Concerning PvE in coming of new chapters..

yspark901

yspark901

Ascalonian Squire

Join Date: Jun 2006

CA

The Vagabond [Roni]

W/E

I enjoyed the PvE alot in many numerous RPGs, and

GW pre-searing was a great place to play at.

But, GW is PvP heavy, which is great, me loving GvG and everything,

but PvE was one thing that I've always loved. not in GW as much though.

The quests systems are not working so well, because

the extra story they tell is fun, but the way they just put a

whole paragraph in small font, is not going to make people want to read it,

most just click "accept" and do the mission.

The Rewards are only good if you're not lvl 20, but on coming chapter

3, most players who are lvl 20 really have nothing to do the quest for.

The Main storys are ok, but the cinematics are done so terribly, ( sorry but

it's just not convincing at all) and all people want to do is just skip it

through anyways. Only thing that you can do in PvE is farm, but

that's not even all that fun. The new title system is pretty good,

but you only see it inside the town, and you don't get any special thing

for having those titles. It just makes you play the game more to get the

title. there are few great moments in prophecies, when you explore around,

but I wish that those moments were a bit more often. exotic landscapes,

monsters with personality. challenge with a mighty dragon..

(glint one is fun, and rotscale is pretty neat)

and perhaps some mini games that are actually fun to play..?

and pardon me if I'm wrong, but GW has so many rude, immature players.

It is nearly impossible to get a good conversation.

It's either "WTS, WTB, LFG, GLF" or people calling each other "noobs"

or people just having arguements about absolutely nothing.

only time you get to really party up for PvE is for mission, and

they just try and zap through it as fast as they can.

In other MMO, you can usually find a person or two, and have a little

chat with them, even if you don't know them, and they're usually nice.

in GW, that's hard.

I just wished that the GW PvE was a bit more fun. Because

I enjoy fighting tough monsters, seeing the landscapes and

finding hidden places, treasures, just enjoying the moments with the party

member. And isn't GW suppose to be like that? isn't that why they made

the "party-only when you're outside" system?

Also, what you don't see many in GW is the good ol' dungeons.

closest thing to a dungeon in Pre-sear is the catacomb,

and there's sorrow's furnace in post. But it's just different look of

area with monsters, don't really have a special thing to it.

like a dungeon designed like a maze, where you have to find a switch

or trigger to get to next part, and solve somethings to get further in,

(like legend of zelda) and not just it being "walk, kill, take the loot".

That's my one last hope for GW. more fun PvE.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

For this to qualify as bad blank verse* it would have to be ironic.

...I'm pretty sure it's not. Being the charitable sort that I am, I'm going to assume it was written in Notepad with manual line breaks that transferred when the OP cut-and-pasted.

So we have a pretty standard anti-Factions post. Wait, no - that's my assumptions catching up on me! He's actually complaining about Guild Wars PVE overall.

A couple of counterpoints, then (I've paragraphed quotes for legibility):

Quote:
The quests systems are not working so well, because the extra story they tell is fun, but the way they just put a whole paragraph in small font, is not going to make people want to read it, most just click "accept" and do the mission.
You later object that the rewards aren't good enough as an incentive in their own right - surely anyone who does missions other than the primaries is consequently doing it for the story or gameplay fun?
Quote:
The Rewards are only good if you're not lvl 20, but on coming chapter 3, most players who are lvl 20 really have nothing to do the quest for.
...There it is. Anyway, I think you're wrong. 80% of Factions is there to show what fun can be had with a "completed" character - that is, one who plays how you envisioned him at level 20 from the start and I actually think they did a really good job of it.

