Sorry if there is already a thread for this - but you guys have your search disabled all of the time.
So.....
How many of you 12v12 players are sick and tired of these touch rangers?? Personally I don't even do 12v12 anymore so if GW was looking for this to be competitive - they screwed up BIG TIME.
At least with other builds you have a chance to have a good battle. With this build - the only build I've seen that can even come close is a mesmer.
So....what is Anet looking for - all Touch Rangers & Mesmers??? NO THX
So I say....NERF IT!!
You did it to the AoE's for elementalists and to the Minion Master - how about doing something about this one!!
Lets put some competition back into the game!!
[merged] Touch Rangers
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There was a post floating around
basically saying that touch rangers were not overpowered as soon as someone kites, fights long range etc i would link but i don't know how to yet =P
i still find W/* around more than anthing else becasuse they are the most damagin class out there with survivablilty
i say buff the eles
i play ele so this is a bias comment. lol. They should be the most damaging single spell (short time spam) attackers but that will probably bring spiking problems with high dmg spells, so i can see why they don't
going way off topic so i'll stop writing now.
basically saying that touch rangers were not overpowered as soon as someone kites, fights long range etc i would link but i don't know how to yet =P
i still find W/* around more than anthing else becasuse they are the most damagin class out there with survivablilty
i say buff the eles
i play ele so this is a bias comment. lol. They should be the most damaging single spell (short time spam) attackers but that will probably bring spiking problems with high dmg spells, so i can see why they don'tgoing way off topic so i'll stop writing now.

Mystery Tyke
Banned
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W/Mo
Joined Jul 2006
L
Quote:
Originally Posted by Mystery Tyke
hi
im personally a pve player, but i know how pvp works, and, surely, if u cant beat touchers, join em!
or alternatively, they are easily countered. i played my mes in RA and used diversion to ruin a toucher's chances
. Blackout would also work, as would migrane (correct me if im wrong)
Yes, those both work. But a touch ranger needs energy and is constatnly using it more than most classes IMO from playing touch rangers and other classes. Even if they do bring OoB its still possible to beat them just by keeping their energy low. People say SS works but I dont think so since they can heal more then the damage it will do. And yes unless its a team of touch rangers that can coordinate a balanced team with a decent monk will usually plow them. Then again its not to hard to call but I've had groups that just split up totally. I really dont think touch is that big of a deal its not like its invincible or even close to it.
im personally a pve player, but i know how pvp works, and, surely, if u cant beat touchers, join em!
or alternatively, they are easily countered. i played my mes in RA and used diversion to ruin a toucher's chances
. Blackout would also work, as would migrane (correct me if im wrong)
Yes, those both work. But a touch ranger needs energy and is constatnly using it more than most classes IMO from playing touch rangers and other classes. Even if they do bring OoB its still possible to beat them just by keeping their energy low. People say SS works but I dont think so since they can heal more then the damage it will do. And yes unless its a team of touch rangers that can coordinate a balanced team with a decent monk will usually plow them. Then again its not to hard to call but I've had groups that just split up totally. I really dont think touch is that big of a deal its not like its invincible or even close to it.s
i usually play as an ss necro w/ spinal shivers, and verata's gaze. if a bunch of touch rangers start showing up to bother you, i bring along backfire.
nothing is funnier than watching a touch ranger kill himself on backfire + spiteful spirit. not sure if reckless haste affects their touch speed, i doubt it.
while the ranger is killing busy themself standing next to the wars w/ SS on them, i go steal a bunch of minions lol
ooh, and if you've got extra energy, it's even funnier watching the ranger stand their bewildered after you throw shivers on them and interrupt their every skill
nothing is funnier than watching a touch ranger kill himself on backfire + spiteful spirit. not sure if reckless haste affects their touch speed, i doubt it.
while the ranger is killing busy themself standing next to the wars w/ SS on them, i go steal a bunch of minions lol
ooh, and if you've got extra energy, it's even funnier watching the ranger stand their bewildered after you throw shivers on them and interrupt their every skill
T
Ensign said it best, a good player will have no problem with a touch ranger since any number of basic tactics can easily disable the build. The problem is that 90% of players in random arena and AB have trouble witht the build. While the build is balanced if the game is played well, it reduces enjoyment for new players therefore the skill needs to be nerfed.
