[merged] Touch Rangers

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

This thread just goes on....and on.... and on..... and on....

Has anyone come up with anything better than 'they're annoying' yet? I'm having quite alot of fun playing 1 in PvE. Did Abaddons Mouth with it yesterday (poor Willia, armour ignoring damage doesn't go down well with her ). Been farming quite a lot too. They can be used for much more than PvP you know.

Quote:
switching a few skills to stop one build is stupid because those replaced skills are needed against other builds That is quite possibly the dumbest thing i've ever read. You won't change skills to counter a build because you need those skills to counter another build? So basically you brought those skills to counter something but refuse to bring something to counter a touchy? I think you should leave this thread, never to return.

Edit, nice pic btw

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Seems like people have no problems with touch rangers then. Seems like people actually enjoy having them on the battlefield so they can kill them. I say great, and I will continue to add to your enjoyment by rolling my touch ranger out there for your amusement.

Now then, anymore talks of a nerf? Hopefully not. Maybe the people complaining are the minority now.

Here's my current build:
Vampiric Touch
Vampiric Bite
Dodge
Offering of Blood {E}
Throw Dirt
Whirling Defense
Plague Touch
Strip Enchantment

No more exscuses. Anyone in any profession can beat that build, and the skills you use to do it can work against any other profession.

Good luck. Good hunting. Stop whining.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I guess if you really get down to it, you would need to assess the overuse of Touch Rangers, Air of Enchanment Smitters, 55hp monks, and some other thing that's sure to come along sometime soon.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Problem with nerfing touch rangers is, they're already a bad build if you're any good. Nerfing them even more would be like nerfing Ether Renewal in its current state, it'd become [more] unplayable at any decent level of competition.

The milk shake

The milk shake

Krytan Explorer

Join Date: Jul 2005

Pre-Searing Ascalon

R/

touch ranger requires <(1/2) of a brain to use

Nvwa Strider

Ascalonian Squire

Join Date: Jun 2006

R/

You mean less than a half of the brain?

You aware no one uses more than the half of his/her brain?

Plushie Penguin

Plushie Penguin

Krytan Explorer

Join Date: Apr 2006

That plushie penguin on a shelf in your bed room

Rt/E

It seems to me that touchers are getting rare[yay!] in aspenwood/quarry[since I don't like ABs], why nerf what is not even really used any more? normal rangers>touchers
cripple them and make them "holy" with your arrows, not that hard, mele classes just have to suck it in

Riotact

Academy Page

Join Date: Feb 2006

Australia

Elite Renegades

W/Mo

Quote:
Originally Posted by Edge Martinez
Here's my current build:
Vampiric Touch
Vampiric Bite
Dodge
Offering of Blood {E}
Throw Dirt
Whirling Defense
Plague Touch
Strip Enchantment LOL u wrote heres my current build:
what u should have wrote is : here is the current build of every single touchie running around AB.
this exact build can be found on guildwiki

Please dont nerf Touchies we love to hunt them down )

chumsy

Academy Page

Join Date: May 2005

Though it's probably best not to dig this back up - I wonder if any of you would feel the same way if warriors suddenly got 100% armor penetration and hp heal equal to their damage.

Btw everything that counters a touch ranger counters a warrior (except for blind, weakness, blocking, and evading), because their play mechanics are the same - namely chasing people around and doing high dps.

The only question is which is inferior?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Red Locust
Problem with nerfing touch rangers is, they're already a bad build if you're any good. Nerfing them even more would be like nerfing Ether Renewal in its current state, it'd become [more] unplayable at any decent level of competition. And that's a bad thing...why?

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

Quote:
There are plenty of counters to Touch Rangers. Use them. And what are all these counters? Garlic? lol

Having to bring along a snare and degen all the time in case of a touchie attack is kind of rediculous. Besides, he might touch something along the way for a quick snack, then it's just a slow ride to you.

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by Matsumi
And what are all these counters? Garlic? lol

Having to bring along a snare and degen all the time in case of a touchie attack is kind of rediculous. Besides, he might touch something along the way for a quick snack, then it's just a slow ride to you. LMAO XD

Perfect scenario seriously.

