blessing or whatever and gain hp everytime u cast a spell....
Kaz seems to be seconding the water magic line, which is a good choice but IMO you're better off going for a degen build and mixing it with ice. Basicly the ice blighter premade char is a pretty awsome one. I like the Ele/Necro....I ussualy go ice
use armor of mist and life transfer. Basicly cast slow on everyone with ice, use the degens to wear em down spike them to the kill with ice spear or ice spikes and run circles aorund them with armor of mist while the degens take effect.
But thats not a touch ele
lilnate22
Quote:
Originally Posted by H2BH
Armor of Earth - Enchantment Spell
For 30 seconds, you gain 24-53 armor, but move 50%-21% slower than normal.
Hmmmm Touch ele ......-50% movement speed......touch ele.....-50% spd
I guess Im the only one who sees that a essentialy GIMPING your build.
And to get good touch skills u 12 base blood, for high energy you need about 10 base storage to even half way make up for the expertise. You could try kinetic armor but u wont have the energy to keep it up long...all in all pretty crappy....
The only way this might work is if you went ice, so you could get away and maybe use ice AoE so people cant chase u if u need to run (which with your awsome armor you will)
If you wanted to really raise hell id go air, use windborn speed and touch skills combined with high energy and enevenrating charge to half all the mele damage ull be taking.
like
blood 12
ES 10
Air 10 or something
Same blood skills, but windborn speed/whirlwind, evenerating charge, lets you deal damage with touch skills and knock down aoe when ud need it with weakness casting attack spell....plus u can pick and choose who u attack cause ur moving faster than most and wont jsut be usely chasing someone all match ya didnt think of the kds thnx guys ill update it
For 30 seconds, you gain 24-53 armor, but move 50%-21% slower than normal.
Hmmmm Touch ele ......-50% movement speed......touch ele.....-50% spd
I guess Im the only one who sees that a essentialy GIMPING your build.
And to get good touch skills u 12 base blood, for high energy you need about 10 base storage to even half way make up for the expertise. You could try kinetic armor but u wont have the energy to keep it up long...all in all pretty crappy....
The only way this might work is if you went ice, so you could get away and maybe use ice AoE so people cant chase u if u need to run (which with your awsome armor you will)
If you wanted to really raise hell id go air, use windborn speed and touch skills combined with high energy and enevenrating charge to half all the mele damage ull be taking.
like
blood 12
ES 10
Air 10 or something
Same blood skills, but windborn speed/whirlwind, evenerating charge, lets you deal damage with touch skills and knock down aoe when ud need it with weakness casting attack spell....plus u can pick and choose who u attack cause ur moving faster than most and wont jsut be usely chasing someone all match ya didnt think of the kds thnx guys ill update it
Cebe
Wow, I didn't realise there was such a big discussion about this going on... I like to play the touch elementalist from time to time. I'm sure I'll get slammed for my choice of elite skill on this but hey, I do this for fun!
The build I use is all air magic:
Ride the Lightening {E}
Tenai's Wind
Lightening Touch
Whirlwind
Chain Lightening
Lightening Orb
Enervating Charge
Lightening Strike
I too am an E/N, I hadn't thought about combining touch Necromancer skills with the build (I hadn't thought about it too much anyway, I was too busy having fun with Ride the Lightening!
). I think that's something to look into.
I am aware that Whirlwind is the same as Tenai's Wind, I use it so as I can almost perpetually knock enemies down, since while I use one, the other recharges. I like the idea of using Windborne Speed, I'm trying to obtain that one, and I hadn't thought about using an armor spell, maybe if I'm to try to be more serious about being a touch elementalist I should look into these a little more.
I should just say - I had my first PvP experience the other day - I ventured into the Jade Quarry. Ride the Lightening is such a fantastic spell to have in that place - no-one expects an elementalist to pull an assassin-type move! Usually Ride the Lightening places you behind the enemy, giving me a couple more seconds before I'm noticed.
The build I use is all air magic:
Ride the Lightening {E}
Tenai's Wind
Lightening Touch
Whirlwind
Chain Lightening
Lightening Orb
Enervating Charge
Lightening Strike
I too am an E/N, I hadn't thought about combining touch Necromancer skills with the build (I hadn't thought about it too much anyway, I was too busy having fun with Ride the Lightening!

I am aware that Whirlwind is the same as Tenai's Wind, I use it so as I can almost perpetually knock enemies down, since while I use one, the other recharges. I like the idea of using Windborne Speed, I'm trying to obtain that one, and I hadn't thought about using an armor spell, maybe if I'm to try to be more serious about being a touch elementalist I should look into these a little more.
