Time the players got a bloody say!
LucBu
Now I'm sure this is a phrase that has run around many a players screen whilst playing guild wars. Touchers are cheap. The problem is the touchers get such easy cheap kills whilst classes like the warrior have to put everything they have into getting even one kill. This as most agree isn't fair. Warriors are said to be the masters of melee combat but let's be honest now... that's bull. Assasins are far more effective up close than a warrior and warriors constantly have to learn new startergies in order to gte one kill, furthermore people actually quit your team sometimes if they see you're a warrior! I mean ffs many people love swordsmanship but the sword is as most people know,. no good for PvP! I mean wdf is the point in having a useless attribute? Every other class have attrbutes that are effective in PvP.
Now that the rantings are over down to business. This is what it comes down to, "for the most part pvp is balanced but for some parts pvp is beyond biased." For example warriors have to reach there opponent but to do that they have suffer a barage of spells and hexes which renders them utterly useless so surely once they get up close the should large damage, but that is bull and we all know it. I have many accounts and as so I can pluck the elementalist as an example. The area spells do simply too much damage, even though eles are meant to be pured attackers, on areas they are much too effective while classes like the warrior suffer and constantly scarpe the barrell to get a kill. Don't get me wrong sometimes I've done brilliantly in pvp with a warrior but only if the enemy team is fragmented and "noobishly out for for their own designs rather than the team designs." Touchers as everyone knows are beyond cheap yet they get such a good pvping deal. What I propose is this. Some would say warriors are mroe for pve but that is bull. Classes are meant to be used in any situation and if that is true about warriors being for pve then why not just restrict pvp altogether? For us to inform guild wars itself and to make them analyse different builds and what not to balance the classes. Revising the classes can't hurt right? And if anything (although ive droned about warriors there are many other unfairaties) it would imrpove the game's quality to have everyone on the same handicap. In WoW I heard effects of status actually decrease in effecicency the more that skill is used on one person... that seems ok but it's only a start. I want the people to post here and then prehaps a mass appeal should be made to guild wars itself. Inform guild wars to revise the balancing of classes (which is really about balancing attributes and making them balanced with other classes attributes) and post your comments about balancing certain classes here.
P.S. I'm just concerned about the level of fairity in guild wars concerning efficency of pvp.
Now that the rantings are over down to business. This is what it comes down to, "for the most part pvp is balanced but for some parts pvp is beyond biased." For example warriors have to reach there opponent but to do that they have suffer a barage of spells and hexes which renders them utterly useless so surely once they get up close the should large damage, but that is bull and we all know it. I have many accounts and as so I can pluck the elementalist as an example. The area spells do simply too much damage, even though eles are meant to be pured attackers, on areas they are much too effective while classes like the warrior suffer and constantly scarpe the barrell to get a kill. Don't get me wrong sometimes I've done brilliantly in pvp with a warrior but only if the enemy team is fragmented and "noobishly out for for their own designs rather than the team designs." Touchers as everyone knows are beyond cheap yet they get such a good pvping deal. What I propose is this. Some would say warriors are mroe for pve but that is bull. Classes are meant to be used in any situation and if that is true about warriors being for pve then why not just restrict pvp altogether? For us to inform guild wars itself and to make them analyse different builds and what not to balance the classes. Revising the classes can't hurt right? And if anything (although ive droned about warriors there are many other unfairaties) it would imrpove the game's quality to have everyone on the same handicap. In WoW I heard effects of status actually decrease in effecicency the more that skill is used on one person... that seems ok but it's only a start. I want the people to post here and then prehaps a mass appeal should be made to guild wars itself. Inform guild wars to revise the balancing of classes (which is really about balancing attributes and making them balanced with other classes attributes) and post your comments about balancing certain classes here.
P.S. I'm just concerned about the level of fairity in guild wars concerning efficency of pvp.
dreamhunk
your kiding right! how meny elemtals do you even see in pvp!
J snukka
don't you clearly see a thread called Touch rangers, where the same dumb complaint is made. merge this please with that. and your responses will be the same as given in that thread.
btw i only read your first paragraph. not worth reading rest of this.
btw i only read your first paragraph. not worth reading rest of this.