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

Snare and Degeneration skills not only hinder Touchers but, just about any warrior or runner you encounter in Alliance Battles. If the toucher is leeching life off your team mates well, then that should tell you how 'skilled' your team mates are.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Matsumi
And what are all these counters? Garlic? lol

Having to bring along a snare and degen all the time in case of a touchie attack is kind of rediculous. Besides, he might touch something along the way for a quick snack, then it's just a slow ride to you. Are all the people who have problems with touch rangers illiterate or what? There have been so many counters listed. <_<

By the way - Snares are anti-kiter and anti-melee alike... not just anti-touch ranger. [sarcasm] OMFG THE CRIPSHOT BUILD WAS MADE FOR TOUCH RANGERS AND ISN'T USED/EFFECTIVE ANYWHERE BUT AB LOL!111eleventyone1. [/sarcasm]

One last thing... it's ridiculous how many people on these forums can't spell ridiculous.

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

ok, thanks for the flying insults captain... guess I'll go read every post. Sorry I didn't spell ridiculous correctly for ya either.

Nope, they pretty much all said the same thing... so I did a tiny amount of research of my own.

Quote:
* Use anti-spammer strategies, such as Blackout or Diversion.
* Even mild energy denial (eg. Malaise or Wither) coupled with Signet of Humility causes a lot of problems for Touch Rangers.
* Snare the ranger and run away. Ward Against Foes and other area snares are highly effective against groups of Touch Rangers.
* Focused damage and health degeneration. Life stealing is slow and inefficient healing relative to pure healing spells.
* If timed properly, Meteor Shower should keep them down long enough for them to be taken down, as they can only heal by touching others.
* Crippling Anguish can slow them and cause health degen, two things that the build can't handle.
* Assassins armed with skill interrupts/knockdowns can also shut down this build.
* Water Elementalists can be used to slow down a touch ranger and deal damage before it can reach its target; Mind Freeze is particularly effective.
* Vampiric Spirit, if correctly timed, and with a high energy pool, can overwhelm the healing the Touch Ranger gains from their skills. On average, a Blood necromancer with 16 atrributes in Blood Magic can steal approximately twice the health that the Touch Ranger can. Although not commonly enough to kill the Touch Ranger, it is enough to either panic them, or frustrate them enough to break off. Happy now?

bam23

Lion's Arch Merchant

Join Date: Feb 2006

I've been playing a lot of AB's now and I have to say, touch rangers are pretty freakin annoying. I know it's been said a lot. I play a shock axe warrior, and I use Shock to knock them down and Distracting Blow, even used Rush to run away from them, but I find that it's just prolonging the inevitable. Even if I try to fight back, they use Throw Dirt and/or Whirling Defense, and touch away.

They haven't really bothered me that much before, but I have just played an AB with literally 8 touch rangers, and I found myself basically running around the whole map trying not to get killed. That really pissed me off.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Matsumi
ok, thanks for the flying insults captain... guess I'll go read every post. Sorry I didn't spell ridiculous correctly for ya either.

Nope, they pretty much all said the same thing... so I did a tiny amount of research of my own.



Happy now? Blackout was nerfed down a second because some one decided to use it usefully, or for no reason at all.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

those touchies are getting quite annoying... and trust me if there are 5 warriors 5 eles 5 rangers or 5 w\e usually you have a minor chance to just run away and live. Touchies meh since there is no life steal defense you are screwed.

One of the things i don't get is, if that one assassin combo with AoD wasn't overpowered, and really just popular, why the nerf? Because everyone used it and wasn't exploroing. They have said two counter comments. They don't nerf out of popularity, but they like to mix things up so they don't get "Stale"

Well guess what anet, if you could get any staling than a touch ranger now, you would... i don't know, but still it takes no thought. Maybe the first touch ranger was a genuis, but a monkey can do a touch rangers job most of the time better.

Nightwind Of Dwayna

Nightwind Of Dwayna

Ascalonian Squire

Join Date: Sep 2005

Ye Shall Be As [Gods]

Mo/Me

Hear me now and listen to me later: there should be no build in the game that the ONLY defense a monk has against it is to kite. Shield of Judgement? Doesn't fire. Scourage Sacrifice? Only one skill is a sac, and it's what, a 10% sac? AoE doesn't keep up, and that's if you're trying to keep someone ELSE alive. There is absolutely NO DEFENSE as a monk against this build. I am no noob. I have hundreds of hours in on this game, 500,000+ Balth faction (yeah thats not as 7337 as some, but whatever) , all I play is monks, and I'm telling you one monk can't keep up or even come close. I'm sick of idiots telling me to kite. That should not be my only defense. It's frustrating that every good monk build that has come along has been nerfed to high heaven, but there are 786,487 touch rangers out there and they all operate with impunity and have no fear of getting a nerf. Meanwhile, as soon as I played with AoE the first time I thought to myself "Only seconds until this gets nerfed...", because I'm used to it.

