Now I'm sure this is a phrase that has run around many a players screen whilst playing guild wars. Touchers are cheap. The problem is the touchers get such easy cheap kills whilst classes like the warrior have to put everything they have into getting even one kill. This as most agree isn't fair. Warriors are said to be the masters of melee combat but let's be honest now... that's bull. Assasins are far more effective up close than a warrior and warriors constantly have to learn new startergies in order to gte one kill, furthermore people actually quit your team sometimes if they see you're a warrior! I mean ffs many people love swordsmanship but the sword is as most people know,. no good for PvP! I mean wdf is the point in having a useless attribute? Every other class have attrbutes that are effective in PvP.
Now that the rantings are over down to business. This is what it comes down to, "for the most part pvp is balanced but for some parts pvp is beyond biased." For example warriors have to reach there opponent but to do that they have suffer a barage of spells and hexes which renders them utterly useless so surely once they get up close the should large damage, but that is bull and we all know it. I have many accounts and as so I can pluck the elementalist as an example. The area spells do simply too much damage, even though eles are meant to be pured attackers, on areas they are much too effective while classes like the warrior suffer and constantly scarpe the barrell to get a kill. Don't get me wrong sometimes I've done brilliantly in pvp with a warrior but only if the enemy team is fragmented and "noobishly out for for their own designs rather than the team designs." Touchers as everyone knows are beyond cheap yet they get such a good pvping deal. What I propose is this. Some would say warriors are mroe for pve but that is bull. Classes are meant to be used in any situation and if that is true about warriors being for pve then why not just restrict pvp altogether? For us to inform guild wars itself and to make them analyse different builds and what not to balance the classes. Revising the classes can't hurt right? And if anything (although ive droned about warriors there are many other unfairaties) it would imrpove the game's quality to have everyone on the same handicap. In WoW I heard effects of status actually decrease in effecicency the more that skill is used on one person... that seems ok but it's only a start. I want the people to post here and then prehaps a mass appeal should be made to guild wars itself. Inform guild wars to revise the balancing of classes (which is really about balancing attributes and making them balanced with other classes attributes) and post your comments about balancing certain classes here.
P.S. I'm just concerned about the level of fairity in guild wars concerning efficency of pvp.
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