Or the more simple solution to just make ranger expertise affect only ranger skills. Doesnt affect any other profession, which is the concern for some regarding the necro skills in question. Since fast casting is a relativly moot point here now, i really do not see where the big problem in the cross class parity is here. Oh yeah, bigger energy pool does not equate out to faster regeneration. That regen only starts to catch up to the effect expertise has passivly after sacrificing a skill slot and other drawbacks associated with ether prodigy. Strength with dagger skills is just silly anyway, since armor penetration only affects the base weapon damage and is weaker than the 15&20% mods on top of being energy based on a energy starved character. Better off just spamming irresistable blow.
Well good to see at least one person shares my opinion. I have a ranger, I've read what expertise says, and I know that Anet stated that expertise was working as intended.
But, think of it on a logical sense. How can a RANGER be an expert in blood magic? How can they be an expert in anything that isn't related to bows or the wilderness? That just makes no sense.
But, think of it on a logical sense. How can a RANGER be an expert in blood magic? How can they be an expert in anything that isn't related to bows or the wilderness? That just makes no sense.



I tried to sum things up about touches as best I could. Check it out:
), but in the beginning it was because I didn't understand how they worked or how to counter them. After doing a little reading up on their skills... well... let's just say I danced on the corpse of every touch ranger I diversioned to death last night.