Oh, well, whatever, IWAY didn't bother me so much but I have seen 600 touch rangers in one hour. I'm sick of it. Flame on.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

Its just an easy build to play.
People had to come up with it, so come up with something to stop it.

I just use diversion.

No nerf needed.

Nightwind Of Dwayna

Nightwind Of Dwayna

Ascalonian Squire

Join Date: Sep 2005

Ye Shall Be As [Gods]

Mo/Me

Quote:
Originally Posted by Matsumi
Happy now? NO, because I don't see ONE FLIPPING MONK SKILL ON THAT LIST!!!

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Nightwind Of Dwayna
NO, because I don't see ONE FLIPPING MONK SKILL ON THAT LIST!!! Let there be secondaries? And if you say, "but I use that for energy management," I think something along the lines of "having your cake and eating it too" applies. You have to make a choice between defense and either heals or e-management. That's one thing I really like about Guild Wars, no single character can do it all.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Nightwind Of Dwayna
Hear me now and listen to me later: there should be no build in the game that the ONLY defense a monk has against it is to kite. Shield of Judgement? Doesn't fire. Scourage Sacrifice? Only one skill is a sac, and it's what, a 10% sac? AoE doesn't keep up, and that's if you're trying to keep someone ELSE alive. There is absolutely NO DEFENSE as a monk against this build. I am no noob. I have hundreds of hours in on this game, 500,000+ Balth faction (yeah thats not as 7337 as some, but whatever) , all I play is monks, and I'm telling you one monk can't keep up or even come close. I'm sick of idiots telling me to kite. That should not be my only defense. It's frustrating that every good monk build that has come along has been nerfed to high heaven, but there are 786,487 touch rangers out there and they all operate with impunity and have no fear of getting a nerf. Meanwhile, as soon as I played with AoE the first time I thought to myself "Only seconds until this gets nerfed...", because I'm used to it.

Oh, well, whatever, IWAY didn't bother me so much but I have seen 600 touch rangers in one hour. I'm sick of it. Flame on. it's a 20% sacrifice and it greatly reduces their healing from having to heal up from smite damage too, making them easier to kill.. ¬¬ Can a monk hold out against a warrior? no. why should you be able to stand there invulnerable?

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

Can a monk hold out against a warrior...

yes yes he can. Longer than holding out against a touch ranger, there are hundreds of counters against warriors.

Touch Rangers can destroy nearly every (every?) warrior build, every monk build.

ischuros

ischuros

Lion's Arch Merchant

Join Date: Jul 2006

Ireland

N/Me

Personally i bring along Wail of Despair(You can get it off the second last mission from the necro boss) to counter TRs. Its really useful to battle all caster classes, casting it on a Mesmer will bring him down instantly.

I am annoined at the OP for his line:

How many of you 12v12 players are sick and tired of these touch rangers?? Personally I don't even do 12v12 anymore so if GW was looking for this to be competitive - they screwed up BIG TIME.

He is basing his opinion that ABs are screwed up because some peopl found a build that works well. Just because you find it bad/unbalanced dosnt mean that everyone else does. ABs are personnaly my favorite part of Factions, and find that whatever build the Luxons have there is a build on my side to counter it.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I just over-damaged some touch rangers when I fought them in PvP. It's amazing what you can do when you put 3 conditions on them and keep knocking them over. And yes they do use Plague Touch, but just having a monk can solve that.

P.S. I use an assassin build

Alfrond

Alfrond

Frost Gate Guardian

Join Date: Jun 2006

The United States

Boston Guild [BG]

Mo/Me

I always play a monk in AB and I've got to say, I've never really had that much trouble with touch rangers. I'll admit they are a bit more tricky to deal with than you standard warrior, but kiting does seem to work pretty well. If they can't touch you they can't hurt you. While you are kiting your teammates can take down the touch ranger without a whole lot of trouble.

The milk shake

The milk shake

Krytan Explorer

Join Date: Jul 2005

Pre-Searing Ascalon

R/

man some of you are idiots, like thinking backwire works vs touch, or vamp touch removes dodge...lol

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

use wild blow gg touch rangers...

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

throw dirt...

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Touch Rangers take zero skill.

That's really the extent of the problem.