They probably swung a bit too far in that direction, though - I expect Chapter Three to take a slower pace.
Quote:
The Main storys are ok, but the cinematics are done so terribly, ( sorry but it's just not convincing at all) and all people want to do is just skip it through anyways.
No argument there. Some of the voice acting in Factions is horriffic... And in places the composition of the cutscenes is even worse! Has anyone else noticed that in the cutscene at the end of Raisu Palace one five-second shot (that is intended to show our horrified reactions to you-know-which major plot twist, at a guess) is focussed on a large fern in the background?
Quote:
and perhaps some mini games that are actually fun to play..?
I enjoyed the Dragon Arenas immensely. I also have close on a hundred hours logged in Fort Aspenwood, which is effectively this sort of minigame in that it's quite different from both the core PVP and PVE gameplays.
Quote:
And isn't GW suppose to be like that? isn't that why they made the "party-only when you're outside" system?
Nope. The instances system is there to keep bandwidth and server costs down.

I really ought to play some paid MMO to experience these idyllic communities everyone keeps alluding to... Personally, after years of playing (free) games of various genres over the internet, I've gotta say GW seems pretty average in terms of the idiot population. And just like I do in each of those other games, I recommend playing at off-peak hours - you get more sensible people and less spam taking up the airwaves!

One final point: I think some people are expecting a bit too much from GW PVE in terms of story-driven content. I finished both Baldur's Gate games (plus the expansion to II) along with the bulk of their subquests, and I rightly consider it a significant accomplishment at about 350 hours on the clock.

I have over 500 for Guild Wars PVE, and that's in a game which is not both a critically-acclaimed single-player story and one of the longest (notoriously so) games of all time! Expecting more and more bits of hidden story I haven't yet experienced is a big ask... But I do still find hidden bits and pieces now and then!

*You know, on a literary scale. Bad blank verse is still a step up from an average forum post!

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

I agree with the op, anet said they will work on better content for the rpg!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I will agree that GW could use more Puzzle-based missions/quests for variety.

Randomized puzzles and stuff. Stuff to use your brain for both READING comprehension and puzzle solving.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by Paperfly
I finished both Baldur's Gate games...
Best storylines in any games ever

Meo Yeong

Meo Yeong

Krytan Explorer

Join Date: Oct 2005

Canada Eh!

Test

Mo/E

Baldur's gate was ok but omg they just wouldn't shutup in 2 lol. Fallout ftw lol

And I read somewhere and may be just rumour but they said chapter 3 would be not heavy in pve content and based for the pvp player. Think I might have read that on this site.

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

Lol Dont you think its sad that the only conversations are made in the Random arena? I sometimes just go there to talk.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by artay
Lol Dont you think its sad that the only conversations are made in the Random arena? I sometimes just go there to talk.
One reason is theres no reason to sell anything in RA.

RA however tends to host a lot of interesting, albeit offensive conversations usually involving relegion/politics and then turns into racist/sexist/etc nonesense.

Synxernal

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by yspark901
In other MMO, you can usually find a person or two, and have a little

chat with them, even if you don't know them, and they're usually nice.

in GW, that's hard.
I do that ALL the time, I encounter no problems in GW meeting other people and having a nice chat.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Meo Yeong
And I read somewhere and may be just rumour but they said chapter 3 would be not heavy in pve content and based for the pvp player. Think I might have read that on this site.
I believe that was for Factions. I hope anyway; if Chapter 3 continues to push more PvP, that will be all she wrote for me.

On a happy note; for us PvEers; if Chapter 3 goes yet more PvP... NWN2 will be out about that time. Yay!

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by WasAGuest
I believe that was for Factions. I hope anyway; if Chapter 3 continues to push more PvP, that will be all she wrote for me.
QUOTE]

i read in an interview with Jeff Strain that chapter 3 would be much heaviet in content than chapter 2.

we can hope content is leaning to the PVE side this time.

also remember that supposedly the GW team is on this chapter

WasAGuest

Desert Nomad

Join Date: Jan 2006

[QUOTE=Loviatar]
Quote:


i read in an interview with Jeff Strain that chapter 3 would be much heaviet in content than chapter 2.

we can hope content is leaning to the PVE side this time.

also remember that supposedly the GW team is on this chapter
Aye, that's what I am hoping. I'm also hoping they release a preview soon; maybe some of my guildies and friends will come back to play with some renewed interest and I'll have someone to group with (PuGs are at an all time low for quality of late, and you can't henchie the Protector titles in Cantha).