Draining energy seems to be a bad way to attack the build, since with expertise as high as it should be will signficantly reduce all energy costs. While you could beat the build this way, it seems to be the "hard way". The easy way would be a snare and some degen or a spike.
Draining energy seems to be a bad way to attack the build, since with expertise as high as it should be will signficantly reduce all energy costs. While you could beat the build this way, it seems to be the "hard way". The easy way would be a snare and some degen or a spike.
Quote:
Originally Posted by The truth itself
The problem isn't that they are overpowered, it's just that it is a completely skillless build, and that needs to be fixed.
errr, no, what needs to be fixed is skillless players that can't kite. a touch ranger is a mediocre build and is fine as is, if people would oh, bring a snare? = dead touch ranger. there are more than enough counters for it.
Quote:
Originally Posted by The truth itself
The problem isn't that they are overpowered, it's just that it is a completely skillless build, and that needs to be fixed.
Oh please, if saying that makes you feel better about losing to them, more power to you. If they are so 'skillless', then make one and own everything. You won't.
L
Quote:
Originally Posted by Robin_Anadri
I have an entire thread devoted to hunting touch rangers as a Mesmer over in the mesmer forum.
I posted some thoughts in that thread - I love the idea of a Mantra of Recovery/Diversion mesmer disabling the touch ranger, and then applying snare/degeneration pressure (which Thom describes above).
It would be funny to see a mesmer carry a few snares to disable a group of touch rangers, instead of taking them out one by one.
Anyone used a water elementalist or a trapper to effectively combat touch rangers?
It would be funny to see a mesmer carry a few snares to disable a group of touch rangers, instead of taking them out one by one.
Anyone used a water elementalist or a trapper to effectively combat touch rangers?
T
They are overused because it is a simple build which is fairly effective at taking out npcs and newbies. While the build isn't totally skilless it is hardly a high skill build. If your attributes are set right you basically can spam your attacks, dump your conditions and rotate stances. Comparable to a shock ax who isn't expected to spike.
Power doesn't really come from player skill, it comes from unavoidable life stealing and excellent energy management. The natural synergies of the build is really the source of the builds positives.
Power doesn't really come from player skill, it comes from unavoidable life stealing and excellent energy management. The natural synergies of the build is really the source of the builds positives.
Not another Toucher thread >_<
I maintain my opinion that it is a design flaw and shouldn't happen. "Expertise reduces the energy cost of Attack Skills, Traps and Preparations". Some might argue that these touch skills are not attack skills because the familiar attack skills are described as 'attacks' (e.g. Punishing shot = Bow attack). Others argue that it is in fact an attack when you bite their neck and steal 65hp from them. That's a fair comment but why doesn't Dodge end when you use these supposed 'attacks'? "Dodge ends if you attack" Also, why don't stances block these 'attacks'? Is it agreeable then that in Guild Wars concepts that these are not attack skills?
Expertise reduces: Attack skills, Traps, Preparations. Touch skills aren't mentioned.
There is definitely a discrepancy between the theory and practice of these skill and Expertise that ArenaNet aren't addressing this (or maybe they will address them in the same update as the storage extension or purchasable character slots on 32nd Julembery 2019)
Yes, they aren't overpowered but that doesn't mean it should be allowed to continue.
I maintain my opinion that it is a design flaw and shouldn't happen. "Expertise reduces the energy cost of Attack Skills, Traps and Preparations". Some might argue that these touch skills are not attack skills because the familiar attack skills are described as 'attacks' (e.g. Punishing shot = Bow attack). Others argue that it is in fact an attack when you bite their neck and steal 65hp from them. That's a fair comment but why doesn't Dodge end when you use these supposed 'attacks'? "Dodge ends if you attack" Also, why don't stances block these 'attacks'? Is it agreeable then that in Guild Wars concepts that these are not attack skills?
Expertise reduces: Attack skills, Traps, Preparations. Touch skills aren't mentioned.
There is definitely a discrepancy between the theory and practice of these skill and Expertise that ArenaNet aren't addressing this (or maybe they will address them in the same update as the storage extension or purchasable character slots on 32nd Julembery 2019)
Yes, they aren't overpowered but that doesn't mean it should be allowed to continue.
