I enjoyed the PvE alot in many numerous RPGs, and
GW pre-searing was a great place to play at.
But, GW is PvP heavy, which is great, me loving GvG and everything,
but PvE was one thing that I've always loved. not in GW as much though.
The quests systems are not working so well, because
the extra story they tell is fun, but the way they just put a
whole paragraph in small font, is not going to make people want to read it,
most just click "accept" and do the mission.
The Rewards are only good if you're not lvl 20, but on coming chapter
3, most players who are lvl 20 really have nothing to do the quest for.
The Main storys are ok, but the cinematics are done so terribly, ( sorry but
it's just not convincing at all) and all people want to do is just skip it
through anyways. Only thing that you can do in PvE is farm, but
that's not even all that fun. The new title system is pretty good,
but you only see it inside the town, and you don't get any special thing
for having those titles. It just makes you play the game more to get the
title. there are few great moments in prophecies, when you explore around,
but I wish that those moments were a bit more often. exotic landscapes,
monsters with personality. challenge with a mighty dragon..
(glint one is fun, and rotscale is pretty neat)
and perhaps some mini games that are actually fun to play..?
and pardon me if I'm wrong, but GW has so many rude, immature players.
It is nearly impossible to get a good conversation.
It's either "WTS, WTB, LFG, GLF" or people calling each other "noobs"
or people just having arguements about absolutely nothing.
only time you get to really party up for PvE is for mission, and
they just try and zap through it as fast as they can.
In other MMO, you can usually find a person or two, and have a little
chat with them, even if you don't know them, and they're usually nice.
in GW, that's hard.
I just wished that the GW PvE was a bit more fun. Because
I enjoy fighting tough monsters, seeing the landscapes and
finding hidden places, treasures, just enjoying the moments with the party
member. And isn't GW suppose to be like that? isn't that why they made
the "party-only when you're outside" system?
Also, what you don't see many in GW is the good ol' dungeons.
closest thing to a dungeon in Pre-sear is the catacomb,
and there's sorrow's furnace in post. But it's just different look of
area with monsters, don't really have a special thing to it.
like a dungeon designed like a maze, where you have to find a switch
or trigger to get to next part, and solve somethings to get further in,
(like legend of zelda) and not just it being "walk, kill, take the loot".
That's my one last hope for GW. more fun PvE.
Concerning PvE in coming of new chapters..
2 pages • Page 1
For this to qualify as bad blank verse* it would have to be ironic.
...I'm pretty sure it's not. Being the charitable sort that I am, I'm going to assume it was written in Notepad with manual line breaks that transferred when the OP cut-and-pasted.
So we have a pretty standard anti-Factions post. Wait, no - that's my assumptions catching up on me! He's actually complaining about Guild Wars PVE overall.
A couple of counterpoints, then (I've paragraphed quotes for legibility):
You later object that the rewards aren't good enough as an incentive in their own right - surely anyone who does missions other than the primaries is consequently doing it for the story or gameplay fun?
...There it is. Anyway, I think you're wrong. 80% of Factions is there to show what fun can be had with a "completed" character - that is, one who plays how you envisioned him at level 20 from the start and I actually think they did a really good job of it.
They probably swung a bit too far in that direction, though - I expect Chapter Three to take a slower pace.
No argument there. Some of the voice acting in Factions is horriffic... And in places the composition of the cutscenes is even worse! Has anyone else noticed that in the cutscene at the end of Raisu Palace one five-second shot (that is intended to show our horrified reactions to you-know-which major plot twist, at a guess) is focussed on a large fern in the background?
I enjoyed the Dragon Arenas immensely. I also have close on a hundred hours logged in Fort Aspenwood, which is effectively this sort of minigame in that it's quite different from both the core PVP and PVE gameplays.
Nope. The instances system is there to keep bandwidth and server costs down.
I really ought to play some paid MMO to experience these idyllic communities everyone keeps alluding to... Personally, after years of playing (free) games of various genres over the internet, I've gotta say GW seems pretty average in terms of the idiot population. And just like I do in each of those other games, I recommend playing at off-peak hours - you get more sensible people and less spam taking up the airwaves!