Draco Hunt
I'm not even gonna post on these sort of threads anymore
[Bugger not first post ]
[Bugger not first post ]
dreamhunk
Touch rangers is alot different than elementalist don't even go there!
-Loki-
Cripshot > touch rangers.
J snukka
still goin to get the same responses as Touch ranger thread. goes like this
learn to counter
stop complaining
deal with it
nerfs are not necessary
flame
flame some more
more complains from others
Why should we have another thread that will recieve similar posts like touch ranger
learn to counter
stop complaining
deal with it
nerfs are not necessary
flame
flame some more
more complains from others
Why should we have another thread that will recieve similar posts like touch ranger
Opeth11
Quote:
Originally Posted by -Loki-
Cripshot > touch rangers.
|
Tark Alkerk
Quote:
Originally Posted by LucBu
Now I'm sure this is a phrase that has run around many a players screen whilst playing guild wars. Touchers are cheap. The problem is the touchers get such easy cheap kills whilst classes like the warrior have to put everything they have into getting even one kill. This as most agree isn't fair. Warriors are said to be the masters of melee combat but let's be honest now... that's bull. Assasins are far more effective up close than a warrior and warriors constantly have to learn new startergies in order to gte one kill, furthermore people actually quit your team sometimes if they see you're a warrior! I mean ffs many people love swordsmanship but the sword is as most people know,. no good for PvP! I mean wdf is the point in having a useless attribute? Every other class have attrbutes that are effective in PvP.
Now that the rantings are over down to business. This is what it comes down to, "for the most part pvp is balanced but for some parts pvp is beyond biased." For example warriors have to reach there opponent but to do that they have suffer a barage of spells and hexes which renders them utterly useless so surely once they get up close the should large damage, but that is bull and we all know it. I have many accounts and as so I can pluck the elementalist as an example. The area spells do simply too much damage, even though eles are meant to be pured attackers, on areas they are much too effective while classes like the warrior suffer and constantly scarpe the barrell to get a kill. Don't get me wrong sometimes I've done brilliantly in pvp with a warrior but only if the enemy team is fragmented and "noobishly out for for their own designs rather than the team designs." Touchers as everyone knows are beyond cheap yet they get such a good pvping deal. What I propose is this. Some would say warriors are mroe for pve but that is bull. Classes are meant to be used in any situation and if that is true about warriors being for pve then why not just restrict pvp altogether? For us to inform guild wars itself and to make them analyse different builds and what not to balance the classes. Revising the classes can't hurt right? And if anything (although ive droned about warriors there are many other unfairaties) it would imrpove the game's quality to have everyone on the same handicap. In WoW I heard effects of status actually decrease in effecicency the more that skill is used on one person... that seems ok but it's only a start. I want the people to post here and then prehaps a mass appeal should be made to guild wars itself. Inform guild wars to revise the balancing of classes (which is really about balancing attributes and making them balanced with other classes attributes) and post your comments about balancing certain classes here. P.S. I'm just concerned about the level of fairity in guild wars concerning efficency of pvp. |
tbh could u be any more wrong?
there is one answer to all these problems of damage
its called prot sprit.
in my opinion every decent monk should have it.
oh noes starburst is doing 60 dmg...
so unless ur the sort of warror who stands in meoter showers and firstorms what ever the weather,
u really shouldn't have a prob with AoE.
i hear u cry what happens if they run at me with starburst and i don't have prot sprit on me?
well jimmy there is a little known thing that is that if u see a elementalist running towards u tanking like a warrior, chances are hes really stupid or just maybe that his bar is so packed full to the brim of PBAoE that it is comeing out his ears.
in this case u run away because every class has a large potential do dmg and this is the eles. so sitting there and failing to see that an angry man with really poncy hair is chargeing u down ur going to get toasted.