I should just say - I had my first PvP experience the other day - I ventured into the Jade Quarry. Ride the Lightening is such a fantastic spell to have in that place - no-one expects an elementalist to pull an assassin-type move! Usually Ride the Lightening places you behind the enemy, giving me a couple more seconds before I'm noticed.
H2BH
Well I for one wouldnt laugh at useing ride the lighting on a touch build b/c it does exactly what needs to be done, put u right next to someone.
The thing is....touch ele is a terrible term, it really doesnt apply to an Ele the same way it applies to a Ranger.
Rangers can reduce the cost of thier touch ****skills**** to about 3-6 mana a cast. With fast recharge times and heavy damage of most touch skills they are a wonderful class to play b/c of the sheer speed they can dish out unblockable damage.
To try and take advantage of this people seem to think "oh hey ill just pump E-storage". Sure it works...sorta but think about it. Most touch skills are 10-15 mana @ 80 mana (round about the most you're going to reasonably have after skills and atts) you only get 8 spells maybe 10 due to recharge before you're ooE, that's 8 touch spells, that doesnt take into account anything else u need to do IE windborn speed/ride the lightning, whatever...
so avg touch damage = about 60 depending on the **skill** sooo lets see using some 3rd grade math here, I come up with 560 damage. Which is just enouhg to take down someone from full hp leaving you ooE.
If that sounds good to you....you havent done enough real PvP.
Plus ALOT of the touch attacks in the elemental line are still SPELLS which has no bearing on the class since its not using expertise, but thats the whole idea behind a touch build to use expertise to reduce skill cost and increase spamability. The thing is people never seen to take regen into account. If I only have to regen 6 mana to use my next skill, thats a whole lot better than 15 which is the case with the ELE, sure on paper a touch ele may look comparable but when you take into account the amount of energy that must be regend as an elementalist to stay effective vs the ranger it is easy to see how much weaker of a class it is.
Factor in lower Armor Class and about 1/3 the ability to deal damage with regualr attacks....well you get u the point.
I guess thats not really the point of the thread tho.
I played a touch ele for awhile and it worked ok. Air/Blood ES
1. Shock
2. Awaken the blood/aura of restoration
3. Ride the lightning
4. Touch of agony
5. Vampiric Touch
6. Vampiric Bite
7. Life Siphon
8. Res Sig
Basicaly hit them with life siphon, use ride the lighting + shock, hit your touch skills, Agony first since it takes 20% hp form u due to awaken blood but since they are knocked down form shock who cares. repeat with touch and bite. till they die
Honestly its a great monk thumper build. wait for a monk to be around 2/3 or 1/2 hp, use ride the lighting + shock to kcock em down, spam ur touch skills and sihpon asap and the monk will usaly go down, you'll be OOE, basicly run aorund and use life sihpon to stay alive and regen mana. Pretty mucha 1 shot deal but it will at least u get u kills, just prey on the weak
The thing is....touch ele is a terrible term, it really doesnt apply to an Ele the same way it applies to a Ranger.
Rangers can reduce the cost of thier touch ****skills**** to about 3-6 mana a cast. With fast recharge times and heavy damage of most touch skills they are a wonderful class to play b/c of the sheer speed they can dish out unblockable damage.
To try and take advantage of this people seem to think "oh hey ill just pump E-storage". Sure it works...sorta but think about it. Most touch skills are 10-15 mana @ 80 mana (round about the most you're going to reasonably have after skills and atts) you only get 8 spells maybe 10 due to recharge before you're ooE, that's 8 touch spells, that doesnt take into account anything else u need to do IE windborn speed/ride the lightning, whatever...
so avg touch damage = about 60 depending on the **skill** sooo lets see using some 3rd grade math here, I come up with 560 damage. Which is just enouhg to take down someone from full hp leaving you ooE.
If that sounds good to you....you havent done enough real PvP.
Plus ALOT of the touch attacks in the elemental line are still SPELLS which has no bearing on the class since its not using expertise, but thats the whole idea behind a touch build to use expertise to reduce skill cost and increase spamability. The thing is people never seen to take regen into account. If I only have to regen 6 mana to use my next skill, thats a whole lot better than 15 which is the case with the ELE, sure on paper a touch ele may look comparable but when you take into account the amount of energy that must be regend as an elementalist to stay effective vs the ranger it is easy to see how much weaker of a class it is.
Factor in lower Armor Class and about 1/3 the ability to deal damage with regualr attacks....well you get u the point.
I guess thats not really the point of the thread tho.