One final point: I think some people are expecting a bit too much from GW PVE in terms of story-driven content. I finished both Baldur's Gate games (plus the expansion to II) along with the bulk of their subquests, and I rightly consider it a significant accomplishment at about 350 hours on the clock.
I have over 500 for Guild Wars PVE, and that's in a game which is not both a critically-acclaimed single-player story and one of the longest (notoriously so) games of all time! Expecting more and more bits of hidden story I haven't yet experienced is a big ask... But I do still find hidden bits and pieces now and then!
*You know, on a literary scale. Bad blank verse is still a step up from an average forum post!
...I'm pretty sure it's not. Being the charitable sort that I am, I'm going to assume it was written in Notepad with manual line breaks that transferred when the OP cut-and-pasted.
So we have a pretty standard anti-Factions post. Wait, no - that's my assumptions catching up on me! He's actually complaining about Guild Wars PVE overall.
A couple of counterpoints, then (I've paragraphed quotes for legibility):
Quote:
| The quests systems are not working so well, because the extra story they tell is fun, but the way they just put a whole paragraph in small font, is not going to make people want to read it, most just click "accept" and do the mission. |
Quote:
| The Rewards are only good if you're not lvl 20, but on coming chapter 3, most players who are lvl 20 really have nothing to do the quest for. |
They probably swung a bit too far in that direction, though - I expect Chapter Three to take a slower pace.
Quote:
| The Main storys are ok, but the cinematics are done so terribly, ( sorry but it's just not convincing at all) and all people want to do is just skip it through anyways. |
Quote:
| and perhaps some mini games that are actually fun to play..? |
Quote:
| And isn't GW suppose to be like that? isn't that why they made the "party-only when you're outside" system? |
I really ought to play some paid MMO to experience these idyllic communities everyone keeps alluding to... Personally, after years of playing (free) games of various genres over the internet, I've gotta say GW seems pretty average in terms of the idiot population. And just like I do in each of those other games, I recommend playing at off-peak hours - you get more sensible people and less spam taking up the airwaves!
One final point: I think some people are expecting a bit too much from GW PVE in terms of story-driven content. I finished both Baldur's Gate games (plus the expansion to II) along with the bulk of their subquests, and I rightly consider it a significant accomplishment at about 350 hours on the clock.
I have over 500 for Guild Wars PVE, and that's in a game which is not both a critically-acclaimed single-player story and one of the longest (notoriously so) games of all time! Expecting more and more bits of hidden story I haven't yet experienced is a big ask... But I do still find hidden bits and pieces now and then!
*You know, on a literary scale. Bad blank verse is still a step up from an average forum post!
d
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Originally Posted by artay
Lol Dont you think its sad that the only conversations are made in the Random arena? I sometimes just go there to talk.
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RA however tends to host a lot of interesting, albeit offensive conversations usually involving relegion/politics and then turns into racist/sexist/etc nonesense.
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Quote:
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Originally Posted by yspark901
In other MMO, you can usually find a person or two, and have a little
chat with them, even if you don't know them, and they're usually nice. in GW, that's hard. |
W
Quote:
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Originally Posted by Meo Yeong
And I read somewhere and may be just rumour but they said chapter 3 would be not heavy in pve content and based for the pvp player. Think I might have read that on this site.
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On a happy note; for us PvEers; if Chapter 3 goes yet more PvP... NWN2 will be out about that time. Yay!
L
[QUOTE]
i read in an interview with Jeff Strain that chapter 3 would be much heaviet in content than chapter 2.
we can hope content is leaning to the PVE side this time.
also remember that supposedly the GW team is on this chapter
Quote:
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Originally Posted by WasAGuest
I believe that was for Factions. I hope anyway; if Chapter 3 continues to push more PvP, that will be all she wrote for me.
QUOTE] |
i read in an interview with Jeff Strain that chapter 3 would be much heaviet in content than chapter 2.
we can hope content is leaning to the PVE side this time.
also remember that supposedly the GW team is on this chapter
W
[QUOTE=Loviatar]
Aye, that's what I am hoping. I'm also hoping they release a preview soon; maybe some of my guildies and friends will come back to play with some renewed interest and I'll have someone to group with (PuGs are at an all time low for quality of late, and you can't henchie the Protector titles in Cantha).