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Yeah more varites would be good and i think they started to show what they were capable of by having two parties in a mission... gaurding the turtles ect... the quest and missions are more varied than that in prophices so it looks like they are headed in that direction

EagleEye33

EagleEye33

Krytan Explorer

Join Date: Nov 2005

In a House...duh

Untouchable Heroes

R/E

Hopefully it should all be fixed. 3 times the charm eh? Get the best of both world having pvp and pve in a good mix. They do every now and then add stuff so that u play more and explore everything that they made in the game. Like how they added titles, and extra green items in areas that many people never went. Like rotscale, why couldnt that green be there when I went exploring 8 months ago. Not many people go over to area and it can be quite intersting, so they add lil "gifts" so they you can do more. Hopefully in chapter 3, instead of giving more just make it so that its just more appealing to go voer there, be it scenery or high xp quest.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

whats up with the double line?

but MASSIVELY AGREE!


(or, and on the minor side note... here are two compilation of PvE improvment thread that I put out on suggestion forum sometime ago. See if that is of any intersting.
http://www.guildwarsguru.com/forum/s...ad.php?t=84686
http://www.guildwarsguru.com/forum/s...54#post1265754)

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

i'm not much of a pvp player, but i don't really understand why pvp players really need so much more content with each expanion. i mean all they need is a new arena or 2, maybe new rules! PvE players need an entire map, cities, quests, missions, etc...i really hope we get all of that, i really dont think too much time needs to be spent on pvp content for ch3

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

I agree with the OP, Guild Wars is fun, but in my opinion it is an RPG, and it would be nice if it had more RPG-ish elements. I would also like to see something like the Sorrow's Furnace update again sometime in the future.

And I must say, I really liked the double spacing, it makes it so much easier to read in my opinion.

0mar

Frost Gate Guardian

Join Date: Jul 2006

Are you shitting me? Factions gave PvE'ers tons more content than PvP. All PvP got was a mode that PvP characters can't enter in (AB), skills/professions (which PvE also gets) and a couple new GvG arenas. PvE got new monsters, new quests, an entire new continent, titles, new storage, new pets, new missions, new storyline...

The real issue is that Factions is barely worth the 40 bucks in terms of content, especially when you look at the first chapter. Factions is decidedly meager, but it's masked by adding all these little bells and whistles (such as titles).

Bebe Stevems

Ascalonian Squire

Join Date: Mar 2006

Mo/

i'd agree with Omar that there was tons more stuff added in factions for pve then pvp. Heroes Ascent still uses the same maps that they always have, a couple new gvg halls were added, alliance battles, i think they recently added some new RA maps too, champion and gladiator title track which i don't think anyone has maxed yet...

The two new classes and skills are available for both pve and pvp

Fort aspenwood, and the jade quarry can only be entered with pve characters even though they're kinda pvp oriented. Its only rewards are faction, amber/jade none of which is really necessary for pvp. Grinding for faction in order to hold a town is more of a pve thing although it could be argued that getting fame in HA is much the same.

The dragon festival just concluded which was extra pve content for free with new quests, and area's to explore, dodgeball was kinda cool, but the mini games were crap imo.

I'd agree that the pve side of the game does get kinda old with the same type's of quests over and over and the crappy cinematics, but i stand by my argument which is that pve got a lot more content in factions then pvp.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Well of course, in the end, more pve will be added than pvp, because seriously, how much time really needs to be spent on pvp, i mean its not too complicated, just throw some guys into an arena.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by lyra_song
I will agree that GW could use more Puzzle-based missions/quests for variety.

Randomized puzzles and stuff. Stuff to use your brain for both READING comprehension and puzzle solving.
It's like that fissure of woe group that I was with that killed the wailing lord after I told them over and over not to attack him.