I played a touch ele for awhile and it worked ok. Air/Blood ES
1. Shock
2. Awaken the blood/aura of restoration
3. Ride the lightning
4. Touch of agony
5. Vampiric Touch
6. Vampiric Bite
7. Life Siphon
8. Res Sig
Basicaly hit them with life siphon, use ride the lighting + shock, hit your touch skills, Agony first since it takes 20% hp form u due to awaken blood but since they are knocked down form shock who cares. repeat with touch and bite. till they die
Honestly its a great monk thumper build. wait for a monk to be around 2/3 or 1/2 hp, use ride the lighting + shock to kcock em down, spam ur touch skills and sihpon asap and the monk will usaly go down, you'll be OOE, basicly run aorund and use life sihpon to stay alive and regen mana. Pretty mucha 1 shot deal but it will at least u get u kills, just prey on the weak

Cebe
Quote:
Originally Posted by H2BH
If that sounds good to you....you havent done enough real PvP.
I refer the honerable member to my previous statement which read something to the effect of "my first PvP experience"
Of course running out of energy doesn't sound good - it wouldn't to anyone I would imagine, and if I wanted to I could take a more sensible elite spell with me, but I often don't play too "seriously".
I feel it is probably 'six and two threes'. I can use Ride the Lightening to get close to the enemy and blast them with spells which, OK, drain energy, but they're quick to cast. Alternatively, I can stand from afar and, before i've even managed to cast Lightening Hammer/Orb/Surge, a warrior is onto me and...'cutting' me.
by which time I really might as well be using touch skills.
Of course running out of energy doesn't sound good - it wouldn't to anyone I would imagine, and if I wanted to I could take a more sensible elite spell with me, but I often don't play too "seriously".
I feel it is probably 'six and two threes'. I can use Ride the Lightening to get close to the enemy and blast them with spells which, OK, drain energy, but they're quick to cast. Alternatively, I can stand from afar and, before i've even managed to cast Lightening Hammer/Orb/Surge, a warrior is onto me and...'cutting' me.

H2BH
Ahhh Celest that was in no way directed @ you sorry
as u can see the touch ele i built used the same elite as you, i was saying all that from experiance playing a touch ele here and there you just brought up a good combination so i wanted to expand on it a bit

as u can see the touch ele i built used the same elite as you, i was saying all that from experiance playing a touch ele here and there you just brought up a good combination so i wanted to expand on it a bit
lilnate22
well the way i see it... r/n will soon be nerfed for the beter part! and im hoping touch eles will kick in then
lilnate22
well the way i see it... r/n will soon be nerfed for the beter part! and im hoping touch eles will kick in then
Pick Me
Quote:
Originally Posted by lilnate22
well the way i see it... r/n will soon be nerfed for the beter part! and im hoping touch eles will kick in then
In what way do you see the TR nerfed?
Why_Me
Quote:
sorry to say that but ability to sustain casting >>>>>>>>>>>>>>>> initial energy pool... once again expertise beats e-storage...
Um...Ether prodigy?12 (8+4) Energy
12 Blood
Rest in earth and air (split evenly)
1.Windborne Speed
2.Blinding Flash
3.Armor of Earth
4.Vampiric Touch
5.Vampiric Bite
6.Ether prodigy
7.Touch of agony or plague touch or something
8.Rez
makosi
Quote:
Originally Posted by lilnate22
energy storage:12+3+1=15
Not at the school I went to.
Robin_Anadri
When Nightfall is released and they copy vamp touch again, I will laugh, and laugh, and laugh.
Dark Tykane
Quote:
Originally Posted by lilnate22
well the way i see it... r/n will soon be nerfed for the beter part! and im hoping touch eles will kick in then
They aren't going to nerf touch ranger....They know any smart player can beat a toucher easily....And touch ele will never kick in the reason touch rangers have come to be as popular as they are is the efficiency, (not just energy efficiency wich is the only upside to touch ele) They can get repeated heals and they can not be touched by a warrior because of all the stances for evasion and throw dirt.
A touch ranger full of only touches would die very quickly and it seems that is what a touch ele would be...
A touch ranger full of only touches would die very quickly and it seems that is what a touch ele would be...
Evilsod
Quote:
Originally Posted by Why_Me
Um...Ether prodigy?
Um... Touch Ranger? Just because you can doesn't mean it works... I've seen plenty of Touch Rangers in TA, including a group of 4 we beat 3 times in a row. Touch Necros? Yup seen them, utterly useless. Touch Eles? Look if your desperate to play a frigging toucher, USE THE RANGER!
This is PvP we're talking about. I've seen plenty of Mesmers in TA recently. Ranging from E-surge to Anti-warrior to Shutdown. How common do you think Shatter Enchantment is? Moment someone sees you using Ether Prodigy (if they have it) you get Blacked out. When it ends, Shatter Enchantment.
