Call Of Disruption (38% armor penetration, 17% chance interupt spell)
Call of Vitality (damage reduction I think?)
Call of Resilience
Call of Healing (10 base damage reduction, 3 Health per second)
Call of Feeding (some kind of life stealing?)
Call of Agression (50% armor penetration for 60 seconds - ah I see why this was removed
)Call of Brutality (no idea)
Call of Elemental Protection (I guess like the inspiration buffs)
Some of these look nice! Some look overpowered. I have never seen them in game, and I wonder if someone can tell me when, if ever, they existed. I have seen people using them in builds on forums, so some of them must have been useable at one time. Why couldn't they nerf them a bit instead of just completely removing? It's not like beast master is popular or really very useful.
Also another ranger skill I saw called "High winds". Was this some kind of ranger debuff, so that they miss more?
Thanks

