but not everyone wants to switch their secondary to Mesmer in order to become a proficient touch buster.
I truly admire your retro position of thinking INSIDE THE BOX! Bluntly put, Diversion and Blackout are jokes for a good toucher. We can count too and we know a bit about the cast times, recharge times and durations of these two spells. Basically a ranger with a bow can annoy us to no end, but touchers who have refined the build and don't play the cookie cutter build posted on the internet have quite a few options. Some idiot is always in spell range with an enchantment active. Free health. Vampiric Gaze. Free health. We actively look for bows, and when we see them *gasp* we kite too, usually towards a control point with NPCs or those lovable Wammos fighting NPCs. Free health.
Through many trials and alot of error, my PvP character of choice is a Mesmer (I'd never take a toucher into serious PvP, even random arena. ABs only). I'm decent now, not as good as some of those folks I watch doing GvG (OMG, I'm a total noob! I read the internet AND watch GvG!). Here's my little hint on how my own Mesmer beats touchers when we test it in scrimmages. Illusion and Inspiration. Read through those skills and if it isn't apparent how they will own a toucher or even two or more, maybe try D&D online. Also, the same skills that would own a toucher would probably hurt most melee people and non healing casters alot more than your current build.
Finally, all the people calling it a noob build? Maybe noobs use it, but they use boon, IWAY and much more too. Only noobs will use it outside of ABs. I remember back when Prophecies went active and folks would get owned by friggin' Frozen Soil, so they'd bring it and end up costing their team the game. Idiocy can ruin anything, but the touch ranger is what it is... a great build for Alliance Battles. Maybe remember the point of ABs next time you design that tank or ele. Know what would scare me more than seeing 4 Ra/N's? Seeing 4 Mo/W's, or 4 Me/E, or 4 E/Me, or especially 4 W/E. Besides, 4 touchers not on comms isn't the greatest PUG IMHO. I like touch, warrior, assassin, monk.
Through many trials and alot of error, my PvP character of choice is a Mesmer (I'd never take a toucher into serious PvP, even random arena. ABs only). I'm decent now, not as good as some of those folks I watch doing GvG (OMG, I'm a total noob! I read the internet AND watch GvG!). Here's my little hint on how my own Mesmer beats touchers when we test it in scrimmages. Illusion and Inspiration. Read through those skills and if it isn't apparent how they will own a toucher or even two or more, maybe try D&D online. Also, the same skills that would own a toucher would probably hurt most melee people and non healing casters alot more than your current build.
Finally, all the people calling it a noob build? Maybe noobs use it, but they use boon, IWAY and much more too. Only noobs will use it outside of ABs. I remember back when Prophecies went active and folks would get owned by friggin' Frozen Soil, so they'd bring it and end up costing their team the game. Idiocy can ruin anything, but the touch ranger is what it is... a great build for Alliance Battles. Maybe remember the point of ABs next time you design that tank or ele. Know what would scare me more than seeing 4 Ra/N's? Seeing 4 Mo/W's, or 4 Me/E, or 4 E/Me, or especially 4 W/E. Besides, 4 touchers not on comms isn't the greatest PUG IMHO. I like touch, warrior, assassin, monk.