And Bebe Stevems, that's completely wrong in that PVP got nothing. We got tons of new titles, maps, unlocks, and best of all the Zaishen Elite Challenge lol.

yspark901

yspark901

Ascalonian Squire

Join Date: Jun 2006

CA

The Vagabond [Roni]

W/E

Yea,, I do the double space, so that it's easier to read.. at least that was

my intention. What they could have done to bring more people in PvE, was,

this will make alot of people outraged, but if they never had the "pvp only"

char system. You'd spend more time with RPG char to do a GvG, and each

class you have will count more, just in my opinion. I still think that the

"titles" should give special treatment, depending on the title you wear.

Only one that I can think of is the Rank, but that was already there.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

i swear to god, if there isnt any tombs to explore, without being like sorrows furnace.. more like catacombs.. im gonna choke someone.

you all know those little dark entrances all over the crystal desert? as if you could.. walk down but its walled? well those piss me off. i want a real one! puzzles are cool, time limits in-explorable areas to kill these "mummies" before a curse sets in or the ceilling falls in hahhaa.. more action.. come on lol

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by 0mar
Factions gave PvE'ers tons more content than PvP.
...
PvE got new monsters, new quests, an entire new continent, titles, new storage, new pets, new missions, new storyline...
Yeah, right.
There is so much more: more of the same!
I don't think people will be happy with more of the same, regardless how new it is. People want more function.

Quote:
Originally Posted by 0mar
The real issue is that Factions is barely worth the 40 bucks in terms of content, especially when you look at the first chapter. Factions is decidedly meager, but it's masked by adding all these little bells and whistles (such as titles).
Exactly what I think. And chapter 3, if it comes, won't be much more. It'll be more of the same for sure, but most likely, nothing really new.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

See this op, he is real rpg player. I have beening saying this from day one in bet!until now

0mar

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by The Great Al
Well of course, in the end, more pve will be added than pvp, because seriously, how much time really needs to be spent on pvp, i mean its not too complicated, just throw some guys into an arena.
The overall amount of new content in PvP is nearly zero in Factions. The real problem is that Factions PvE is just bad. Some people blame PvP for this, when they really shouldn't. If PvP got 3-4 new game modes, ten new random arenas (there were exactly zero new maps in Factions, all the maps that have existed were in Prophecies) and 3-4 new guild halls, then yes I'd agree with you that PvE got the shaft. However, PvP only got 4 new guild halls and that's it. That's it PvP got.

Also, if you have not played any GvG, you have no say in how PvP is. It's a bit more complicated than putting some guys in an Arena. That's just random arena/team arena. The real heart of PvP are GvGs.

Instead of looking at PvP as the culprit, it's better to look objectively at Factions PvE to see it's flaws. PvP content probably took a month, two months at the max to design. That leaves 10+ months for PvE and it shows. Factions has at least 5 times the amount of content in terms of PvE vs PvP. The problem is that Factions content is just bad or boring. Anet doesn't want to take a risk and put something novel or compelling. It's just Prophecies PvE in a new coat of paint.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

For the moment I have full faith that Chapter 3 will please everyone. Why? Because the Prophecies team is working on it. I still play more prophecies than Factions. In fact, after taking 2 Tyrian characters through Factions, the one Factions character I made got to Kaineng Center and I immediately sent him to Lions Arch to complete the Prophecies storyline. All I'm saying is have faith. It's impossible to please everyone, and while I agree with 90% of what the OP said, I'm still not dissatisfied. GW is still pretty pimp compared to other games, and I've paid $50 for games 9 million times worse than Factions.

BeXoR

BeXoR

Frost Gate Guardian

Join Date: May 2006

Empty Quarter Newhole

Everyone wants every game to be the same! No one's ever happy and when game devs listen to every request and add things in the game gets cluttered with useless crap and isn't the same fun game it once was.

