Concerning PvE in coming of new chapters..

2 pages Page 1
yspark901
yspark901
Ascalonian Squire
#1
I enjoyed the PvE alot in many numerous RPGs, and

GW pre-searing was a great place to play at.

But, GW is PvP heavy, which is great, me loving GvG and everything,

but PvE was one thing that I've always loved. not in GW as much though.

The quests systems are not working so well, because

the extra story they tell is fun, but the way they just put a

whole paragraph in small font, is not going to make people want to read it,

most just click "accept" and do the mission.

The Rewards are only good if you're not lvl 20, but on coming chapter

3, most players who are lvl 20 really have nothing to do the quest for.

The Main storys are ok, but the cinematics are done so terribly, ( sorry but

it's just not convincing at all) and all people want to do is just skip it

through anyways. Only thing that you can do in PvE is farm, but

that's not even all that fun. The new title system is pretty good,

but you only see it inside the town, and you don't get any special thing

for having those titles. It just makes you play the game more to get the

title. there are few great moments in prophecies, when you explore around,

but I wish that those moments were a bit more often. exotic landscapes,

monsters with personality. challenge with a mighty dragon..

(glint one is fun, and rotscale is pretty neat)

and perhaps some mini games that are actually fun to play..?

and pardon me if I'm wrong, but GW has so many rude, immature players.

It is nearly impossible to get a good conversation.

It's either "WTS, WTB, LFG, GLF" or people calling each other "noobs"

or people just having arguements about absolutely nothing.

only time you get to really party up for PvE is for mission, and

they just try and zap through it as fast as they can.

In other MMO, you can usually find a person or two, and have a little

chat with them, even if you don't know them, and they're usually nice.

in GW, that's hard.

I just wished that the GW PvE was a bit more fun. Because

I enjoy fighting tough monsters, seeing the landscapes and

finding hidden places, treasures, just enjoying the moments with the party

member. And isn't GW suppose to be like that? isn't that why they made

the "party-only when you're outside" system?

Also, what you don't see many in GW is the good ol' dungeons.

closest thing to a dungeon in Pre-sear is the catacomb,

and there's sorrow's furnace in post. But it's just different look of

area with monsters, don't really have a special thing to it.

like a dungeon designed like a maze, where you have to find a switch

or trigger to get to next part, and solve somethings to get further in,

(like legend of zelda) and not just it being "walk, kill, take the loot".

That's my one last hope for GW. more fun PvE.
Paperfly
Paperfly
Krytan Explorer
#2
For this to qualify as bad blank verse* it would have to be ironic.

...I'm pretty sure it's not. Being the charitable sort that I am, I'm going to assume it was written in Notepad with manual line breaks that transferred when the OP cut-and-pasted.

So we have a pretty standard anti-Factions post. Wait, no - that's my assumptions catching up on me! He's actually complaining about Guild Wars PVE overall.

A couple of counterpoints, then (I've paragraphed quotes for legibility):

Quote:
The quests systems are not working so well, because the extra story they tell is fun, but the way they just put a whole paragraph in small font, is not going to make people want to read it, most just click "accept" and do the mission.
You later object that the rewards aren't good enough as an incentive in their own right - surely anyone who does missions other than the primaries is consequently doing it for the story or gameplay fun?
Quote:
The Rewards are only good if you're not lvl 20, but on coming chapter 3, most players who are lvl 20 really have nothing to do the quest for.
...There it is. Anyway, I think you're wrong. 80% of Factions is there to show what fun can be had with a "completed" character - that is, one who plays how you envisioned him at level 20 from the start and I actually think they did a really good job of it.