What does the ele have to benefit it?
Large energy pool?
Right well a toucher has 44 energy (typically).
Each skill is 5 energy. So to come even slightly close to combat it the ele needs 132 energy. Factoring in the aditional 1 regen and probably somewhere around 110. Ranger wins.
Now factor in everything you need to do damage.
Windbourne Speed, 1 second, energy cost 10 can be interrupted quite easily by an alert ranger or mesmer.
Dodge/Zojuns Haste, cannot be interrupted, energy cost 2. Same increase in speed. 78% evasion of projectiles. Removed by Wild Strike/Wild Blow, 2 very rare skills in TA/RA. Ranger wins agauin.
Self defence?
Armour of Earth, explained earlier *target walks off laughing* Blinding Flash... where the hell is all this energy coming from? EP isn't that good you know.
Whirling Defences, 21 seconds, 75% evasion, energy cost 4. Again removed by very rare skilsl for RA/TA. Only problem is Irresistable Blow knocks you down. Throw Dirt also for a very long blind. Ranger still wins.
Condition Removal?
Erm... none, not a single Plague Touch in any build listed.
Plague Touch. Ranger wins. Surely your whole team is dead by now since your still crippled and limping after targets with Armour of Earth?.
Armour?
Yeah now your talking... 70AL to elements (cept 1) 60 AL to physical, 0 evasion.
70AL to Physical with lots of evasion 100AL to elements (touchers use Druids so not worth mentioning the others). Ranger wins i believe
Stop trying to play a touch ranger if your not a ranger. Its as bad as those trying to play touch ranger when they don't have both chapters.
It seems half of the builds listed below have been copied directly from Saltspray Dragons... Its true that this spike may work once. Surprise the monk at lower health with Ride the Lightning. If your have any interrupters on your team, guess which ele is been watched? Ever played SS against an interrupter? Moment they know what you do, you never cast it again. Its like a Bunny Thumper. You can recognise them instantly from the pet 9/10 times. If your a good interrupter you'll be aiming to interrupt the Crushing Blow right after Hammer Bash. Predictability is what makes interrupting easy. Watching the timer to check when Ward Against Melee is due for example.
This is PvP we're talking about. I've seen plenty of Mesmers in TA recently. Ranging from E-surge to Anti-warrior to Shutdown. How common do you think Shatter Enchantment is? Moment someone sees you using Ether Prodigy (if they have it) you get Blacked out. When it ends, Shatter Enchantment.
What does the ele have to benefit it?
Large energy pool?
Right well a toucher has 44 energy (typically).
Each skill is 5 energy. So to come even slightly close to combat it the ele needs 132 energy. Factoring in the aditional 1 regen and probably somewhere around 110. Ranger wins.
Now factor in everything you need to do damage.
Windbourne Speed, 1 second, energy cost 10 can be interrupted quite easily by an alert ranger or mesmer.
Dodge/Zojuns Haste, cannot be interrupted, energy cost 2. Same increase in speed. 78% evasion of projectiles. Removed by Wild Strike/Wild Blow, 2 very rare skills in TA/RA. Ranger wins agauin.
Self defence?
Armour of Earth, explained earlier *target walks off laughing* Blinding Flash... where the hell is all this energy coming from? EP isn't that good you know.
Whirling Defences, 21 seconds, 75% evasion, energy cost 4. Again removed by very rare skilsl for RA/TA. Only problem is Irresistable Blow knocks you down. Throw Dirt also for a very long blind. Ranger still wins.
Condition Removal?
Erm... none, not a single Plague Touch in any build listed.
Plague Touch. Ranger wins. Surely your whole team is dead by now since your still crippled and limping after targets with Armour of Earth?.
Armour?
Yeah now your talking... 70AL to elements (cept 1) 60 AL to physical, 0 evasion.
70AL to Physical with lots of evasion 100AL to elements (touchers use Druids so not worth mentioning the others). Ranger wins i believe
Stop trying to play a touch ranger if your not a ranger. Its as bad as those trying to play touch ranger when they don't have both chapters.
It seems half of the builds listed below have been copied directly from Saltspray Dragons... Its true that this spike may work once. Surprise the monk at lower health with Ride the Lightning. If your have any interrupters on your team, guess which ele is been watched? Ever played SS against an interrupter? Moment they know what you do, you never cast it again. Its like a Bunny Thumper. You can recognise them instantly from the pet 9/10 times. If your a good interrupter you'll be aiming to interrupt the Crushing Blow right after Hammer Bash. Predictability is what makes interrupting easy. Watching the timer to check when Ward Against Melee is due for example.
harshateja
Heres the reason why touch ele would not work (with respect to energy):
Note: This is over the 6 second period for which your initial mana pool will last. This is only an approximation.