I've played MMOs that required subscriptions and I have to say Guild Wars beats them all hands down. And not just because you don't have to pay.

elsalamandra

Frost Gate Guardian

Join Date: Aug 2005

I am an official Guildwarsaholic (lol).

90% pve 10% pvp.

Factions for me was not as exciting as prophecies. However, having said that, Factions did have a much more share given to pve than to pvp.

My Pros:

I love the way missions are designed with the rewards system, (time limits etc).

The hench, overall, far better than their tyrian counterparts.

Plenty of quests with fairly good rewards in gold.

The Ritualist is a great Char.

The Gate System (fantastic stuff to prevent running profiteers from making profit on players WELL DONE ANET

Challenge missions.

No 'pre-searing' level.

The elite skills.

Monsters, quite challenging some of them

My Cons:

Didn't like the quests (not missions) of 'babysitting' lowlevel kamikaze npcs

Not impressed by the Assasain Char.

The elite areas (the deep and the warren) pratting arround for hours, only to get crappy drops, (FOW ftw)

The amount of waiting time for aspenwood and quarry.

Too little co-op missions only 13.

'B' movie rated storyline giving Menhio such an important role after the lousy healer hench he was in tyria lol, and then Togo, He died because he had to-go lol.

Albeit, factions despite my slight dissappointment is really not that bad and one can only hope that Chapter 3 brings a better predicament.

All for now .............

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Well, they're between a rock and a hard place. If they don't try to do something new, people will complain that it's more of the same, or as someone said, Prophecies with a new coat of paint (I wish!). If they try something new, people complain that they changed too much and ruined what worked in the other game. The real question is whether Factions contains decent content without comparing it to Prophecies. As a PvE player, I would have to say no. I think Factions was worth the $50, I think it has plenty of content, but the content is uninspired and feels too much like a mindless grind. There has to be more to PvE than just throwing mobs at the player and forcing the player to farm for a certain amount of points, or faction, before they can move the storyline forward. If here has to be a grind, at least make it interesting. I like things like the titles, but I don't see them as Factions content. I'll wait for reviews here before buying chapter 3.

WasAGuest

Desert Nomad

Join Date: Jan 2006

I've said this before and got flame-broiled for it, but those reading this currently seem mature minded, so I'll say it here again for comments or discussion... discussion is key, flameboys can go play something else and relax.

Factions, while had a few weeks of game play (for all six of my characters), is very weak at it's best in PvE game play. Becoming employees of Fed-Ex or working on the farm is in no way shape or form fun. What the Anet devs were thinking is beyond me. I firmly believe that if the devs had spent less time on figuring out ways to merge PvE and PvP we would have more game to play with.

I'm not blaming PvP here, as I think PvP got the shaft as well. I've seen so many complaints about lack of new PvP game play that I began to wonder what the devs were doing.

This is my opinion here; the opinion will not change so don't try to change it, but I am interested in hearing others' opinions on this:

PvE is the game's content. It needs more content and it needs a lot more game play and time spent on it. Each chapter should have at least 40 hours per character through the end of missions and story line. Quests, if done like Factions should not be counted in towards that timeline as they were nothing but "go-fer" and "Fed-Ex" silliness. If the add quests with some purpose, such as earning a weapon, armor or something valid then sure.

PvP does not need content nor does it need to be tied in with the game story or content. Factions tries to add content into the PvP with the AB, but I don't think anyone really cares for the story of it, rather they are caring whether it is fun and action packed. Am I wrong there?
PvP is contentless game play (this is not a bad thing - read below)*, where the players are the content and the fun. I would imagine that PvP needs more maps, and more game play enviroments in which to play in, not some weakly tied in story modes that have no purpose.

Contentless is not a bad thing in PvP. Look at GvG. What's the point? What's the story behind it? Where's the content and story? There's isn't one. It's all about the fun factor and action. Anyone play CS? Quake, UT... Who cared about why you were there, we were there for the action.