LucBu
you've all missed the point. This is not solely for the warrior this is for all classes. I experimented using an elementalist and the fact of the matter is they are beyond powerful, I mean I've taken down multiple warriors with an elementalist easy even at close range! I think the classes need to be revised thats all, I mean how many different stratergies are there for every class? Loadas but for the warrior only 2 work and they are both easily contered. Warriors have to run at thjeir opponent. And by the time they reach their they'v eundergone all manner of hexes and dmamge and they're completely screwed. Master of Melee? Bollacks.
Yeah I think you'll find thats a story about your only kill.
Quote:
Wow u seem to think that elementalists are the best class in the game and are seroiusly overpowered, tbh could u be any more wrong? there is one answer to all these problems of damage its called prot sprit. in my opinion every decent monk should have it. oh noes starburst is doing 60 dmg... so unless ur the sort of warror who stands in meoter showers and firstorms what ever the weather, u really shouldn't have a prob with AoE. i hear u cry what happens if they run at me with starburst and i don't have prot sprit on me? well jimmy there is a little known thing that is that if u see a elementalist running towards u tanking like a warrior, chances are hes really stupid or just maybe that his bar is so packed full to the brim of PBAoE that it is comeing out his ears. in this case u run away because every class has a large potential do dmg and this is the eles. so sitting there and failing to see that an angry man with really poncy hair is chargeing u down ur going to get toasted. Tark Alkerk is online now Report Bad Post Reply With Quote |
Draco Hunt
If we would be honest we could keep all these threads verry verry short.
Just one word....
COUNTER
Ever considered using your secondary more effectivly? I realy dont see your problem. Even when you only look on the warrior build forums you will find thousands of strategies for warrior.
Just one word....
COUNTER
Quote:
Originally Posted by LucBu
you've all missed the point. This is not solely for the warrior this is for all classes. I experimented using an elementalist and the fact of the matter is they are beyond powerful, I mean I've taken down multiple warriors with an elementalist easy even at close range! I think the classes need to be revised thats all, I mean how many different stratergies are there for every class? Loadas but for the warrior only 2 work and they are both easily contered. Warriors have to run at thjeir opponent. And by the time they reach their they'v eundergone all manner of hexes and dmamge and they're completely screwed. Master of Melee? Bollacks.
Yeah I think you'll find thats a story about your only kill. |
LucBu
What kind of counters does the warrior have? Barely any and if you're talking bout riposte then you need to own the fuirst guild wars. So in actual terms thats like fork out 20 quid for a chance to be slightly effective against a class that has you by the Balls.
There are still unfairities because it's actually possible to win against any class with an ele or at leats ahve a chance to.
Quote:
Touch rangers is alot different than elementalist don't even go there! |
J snukka
Quote:
Originally Posted by Draco Hunt
If we would be honest we could keep all these threads verry verry short.
Just one word.... COUNTER |
oooohhhh didn't i call it. oh yea who's the man. woot woot
Thought so!! this thread is only goin to lead to the aforementioned phrases/thoughts that i mentioned in above post. bbooo yaaa
basically you can see that I'm taking this thread as a JJOOOKKEEE.
Draco Hunt
Quote:
Originally Posted by J snukka
^^^^^^^^^^^^^^^^^^^^^^
oooohhhh didn't i call it. oh yea who's the man. woot woot Thought so!! this thread is only goin to lead to the aforementioned phrases/thoughts that i mentioned in above post. bbooo yaaa basically you can see that I'm taking this thread as a JJOOOKKEEE. |
Takkun
Ok, were going to have to clear some things up:
Assassins - Excell in combo damage for quick killing. If target doesn't die in the combo, the assassan becomes useless for 12 seconds or so.
Warriors - Can withstand an assassin combo, then afterwards can use a heal signet or something. Warrior in turn deal less of a devestating damage.
Touch Rangers - Of course very powerful, but remember that touch rangers are very basic, and easy to predicy. You know he is going to run up to you, abd steal your health with many fast cast skills with high recharge. He cannot stray from that tactic foran instant. So use your heads to defeat them, and if it just isnt in the cards, then either target him to be the first one to die, or run the hell away from him if he is running to you to help your team out. Kiting is key, even if he is faster, just keep moving.
