Warriors do one thing. Melee. Same, to a lesser extent, for assassins. The whole purpose of these classes is that they have the skills to deal damage and survive in melee range. When a build is ccreated taht completely negates all melee advantages of a warrior except for knockdowns, then the issue becomes "is this unbalancing?"
When the chioces for a warrior become "run a hammer build or fall to all the touch rangers" then there IS a balance issue. Melee classes SHOULD be able to deal with rangers in melee range. The fact that the 2 spammable skills are not classified as attacks is a gross mistake. Touch rangers have all of the strengths of a melee class- heavy damage in melee, evasion abilities, with none of the corresponding weaknesses- blindness, high-armor targets, evasion abilities used by the opponent. When a build is inherently better at a thing than the entire class that was designed around it, the balance issues are obvious.
I can't see any reason to defend the abuse of 2 skills that are unbalancing the game. When warriors and assassins have to build to either counter touch rangers, or they die, then SOMETHING is going to have to give. I don't see any reason to continue letting touch rangers exploit the rules, at the expense of the balance ANet has tried hard to create. So basically your saying warrior should be superior to every other class in the game at close in contact. Didnt you just mention that hammers work, well then use them. When running a ranger spiker(high physical power) I find I cant rely on that build due to warriors heavy armour reduction I dont make a big song and dance about it being unblanced I simply change my build to face the situation ie......... changing my skill bar .........
I think with many warriors they think that each attribute in the warrior line is a different profession, compared to other professions you see rangers swapping all the time between marksmanship and wilderness survival,
Obviously the wilderness survival attribute is more effective against certain builds and situations it depends, and the marksmanship attribute effective in other situations such as doing damage to fire elems and interrupting casters and such.
So if other professions have to swap attributes why cant warrior, are hammers to uncool?
Tho I do agree about touch skills not being 'blindable', a little unfair seeing as they are acting the same way as a melee fighter it would make sense for them to be blinded.
When the chioces for a warrior become "run a hammer build or fall to all the touch rangers" then there IS a balance issue. Melee classes SHOULD be able to deal with rangers in melee range. The fact that the 2 spammable skills are not classified as attacks is a gross mistake. Touch rangers have all of the strengths of a melee class- heavy damage in melee, evasion abilities, with none of the corresponding weaknesses- blindness, high-armor targets, evasion abilities used by the opponent. When a build is inherently better at a thing than the entire class that was designed around it, the balance issues are obvious.
I can't see any reason to defend the abuse of 2 skills that are unbalancing the game. When warriors and assassins have to build to either counter touch rangers, or they die, then SOMETHING is going to have to give. I don't see any reason to continue letting touch rangers exploit the rules, at the expense of the balance ANet has tried hard to create. So basically your saying warrior should be superior to every other class in the game at close in contact. Didnt you just mention that hammers work, well then use them. When running a ranger spiker(high physical power) I find I cant rely on that build due to warriors heavy armour reduction I dont make a big song and dance about it being unblanced I simply change my build to face the situation ie......... changing my skill bar .........
I think with many warriors they think that each attribute in the warrior line is a different profession, compared to other professions you see rangers swapping all the time between marksmanship and wilderness survival,
Obviously the wilderness survival attribute is more effective against certain builds and situations it depends, and the marksmanship attribute effective in other situations such as doing damage to fire elems and interrupting casters and such.
So if other professions have to swap attributes why cant warrior, are hammers to uncool?
Tho I do agree about touch skills not being 'blindable', a little unfair seeing as they are acting the same way as a melee fighter it would make sense for them to be blinded.


i play ele so this is a bias comment. lol. They should be the most damaging single spell (short time spam) attackers but that will probably bring spiking problems with high dmg spells, so i can see why they don't
Good god, he said all this before the last update! He's nostradamus!