Hopefully we can discuss that, as I would love to see real opinions on it and not some fool flameboys attempt at derailing the conversation with strawman arguments. Agree or disagree, I would love to hear it in your own words without quoting or trying to disassemble another's post.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Uhm, when did this thread became a PVE versus PVP Discussion?
The true Guildwars Player plays or has played both parts of the game. Period. No need to discuss this, it's the ultimate undeniable truth :P
And want to know who is superior and who is inferior? "PVP only" is inferior. "PVE only" is inferior. PVP AND PVE is superior in any discussion. Once again, i have single handedly slain the whole PVP vs PVE Discussion and we can once again re-focus on the topic.

Possible Content of future add-ons. While i don't like the whole sci fi aspect in fantasy it may work out okay in the end. I'm quite sure they won't go overboard with Phasers, Hyperdrives and stuff like that. They probably had some kind of "Thief" Setting in their Mind when they spoke of Sci Fi. And that actually works very well in combination with Fantasy.
We also allready have a lot of Sci Fi in the game. The Ironforge Man. Nahpui Quarter (gosh, just looks like a Spaceport oO), Closer to the Stars, Mechanic Beings (Stone instead of Metal, but doesn't matter...), Siege Cannons, etc etc

However, if they really decide to add an expansion with Battlecruisers, Missiles and Stuff like that, they will have to rework the engine completely. As it is currently, the engine seems to be having quite a few problems with interior scenarios. Just look around, the buildings all have very high ceilings and some of the supposed underground scenarios like the deep or the warren, even show the sky sometimes. They've also admitted to have problems with settings being placed inside. From my experience, moving objects unlike creatures, often cause severe problems with the walkmesh as in, people often getting stuck inside, A spaceship with its narrow corridors, ventilation shafts and automatic doors would probably kill the engine in seconds.

WasAGuest

Desert Nomad

Join Date: Jan 2006

I don't see any PvE vs PvP going on at all. Of course, many people see a "vs" in all things.
I stated that because of Anet choosing to work on merging the two play styles we have watered down "meh" content on both play styles. No one ever said anything about one being superior to the other either as that is another topic all together.
The topic is about PvE in coming new chapters; and I stated that due to Anet trying to merge PvE and PvP we got "meh". I was wondering if anyone else felt the same and was looking for opinions for or against.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Factions PVE has problems. Most groups of monsters are pretty much capable of wiping you (and you're usually screwed if a second mon spots the action and jumps in), and there are loads of them EVERYWHERE. Granted, this happened in Prophecies too but a third of Tyria wasn't a giant city with narrow alleys and labyrinthine construction...

And then there's the asinine gate system. I'd really like to get my Assassin and Warrior further in the game, but Vizunah Square is too damn hard. Hell, my Ranger only got through because there was an MM on the Tyrian side...

Dart

Dart

Academy Page

Join Date: Oct 2005

Cantha

Prior Planning Prevents P*ss Poor Performance

R/Me

Quote:
Originally Posted by The Great Al
Well of course, in the end, more pve will be added than pvp, because seriously, how much time really needs to be spent on pvp, i mean its not too complicated, just throw some guys into an arena.
Having been a hard core PvE player I would have agreed with you till I really started playing PvP...See now that I can do The Deep in my sleep I know that it will always be the same, but in PvP, there is always change, someone trying a new build, using a different strategy....the basic idea is simple yes, kill or be killed, but how you fight it out...well that is what takes it to a whole other level

I am glad Factions forced me to try PvP...i was getting bored with the PvE, it really wasn't as rich as chptr one and no didn't rush through it ha ha.

WLlama

Caged Mongrel

Join Date: Jul 2006

Cage in a Dungeon

Flaming Turtles

N/

Quote:
Originally Posted by 0mar
All PvP got was a mode that PvP characters can't enter in (AB)
As a correction, PvP-only chars can enter ABs as long as you are in a guild that owns a guild hall.