Assassins - Excell in combo damage for quick killing. If target doesn't die in the combo, the assassan becomes useless for 12 seconds or so.
Warriors - Can withstand an assassin combo, then afterwards can use a heal signet or something. Warrior in turn deal less of a devestating damage.
Touch Rangers - Of course very powerful, but remember that touch rangers are very basic, and easy to predicy. You know he is going to run up to you, abd steal your health with many fast cast skills with high recharge. He cannot stray from that tactic foran instant. So use your heads to defeat them, and if it just isnt in the cards, then either target him to be the first one to die, or run the hell away from him if he is running to you to help your team out. Kiting is key, even if he is faster, just keep moving.
Age
Quote:
Originally Posted by -Loki-
Cripshot > touch rangers.
|
yesitsrob
forget the talk about "counters", the op's post is filled with absolute crap.
I'll just pick a few things out...
wrong
wrong
wrong, any non-crap player will tell you eles do not perform all the great as damage dealers
Touchers are good at beating poor teams and are arguably a bit too easy to run, no good team will lose to touchers, NONE.
In conclusion, your post is full of incorrect, clueless crap... the fact you think warriors struggle and elementalists are "beyond powerful" is completely laughable. The players get a say in a lot of things, but not when they speak nonsense
I'll just pick a few things out...
Quote:
sword is as most people know,. no good for PvP! |
Quote:
Warriors are said to be the masters of melee combat but let's be honest now... that's bull |
Quote:
The area spells do simply too much damage, even though eles are meant to be pured attackers, on areas they are much too effective while classes like the warrior suffer and constantly scarpe the barrell to get a kill. |
Quote:
Touchers as everyone knows are beyond cheap yet they get such a good pvping deal |
In conclusion, your post is full of incorrect, clueless crap... the fact you think warriors struggle and elementalists are "beyond powerful" is completely laughable. The players get a say in a lot of things, but not when they speak nonsense
Takkun
yesitsrob is right. There is no denying it.
-Loki-
Quote:
Originally Posted by LucBu
What kind of counters does the warrior have? Barely any and if you're talking bout riposte then you need to own the fuirst guild wars. So in actual terms thats like fork out 20 quid for a chance to be slightly effective against a class that has you by the Balls.
|
LucBu
I'll reply to this when I have time and this is going to be a huge post.
But for the moment:
Examples?
But for the moment:
Quote:
Warriors have plenty of counters. |
WLlama
I think he meant what counters do warriors have for other classes...but anyway...
First, you mention the weaknesses of the warrior while not understanding that those are exactly those of a touch ranger. Touchers need to close to melee range too, so a trained team can drop them just as you seem to find yourself dropped as a warrior.
Second, as for elementalists, you should only be able to overpower those who are too stupid to move out of AoE. This is why elementalists used to be overpowered in PvE before a few fire nerfs and AI AoE updates...the enemies would sit in the AoE until lifeless. If you find PvP players like that, congratulations and just be happy with the easy faction points.
As for counters on the warrior, you can usually endure a lot more damage, making those hexes less important in the long run. There are also plenty of stances to reduce the amount of damage taken if you don't find your hulky frame enough. There are also a number of shouts that can be coerced into working for you. Once you are there, depending on your skill set, you shouldn't have too much trouble taking whatever down. However, your secondary profession can make this all moot by either removing those annoying hexes or improving your interrupt skills, etc. That being said, you are just a meatshield diversion anyway.
First, you mention the weaknesses of the warrior while not understanding that those are exactly those of a touch ranger. Touchers need to close to melee range too, so a trained team can drop them just as you seem to find yourself dropped as a warrior.
Second, as for elementalists, you should only be able to overpower those who are too stupid to move out of AoE. This is why elementalists used to be overpowered in PvE before a few fire nerfs and AI AoE updates...the enemies would sit in the AoE until lifeless. If you find PvP players like that, congratulations and just be happy with the easy faction points.