Peace,
-CxE

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

Quote:
Originally Posted by Raxxman
throw dirt... i youre a shock war shock them till the blind wears off.. and use heal sig while their ass is on the ground

at least for me they are an easy kill now, even though most of the time they run

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by pigdestroyer
i youre a shock war shock them till the blind wears off.. and use heal sig while their ass is on the ground

at least for me they are an easy kill now, even though most of the time they run When they do THAT you can sprint+bull's strike them and pwn them. Don't even say they'd use speed stances, because sprint lasts longer than 16 expertise dodge or zoujin's haste.

EDIT: Also, you can't keep them knocked down that long without massive exhaustion energy loss from shock. Shock them and sprint away then if they're still going after you beat the hell out of them when blind wares off, not that hard.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by The milk shake
man some of you are idiots, like thinking backwire works vs touch, or vamp touch removes dodge...lol who's thinking that? I've only said how it didn't work and how funny it was to have them cast it on me to counter.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Right now there is a HUGE issue with touch rangers. In my opinion, although it seems not the most talked about issue, is that a class can use a set of skills in everyway better than the primary.

With high expertise the skill vampiric touch, it takes it down to 5 energy. While for the primary necromancer it is still at 15 energy.

Then you look at touch of agony, it’s 5 energy, although it has many drawbacks it can be used by expertise to make the energy cost 2, making spamming these skills and their duplicates very easy when combined with offering of blood. For a primary necromancer though it is quite hard, or for that matter impossible to spam these skills because 15 energy is such a steap cost.

The problem is, the two classes are not simply both using them effectively, which is why there is a huge problem. Ranger have more: armor, energy management, speed boosts, and overall more usage of these skills than any necromancer could wish to have. So I say, level the playing field! Not just for necromancers to have their day, but for everyone, each class should be able to utilize and mesh together to a point.

My recommend skills changes to the touch things.

Vampiric Touch and its clone current – skill – 15 energy ¾ activate and 2 second recharge

Touch of agony and its clone-skill- 5 energy ¾ second activate 3 second recharge


My proposed solution.

Vampiric Touch and its clone new –spell- 5 energy ¾ second cast 2 second recharge.

Touch of agony and its clone-spell- 5 energy ¾ second cast 3 second recharge. If you are above 70% health when cast you gain 3 energy.


Note those are still in touch range. You may be wondering why give 3 conditional energy back, well that way expertise costs would be the same, but just different.

Things don’t have to be nerfed, just changed. Each class can have its benefits now.

Rangers- masters of survival still, can’t seem to kill them, except now they will have to worry about mesmers and other caster hate.

Mesmers – fast casting could be quite possible, and you could take out your fellow touchers too.

Elemantalists- huge energy pool.

Warriors – you were screwed out of these skills a while ago, and you still kinda are, pick up a hammer.

Ritualists – combine these with weapons spells and other cool spirits to make yourself a great defense.

Necromancers – well you have the runes, now you can maximize what you can do with YOUR skills.

Assassins- eh well you have caster regeneration, so you should be able to pull off something, especially if you combine shadow and deadly arts thing.

Monks – well you could steal life from the warrior who just picked up that hammer or something, I don’t know I never played a monk.


I know many of you may be thinking- counter it you sucky person!!!! Or you may be thinking NE NE NE NERFFFFFF

I don’t believe in making skills useless, but this problem could be changed for the better, shake up what is going on before it gets stale.

You may now comment… just try not to eh get mad.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Unrelated: AFI fan? ^^

OMFGimCUTE

OMFGimCUTE

Krytan Explorer

Join Date: Nov 2005

a box

I hop around

W/D

i have no problems with touch rangers, mesmers rape them

OMFGimCUTE

OMFGimCUTE

Krytan Explorer

Join Date: Nov 2005

a box

I hop around

W/D

oh and im an AFI fan

Pillz_veritas

Krytan Explorer

Join Date: Jun 2005

Fun Loving Gamers

R/Mo

This would easily lead with touch Necromancers, who can utilize it to its fullest, have additional enery regen and energy. This would be insanely overpowered for them. It is bad with 12 in the atribute... Think about if it was 16.

the natural balancing act between classes is the atribute roof. Touchers cant use the skills as powerfully as Necromancer can with there full attributes.

I give this a sign as long as you reduce the overall effectiveness of the spell by 2 atribute levels. (now atribute lvl 16 will be atribute lvl 14 after change) This would prevent it from being to overpowered.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

er sorry no, never heard the music, although i have seen the bands pictures of stuff before

just saw the sign that said "shouts your mouths and open your mind" on the discovery channel watching mythbusters :P