Quote:
Originally Posted by Dart
Having been a hard core PvE player I would have agreed with you till I really started playing PvP...See now that I can do The Deep in my sleep I know that it will always be the same, but in PvP, there is always change, someone trying a new build, using a different strategy....the basic idea is simple yes, kill or be killed, but how you fight it out...well that is what takes it to a whole other level
I think The Great Al meant that on the developer side PvP doesn't require that much content enhancement not that it is a static environment. For PvP, it is typically the players that drive the "content" not the developers.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Quote:
Originally Posted by dreamhunk
See this op, he is real rpg player. I have beening saying this from day one in bet!until now
Yes, and we get the idea that you'll happily be saying it until the End of Time, too, because you literally have nothing else to say.

eudas

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

I've played the crap out of Guildwars for the past year now with over 1800 hours logged and I've resorted to PvP to try and keep things fresh. You really can't get the true rpg experience because your character caps out at level 20 (which I think really blows!). I came from Diablo 2 where you develop your character to level 99. Diablo 2 graphics suck vs. Guildwars, theres no question, but the cutscenes, voice overs, and game play made up for the bad graphics imo.

Cador

Lion's Arch Merchant

Join Date: Dec 2005

Relax Its Just A [GAME]

R/E

Ok here we go im sorry to the OP but there are a lot of points that I disagree with you on.


The first of which is the fact that you cant find any good conversations, and the game is all rude immature people. <-THIS IS FALSE!!! I have had many conversations in this game. Most with people I dont know, we have talked about everything from Adam&Eve-Zyonism(Pro or Anti Zyonists).

Tal Lightbringer

Ascalonian Squire

Join Date: Aug 2005

[Boo] Monsters Inc.

Rt/Mo

Quote:
Originally Posted by WasAGuest
I've said this before and got flame-broiled for it, but those reading this currently seem mature minded, so I'll say it here again for comments or discussion... discussion is key, flameboys can go play something else and relax.

Factions, while had a few weeks of game play (for all six of my characters), is very weak at it's best in PvE game play. Becoming employees of Fed-Ex or working on the farm is in no way shape or form fun. What the Anet devs were thinking is beyond me. I firmly believe that if the devs had spent less time on figuring out ways to merge PvE and PvP we would have more game to play with.

I'm not blaming PvP here, as I think PvP got the shaft as well. I've seen so many complaints about lack of new PvP game play that I began to wonder what the devs were doing.

This is my opinion here; the opinion will not change so don't try to change it, but I am interested in hearing others' opinions on this:

PvE is the game's content. It needs more content and it needs a lot more game play and time spent on it. Each chapter should have at least 40 hours per character through the end of missions and story line. Quests, if done like Factions should not be counted in towards that timeline as they were nothing but "go-fer" and "Fed-Ex" silliness. If the add quests with some purpose, such as earning a weapon, armor or something valid then sure.

PvP does not need content nor does it need to be tied in with the game story or content. Factions tries to add content into the PvP with the AB, but I don't think anyone really cares for the story of it, rather they are caring whether it is fun and action packed. Am I wrong there?
PvP is contentless game play (this is not a bad thing - read below)*, where the players are the content and the fun. I would imagine that PvP needs more maps, and more game play enviroments in which to play in, not some weakly tied in story modes that have no purpose.

Contentless is not a bad thing in PvP. Look at GvG. What's the point? What's the story behind it? Where's the content and story? There's isn't one. It's all about the fun factor and action. Anyone play CS? Quake, UT... Who cared about why you were there, we were there for the action.

Hopefully we can discuss that, as I would love to see real opinions on it and not some fool flameboys attempt at derailing the conversation with strawman arguments. Agree or disagree, I would love to hear it in your own words without quoting or trying to disassemble another's post.
Absolutely agree with this. Factions looks severely rushed to me. A point I'd like to reiterate, the voice acting, if you can call it that, is HORRIBLE, and that is being conservative.