As for counters on the warrior, you can usually endure a lot more damage, making those hexes less important in the long run. There are also plenty of stances to reduce the amount of damage taken if you don't find your hulky frame enough. There are also a number of shouts that can be coerced into working for you. Once you are there, depending on your skill set, you shouldn't have too much trouble taking whatever down. However, your secondary profession can make this all moot by either removing those annoying hexes or improving your interrupt skills, etc. That being said, you are just a meatshield diversion anyway.
Demesis
me > touch rangers
Yanman.be
Quote:
Originally Posted by Age
Price of Failer or Life Tranfer.
|
Ok...you want to put price of failure on the TR? Useless.
Life Transfer on the TR? You will just steal his health, and he'll steal it back.
OR
Do you want to put price of failure on the cripshot? And the TR casts it? bad move.
You take Life Transfer on TR? GG where's your energy management ( OoB ).
I've seen too many touch rangers pack vamp gaze... I just go /sigh...
Thom Bangalter
good players>touch rangers.
someone doesn't know how to play warrior very well, if he thinks touch rangers or assassins are greater than touch rangers.
insane dps+durability=awesome.
learn to have your monk bring some hex removal and maybe I won't have to tred through this poorly conceived post.
oh, and life transfer is BAD. as in, not good. stop using please so i can stop hating you.
someone doesn't know how to play warrior very well, if he thinks touch rangers or assassins are greater than touch rangers.
insane dps+durability=awesome.
learn to have your monk bring some hex removal and maybe I won't have to tred through this poorly conceived post.
oh, and life transfer is BAD. as in, not good. stop using please so i can stop hating you.
Farin
Quote:
Originally Posted by LucBu
Examples?
|
A few examples would be snares, Illusion snares, Water hexes, Cripple, even ward vs foes. Another one would be spells that prevent them from hitting. Blind, Price/Spirit of Failure, Reckless Haste. Evade/block stances and spells, aegis, guardian, ward vs melee.
Now that's only a few common counters to warriors, there's also this thing called kiting which greatly counters warriors.
You're not worth my time, so all I'll say to you is go play some organized PvP, like GvG and then come back with your crappy theories about eles being all overpowered and being the best solo characters. I'm not talking Team Arenas here, you need to get out of your little Random Arenas world and stop being, well, a noob.
MrScaRy
Quote:
Originally Posted by LucBu
Now I'm sure this is a phrase that has run around many a players screen whilst playing guild wars. Touchers are cheap. The problem is the touchers get such easy cheap kills whilst classes like the warrior have to put everything they have into getting even one kill.
|
Edge Martinez
Luc, your original post is wrong on so many counts, I'm left wondering what game it is you are actually playing. Back on page 1, a guy named yesitsrob made a post. Best advice I can give ya is to go back and read it again.
Ventius Hozza
Too much warrior-hate in GW PvP atm. That's all I gotta say, I don't have a problem with TR at all
Theus
Quote:
Originally Posted by Ventius Hozza
Too much warrior-hate in GW PvP atm. That's all I gotta say, I don't have a problem with TR at all
|
Rent
Quote:
Originally Posted by Ventius Hozza
Too much warrior-hate in GW PvP atm. That's all I gotta say, I don't have a problem with TR at all
|
Seriously though, OP. You can't be serious--Elementalist best damage dealer? Elementalists are by far one of the worst damage dealers.
kryshnysh
Why Nuking Sucks
PvP section
Simple process to minimize ridicule by good PvPers: read, learn, understand.
PvP section
Simple process to minimize ridicule by good PvPers: read, learn, understand.
Sanji
Woo, another "It's broken because I can't beat it"/"It sucks because I don't know how to play it right" thread.
Kattox1
I don't understand where your coming from LucBu. Sure Warriors have disadvantages vs other builds but that doesn't mean warriors need more counters to other things.
Also, you have to realise that Guild Wars is a TEAM GAME. If an opponent is shutting down you as a warrior, then just watch as the Ele in your party nukes him to high heaven.
EVERY class has a disadvantage in some respect.
If Warriors are truly the bad class you make them out to be, then why are there so many Warriors walking around? I mean if the class is so bad then why haven't everyone left their Warriors and gone for something else?