Quote:
i read in an interview with Jeff Strain that chapter 3 would be much heaviet in content than chapter 2. we can hope content is leaning to the PVE side this time. also remember that supposedly the GW team is on this chapter |
Hopefully it should all be fixed. 3 times the charm eh? Get the best of both world having pvp and pve in a good mix. They do every now and then add stuff so that u play more and explore everything that they made in the game. Like how they added titles, and extra green items in areas that many people never went. Like rotscale, why couldnt that green be there when I went exploring 8 months ago. Not many people go over to area and it can be quite intersting, so they add lil "gifts" so they you can do more. Hopefully in chapter 3, instead of giving more just make it so that its just more appealing to go voer there, be it scenery or high xp quest.
whats up with the double line?
but MASSIVELY AGREE!
(or, and on the minor side note... here are two compilation of PvE improvment thread that I put out on suggestion forum sometime ago. See if that is of any intersting.
http://www.guildwarsguru.com/forum/s...ad.php?t=84686
http://www.guildwarsguru.com/forum/s...54#post1265754)
but MASSIVELY AGREE!
(or, and on the minor side note... here are two compilation of PvE improvment thread that I put out on suggestion forum sometime ago. See if that is of any intersting.
http://www.guildwarsguru.com/forum/s...ad.php?t=84686
http://www.guildwarsguru.com/forum/s...54#post1265754)
T
i'm not much of a pvp player, but i don't really understand why pvp players really need so much more content with each expanion. i mean all they need is a new arena or 2, maybe new rules! PvE players need an entire map, cities, quests, missions, etc...i really hope we get all of that, i really dont think too much time needs to be spent on pvp content for ch3
I agree with the OP, Guild Wars is fun, but in my opinion it is an RPG, and it would be nice if it had more RPG-ish elements. I would also like to see something like the Sorrow's Furnace update again sometime in the future.
And I must say, I really liked the double spacing, it makes it so much easier to read in my opinion.
And I must say, I really liked the double spacing, it makes it so much easier to read in my opinion.
0
Are you shitting me? Factions gave PvE'ers tons more content than PvP. All PvP got was a mode that PvP characters can't enter in (AB), skills/professions (which PvE also gets) and a couple new GvG arenas. PvE got new monsters, new quests, an entire new continent, titles, new storage, new pets, new missions, new storyline...
The real issue is that Factions is barely worth the 40 bucks in terms of content, especially when you look at the first chapter. Factions is decidedly meager, but it's masked by adding all these little bells and whistles (such as titles).
The real issue is that Factions is barely worth the 40 bucks in terms of content, especially when you look at the first chapter. Factions is decidedly meager, but it's masked by adding all these little bells and whistles (such as titles).
B
i'd agree with Omar that there was tons more stuff added in factions for pve then pvp. Heroes Ascent still uses the same maps that they always have, a couple new gvg halls were added, alliance battles, i think they recently added some new RA maps too, champion and gladiator title track which i don't think anyone has maxed yet...
The two new classes and skills are available for both pve and pvp
Fort aspenwood, and the jade quarry can only be entered with pve characters even though they're kinda pvp oriented. Its only rewards are faction, amber/jade none of which is really necessary for pvp. Grinding for faction in order to hold a town is more of a pve thing although it could be argued that getting fame in HA is much the same.
The dragon festival just concluded which was extra pve content for free with new quests, and area's to explore, dodgeball was kinda cool, but the mini games were crap imo.
I'd agree that the pve side of the game does get kinda old with the same type's of quests over and over and the crappy cinematics, but i stand by my argument which is that pve got a lot more content in factions then pvp.
The two new classes and skills are available for both pve and pvp
Fort aspenwood, and the jade quarry can only be entered with pve characters even though they're kinda pvp oriented. Its only rewards are faction, amber/jade none of which is really necessary for pvp. Grinding for faction in order to hold a town is more of a pve thing although it could be argued that getting fame in HA is much the same.
The dragon festival just concluded which was extra pve content for free with new quests, and area's to explore, dodgeball was kinda cool, but the mini games were crap imo.
I'd agree that the pve side of the game does get kinda old with the same type's of quests over and over and the crappy cinematics, but i stand by my argument which is that pve got a lot more content in factions then pvp.
T