At 15 mana per cast, you will be getting around 5 - 6 casts depending on your weapon. A regular elementalist will also be gaining 4 mana every 3 seconds, effectively 1.33 mana a second. Considering 1 second a cast, in those 6 casts, you will have gained 8 mana, just over the needed amount for half a cast - and then you are out.
If you add in ether prodigy, that is 10 mana every 3 seconds, effecively 3.33 mana a second. Considering 1 second a cast, in those 6 casts, you will have gained 20 mana. However, you will have lost 5 due to the cast, leaving you with 15. That is just enough for 1 additional cast - and then you are out.
The reason a touch ranger is able to survive is that even though a ranger will still only be able to get around 5 -6 casts depending on their armor in without regen, their energy management is much more efficient - relatively wise. With every cast of their e-management (Offering of Blood I think it is named), they gain around 18 - 20 energy. That is effectively 4 casts of the skill with the use of a single energy spell. Comparatively, over that same 6 second period, we recieved only a 1 skill cast benefit. They are more energy efficient than us because their energy skills are balanced with respect to their initial cost, and thus are magnified due to the effect of expertise on mana costs.
BTW: The poster above me has it right. Predictability is the achilles heel in most builds, including a touch ranger. I am a water/earth elementalist at heart and the second I see a R/N in AB, the sirens go off and its snare time (I have yet to see a touch ranger kill me.) Following the snare is some coordinated kite tactics. Of course, after killing the touch ranger, I am barraged by a series of "f-ing n00b. Stop acting like a pussy and fight!!!111!!11" Very entertaining.
Note: This is over the 6 second period for which your initial mana pool will last. This is only an approximation.
At 15 mana per cast, you will be getting around 5 - 6 casts depending on your weapon. A regular elementalist will also be gaining 4 mana every 3 seconds, effectively 1.33 mana a second. Considering 1 second a cast, in those 6 casts, you will have gained 8 mana, just over the needed amount for half a cast - and then you are out.
If you add in ether prodigy, that is 10 mana every 3 seconds, effecively 3.33 mana a second. Considering 1 second a cast, in those 6 casts, you will have gained 20 mana. However, you will have lost 5 due to the cast, leaving you with 15. That is just enough for 1 additional cast - and then you are out.
The reason a touch ranger is able to survive is that even though a ranger will still only be able to get around 5 -6 casts depending on their armor in without regen, their energy management is much more efficient - relatively wise. With every cast of their e-management (Offering of Blood I think it is named), they gain around 18 - 20 energy. That is effectively 4 casts of the skill with the use of a single energy spell. Comparatively, over that same 6 second period, we recieved only a 1 skill cast benefit. They are more energy efficient than us because their energy skills are balanced with respect to their initial cost, and thus are magnified due to the effect of expertise on mana costs.
BTW: The poster above me has it right. Predictability is the achilles heel in most builds, including a touch ranger. I am a water/earth elementalist at heart and the second I see a R/N in AB, the sirens go off and its snare time (I have yet to see a touch ranger kill me.) Following the snare is some coordinated kite tactics. Of course, after killing the touch ranger, I am barraged by a series of "f-ing n00b. Stop acting like a pussy and fight!!!111!!11" Very entertaining.
Evilsod
Quote:
Originally Posted by harshateja
BTW: The poster above me has it right. Predictability is the achilles heel in most builds, including a touch ranger. I am a water/earth elementalist at heart and the second I see a R/N in AB, the sirens go off and its snare time (I have yet to see a touch ranger kill me.) Following the snare is some coordinated kite tactics. Of course, after killing the touch ranger, I am barraged by a series of "f-ing n00b. Stop acting like a pussy and fight!!!111!!11" Very entertaining.
You need to visit TA.... its great finding teams of 4 Touch Ranger. We fought 1 group today on the fire pits (with the kill total) then again on the tar pits 20 seconds later. All 4 of them (using Dodge/Zojuns, therefore wasting there best defence against the other rangers in my team and at catching kiters) kamikazeed upto us as we were surrounded by spirits. Up goes 3 traps... Now these trappers are surely getting dumber, only 1 carried Plague Touch (therefore he was the first to be killed). Up goes Whirling Defences, down go them (<3 Irresistable Blow). 4 touchers dead. They revive. Same again. Overall we beat them 10-0 (or was it 10-1). Then we fought them again in the tar pits. They did the EXACT same thing, this time we beat them in 50 seconds since they couldn't auto res.