They probably swung a bit too far in that direction, though - I expect Chapter Three to take a slower pace.
Quote:
The Main storys are ok, but the cinematics are done so terribly, ( sorry but it's just not convincing at all) and all people want to do is just skip it through anyways.
No argument there. Some of the voice acting in Factions is horriffic... And in places the composition of the cutscenes is even worse! Has anyone else noticed that in the cutscene at the end of Raisu Palace one five-second shot (that is intended to show our horrified reactions to you-know-which major plot twist, at a guess) is focussed on a large fern in the background?
Quote:
and perhaps some mini games that are actually fun to play..?
I enjoyed the Dragon Arenas immensely. I also have close on a hundred hours logged in Fort Aspenwood, which is effectively this sort of minigame in that it's quite different from both the core PVP and PVE gameplays.
Quote:
And isn't GW suppose to be like that? isn't that why they made the "party-only when you're outside" system?
Nope. The instances system is there to keep bandwidth and server costs down.

I really ought to play some paid MMO to experience these idyllic communities everyone keeps alluding to... Personally, after years of playing (free) games of various genres over the internet, I've gotta say GW seems pretty average in terms of the idiot population. And just like I do in each of those other games, I recommend playing at off-peak hours - you get more sensible people and less spam taking up the airwaves!

One final point: I think some people are expecting a bit too much from GW PVE in terms of story-driven content. I finished both Baldur's Gate games (plus the expansion to II) along with the bulk of their subquests, and I rightly consider it a significant accomplishment at about 350 hours on the clock.

I have over 500 for Guild Wars PVE, and that's in a game which is not both a critically-acclaimed single-player story and one of the longest (notoriously so) games of all time! Expecting more and more bits of hidden story I haven't yet experienced is a big ask... But I do still find hidden bits and pieces now and then!

*You know, on a literary scale. Bad blank verse is still a step up from an average forum post!
d
dreamhunk
Banned
#3
I agree with the op, anet said they will work on better content for the rpg!
lyra_song
lyra_song
Hell's Protector
#4
I will agree that GW could use more Puzzle-based missions/quests for variety.

Randomized puzzles and stuff. Stuff to use your brain for both READING comprehension and puzzle solving.
majoho
majoho
Forge Runner
#5
Quote:
Originally Posted by Paperfly
I finished both Baldur's Gate games...
Best storylines in any games ever
Meo Yeong
Meo Yeong
Krytan Explorer
#6
Baldur's gate was ok but omg they just wouldn't shutup in 2 lol. Fallout ftw lol

And I read somewhere and may be just rumour but they said chapter 3 would be not heavy in pve content and based for the pvp player. Think I might have read that on this site.
artay
artay
Wilds Pathfinder
#7
Lol Dont you think its sad that the only conversations are made in the Random arena? I sometimes just go there to talk.
lyra_song
lyra_song
Hell's Protector
#8
Quote:
Originally Posted by artay
Lol Dont you think its sad that the only conversations are made in the Random arena? I sometimes just go there to talk.
One reason is theres no reason to sell anything in RA.

RA however tends to host a lot of interesting, albeit offensive conversations usually involving relegion/politics and then turns into racist/sexist/etc nonesense.
S
Synxernal
Frost Gate Guardian
#9
Quote:
Originally Posted by yspark901
In other MMO, you can usually find a person or two, and have a little

chat with them, even if you don't know them, and they're usually nice.

in GW, that's hard.
I do that ALL the time, I encounter no problems in GW meeting other people and having a nice chat.
W
WasAGuest
Desert Nomad
#10
Quote:
Originally Posted by Meo Yeong
And I read somewhere and may be just rumour but they said chapter 3 would be not heavy in pve content and based for the pvp player. Think I might have read that on this site.
I believe that was for Factions. I hope anyway; if Chapter 3 continues to push more PvP, that will be all she wrote for me.