Also, you have to realise that Guild Wars is a TEAM GAME. If an opponent is shutting down you as a warrior, then just watch as the Ele in your party nukes him to high heaven.
EVERY class has a disadvantage in some respect.
If Warriors are truly the bad class you make them out to be, then why are there so many Warriors walking around? I mean if the class is so bad then why haven't everyone left their Warriors and gone for something else?
LucBu
Quote:
First, you mention the weaknesses of the warrior while not understanding that those are exactly those of a touch ranger. Touchers need to close to melee range too, so a trained team can drop them just as you seem to find yourself dropped as a warrior. |
Quote:
Woo, another "It's broken because I can't beat it"/"It sucks because I don't know how to play it right" thread. |
But notice one thing, you said a trained team can drop a toucher. Now why is one class so estute that it takes a whole team to drop them? To me it doesn't make sense, because why should one class's weakness be teamwork? Every class ahs that weakness but touchers shouldn't have that as there only weakness. Some people can argue all they like in favour of the toucher that it's easy to counter but one of the major problems of status conditions is how they can be so easily refreshed and in some cases that's true almost instantly.
Quote:
Elementalist best damage dealer? Elementalists are by far one of the worst damage dealers. |
If used right it's beyond the best damage dealer. You'd think large area damage would mean light hitsd on everyone but when you're talking about the hundreds....
Quote:
I understand why. Taking a look at your profile, it says W/Mo. 'Nuff said. |
Quote:
I think he meant what counters do warriors have for other classes...but anyway... |
Quote:
You're so wrong I shouldn't even waste my time, but anyway. |
Quote:
Touchers are good at beating poor teams and are arguably a bit too easy to run, no good team will lose to touchers, NONE. |
Quote:
basically you can see that I'm taking this thread as a JJOOOKKEEE. |
Sanji
Random Arenas is Serious Business.
makosi
Quote:
Originally Posted by Sanji
Random Arenas is Serious Business.
|
We should get sigils from wins too!
devils wraths
i love running away from touch rangers it makes me laugh and them get angry and they normally whisper me and moan.
Doomlord_Slayermann
So, um, what was the point of this thread again? Touch rangers are overpowered? Wrong. Warriors should be unstopable in PvP? Wrong. End of discussion, I believe.
Chris Blackstar
It doen't matter your class or profession. What matters is team work and basic tactics.
if you go up against a group of spell casters, which you know is a mix of elems and hexers, good idea is to sent in a war first, they will cast all of the hexs on one target, then the rest of the team will have time to kill them.
if you want to learn how to counter touch rangers, fight the scabbs on prophets path, that is the PvE touch ranger build in a nut shell.
I have played every profession, and will tell you that being a monk is the hardest of them all, I like to be the top killer, yet sometimes I find myself being killed the most.
I have found if you get with a group who act as a team, you will be able to defeat most groups of players esspecially those who act as an army of one, and it doen's matter what your profession is or if you have a monk.
if you go up against a group of spell casters, which you know is a mix of elems and hexers, good idea is to sent in a war first, they will cast all of the hexs on one target, then the rest of the team will have time to kill them.
if you want to learn how to counter touch rangers, fight the scabbs on prophets path, that is the PvE touch ranger build in a nut shell.
I have played every profession, and will tell you that being a monk is the hardest of them all, I like to be the top killer, yet sometimes I find myself being killed the most.
I have found if you get with a group who act as a team, you will be able to defeat most groups of players esspecially those who act as an army of one, and it doen's matter what your profession is or if you have a monk.
Rent
Quote:
Originally Posted by LucBu
I'm deadly serious, I've seen damage of 50s, 100s and even 150s done to large groups. As an elementalist account I aint invincable but frankly the ability to fire large damage area spells into groups of 12 and over and kill the majoriety forcing survivors (who are heavily damage at least to 50% health) to flee is ridicolous.
If used right it's beyond the best damage dealer. You'd think large area damage would mean light hitsd on everyone but when you're talking about the hundreds.... |
I don't know what you're complaining about. Warriors are already BY FAR the best way to eliminate your opponent. Why do you want them to be even more powerful?