On a happy note; for us PvEers; if Chapter 3 goes yet more PvP... NWN2 will be out about that time. Yay!
L
Loviatar
Underworld Spelunker
#11
[QUOTE]
Quote:
Originally Posted by WasAGuest
I believe that was for Factions. I hope anyway; if Chapter 3 continues to push more PvP, that will be all she wrote for me.
QUOTE]

i read in an interview with Jeff Strain that chapter 3 would be much heaviet in content than chapter 2.

we can hope content is leaning to the PVE side this time.

also remember that supposedly the GW team is on this chapter
W
WasAGuest
Desert Nomad
#12
[QUOTE=Loviatar]
Quote:


i read in an interview with Jeff Strain that chapter 3 would be much heaviet in content than chapter 2.

we can hope content is leaning to the PVE side this time.

also remember that supposedly the GW team is on this chapter
Aye, that's what I am hoping. I'm also hoping they release a preview soon; maybe some of my guildies and friends will come back to play with some renewed interest and I'll have someone to group with (PuGs are at an all time low for quality of late, and you can't henchie the Protector titles in Cantha).
natuxatu
natuxatu
Wilds Pathfinder
#13
Yeah more varites would be good and i think they started to show what they were capable of by having two parties in a mission... gaurding the turtles ect... the quest and missions are more varied than that in prophices so it looks like they are headed in that direction
EagleEye33
EagleEye33
Krytan Explorer
#14
Hopefully it should all be fixed. 3 times the charm eh? Get the best of both world having pvp and pve in a good mix. They do every now and then add stuff so that u play more and explore everything that they made in the game. Like how they added titles, and extra green items in areas that many people never went. Like rotscale, why couldnt that green be there when I went exploring 8 months ago. Not many people go over to area and it can be quite intersting, so they add lil "gifts" so they you can do more. Hopefully in chapter 3, instead of giving more just make it so that its just more appealing to go voer there, be it scenery or high xp quest.
T
The Great Al
Forge Runner
#16
i'm not much of a pvp player, but i don't really understand why pvp players really need so much more content with each expanion. i mean all they need is a new arena or 2, maybe new rules! PvE players need an entire map, cities, quests, missions, etc...i really hope we get all of that, i really dont think too much time needs to be spent on pvp content for ch3
benmanhaha
benmanhaha
Krytan Explorer
#17
I agree with the OP, Guild Wars is fun, but in my opinion it is an RPG, and it would be nice if it had more RPG-ish elements. I would also like to see something like the Sorrow's Furnace update again sometime in the future.

And I must say, I really liked the double spacing, it makes it so much easier to read in my opinion.
0
0mar
Frost Gate Guardian
#18
Are you shitting me? Factions gave PvE'ers tons more content than PvP. All PvP got was a mode that PvP characters can't enter in (AB), skills/professions (which PvE also gets) and a couple new GvG arenas. PvE got new monsters, new quests, an entire new continent, titles, new storage, new pets, new missions, new storyline...

The real issue is that Factions is barely worth the 40 bucks in terms of content, especially when you look at the first chapter. Factions is decidedly meager, but it's masked by adding all these little bells and whistles (such as titles).
B
Bebe Stevems
Ascalonian Squire
#19
i'd agree with Omar that there was tons more stuff added in factions for pve then pvp. Heroes Ascent still uses the same maps that they always have, a couple new gvg halls were added, alliance battles, i think they recently added some new RA maps too, champion and gladiator title track which i don't think anyone has maxed yet...

The two new classes and skills are available for both pve and pvp

Fort aspenwood, and the jade quarry can only be entered with pve characters even though they're kinda pvp oriented. Its only rewards are faction, amber/jade none of which is really necessary for pvp. Grinding for faction in order to hold a town is more of a pve thing although it could be argued that getting fame in HA is much the same.

The dragon festival just concluded which was extra pve content for free with new quests, and area's to explore, dodgeball was kinda cool, but the mini games were crap imo.

I'd agree that the pve side of the game does get kinda old with the same type's of quests over and over and the crappy cinematics, but i stand by my argument which is that pve got a lot more content in factions then pvp.
T
The Great Al
Forge Runner
#20
Well of course, in the end, more pve will be added than pvp, because seriously, how much time really needs to be spent on pvp, i mean its not too complicated, just throw some guys into an arena.