Guild Wars Exploits? Does it have any?
Insuscient Ranger
my freind has been telling me that he has found some Guild Wars Exploits.
I have been playing since beta And i have not seen ONE exploit on this game besides the Double fortitude axe Thing.
Are there any in this game? Did they get nerfed? Will you post them?
I also checkon google but they always want you to buy them.
Ebay also sells GuildWars hacks/Exploits and cheat guildes lol.
I have been playing since beta And i have not seen ONE exploit on this game besides the Double fortitude axe Thing.
Are there any in this game? Did they get nerfed? Will you post them?
I also checkon google but they always want you to buy them.
Ebay also sells GuildWars hacks/Exploits and cheat guildes lol.
dargon
There are none, any 'exploits' people have come up with are local to the pc it's being used on, the exploit never actually makes it onto the server. IE duping, someone may think they have duped an item but the moment they give it to someone else it'll disappear because they haven't actually created a dupe.
inscribed
Sure, there are exploits in Guild Wars, but they aren't as nefarious as may be implied. Just look at the Gyala Hatchery mission. You can run past the turtles in the beginning and wipe out a majority of the Kurzicks before you even begin the escort. That would qualify as an exploit. Or the Dunes of Despair mission, where you take a Necro/Monk with necrotic transversal and rebirth to warp across the chasm and rebirth everyone on the other side, allowing you to do the bonus without a time limit.
Exploits aren't cheats, they are just using parts of the game in ways they weren't necessarily designed to be used.
Exploits aren't cheats, they are just using parts of the game in ways they weren't necessarily designed to be used.
Curse You
Quote:
Originally Posted by inscribed
Sure, there are exploits in Guild Wars, but they aren't as nefarious as may be implied. Just look at the Gyala Hatchery mission. You can run past the turtles in the beginning and wipe out a majority of the Kurzicks before you even begin the escort. That would qualify as an exploit. Or the Dunes of Despair mission, where you take a Necro/Monk with necrotic transversal and rebirth to warp across the chasm and rebirth everyone on the other side, allowing you to do the bonus without a time limit.
Exploits aren't cheats, they are just using parts of the game in ways they weren't necessarily designed to be used. |
Juicey Shake
you can go into gyala hatchery from leviathin pits, lol... same with nearly all missions in cantha you can go to an explorable version of it after beating it.
Amity and Truth
Well, there are of course exploits in GuildWars, but people keep them to themselves. For example there was an exploit where you could get 50.000 exp each time you have beaten your Doppelganger, quite a few folks lost their account due to this.
Then there was an exploit where someone could step out of a party, but still played on the same party, getting 8x the loot he normally would have had. And don't forget the Teamkill Exploit.
What i do see as a problem though is the high tolerance towards Exploits in GuildWars. Just like in a few other games, exploiting the game suddenly gets declared as "skill". One such exploit with high acceptance for example was the Item "Trick". While basically everyone knew that one was an exploit, they kept on doing it and exploited it big time.
So in short, GW is full of exploits, look no further than all those little "tricks" and shortcuts that people declare as skill while in all honesty, that's just exploiting.
Then there was an exploit where someone could step out of a party, but still played on the same party, getting 8x the loot he normally would have had. And don't forget the Teamkill Exploit.
What i do see as a problem though is the high tolerance towards Exploits in GuildWars. Just like in a few other games, exploiting the game suddenly gets declared as "skill". One such exploit with high acceptance for example was the Item "Trick". While basically everyone knew that one was an exploit, they kept on doing it and exploited it big time.
So in short, GW is full of exploits, look no further than all those little "tricks" and shortcuts that people declare as skill while in all honesty, that's just exploiting.
fiery
Every bug and exploit discovered and posted, A.net clears up right away.
Silent Kitty
Exploiting a bug can have your account banned. Remember that.
Curse You
Quote:
Originally Posted by Juicey Shake
you can go into gyala hatchery from leviathin pits, lol... same with nearly all missions in cantha you can go to an explorable version of it after beating it.
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Click Here
MirageCloud
hidding in corners in the FoW spider cave keeps you save from arrows
makosi
Quote:
Originally Posted by MirageCloud
hidding in corners in the FoW spider cave keeps you save from arrows
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Regarding the OP, there will always be hidden exploits in the game waiting to be discovered but abusing it and gaining advantage over other players is in fact against the EULA which we read [cough] and agreed to.
Mercury Angel
They're not particularly prolific. Most of them are kept within small circles for quite a while, not known to the public until either after being fixed, or immediately before. (The latter leading people to believe the only way to get game companies to address them is to spread them around so they have no choice but to act on them.)
There have been numerous minor skill bugs that led to exploitation during the time period where they were broken, in addition to a few more serious griefable ones, such as the team PK bug.
One of the most annoying skill bugs, in my opinion, was the "Conditional endings don't work" one, wherein Vengeance didn't kill the resurrected ally, Battle Rage didn't end when you used a non-attack skill, and most impacting, Thunderclap didn't end when you ran out of energy.
The Vengeance one has been broken multiple times, and it often took a while to fix, but the bug where all of them were broken at the same time was taken care of in a fairly short time period.
The worst/best PvE one that I can remember is probably the Doppleganger one, actually leading to a number of the first post-release announced mass bans. People were able to kill the Doppleganger again and again for the experience bonuses by quitting during the cutscene and keeping them while being able to do it again... or something like that. I can't for the life of me remember the details, and it's fixed since then.
There are still plenty of lesser, mostly unexploitable bugs around that haven't been fixed. They tend to be on a rather small scale, such as a particular monster group not doing anything, or a skill description error, and you can report them all you want, but while I'm sure they're slated to be fixed eventually, they're just not high-priority.
The biggest thing in MMORPG's, though, tends to be botting. Bots, done right, can be set to emulate approximate human behaviour so well, particularly where humans can perform the same repetitive tasks easily, that it ranges from very difficult to detect, to impossible. Well, aside from a Turing test, but even that's manageable to a point.
There have been numerous minor skill bugs that led to exploitation during the time period where they were broken, in addition to a few more serious griefable ones, such as the team PK bug.
One of the most annoying skill bugs, in my opinion, was the "Conditional endings don't work" one, wherein Vengeance didn't kill the resurrected ally, Battle Rage didn't end when you used a non-attack skill, and most impacting, Thunderclap didn't end when you ran out of energy.
The Vengeance one has been broken multiple times, and it often took a while to fix, but the bug where all of them were broken at the same time was taken care of in a fairly short time period.
The worst/best PvE one that I can remember is probably the Doppleganger one, actually leading to a number of the first post-release announced mass bans. People were able to kill the Doppleganger again and again for the experience bonuses by quitting during the cutscene and keeping them while being able to do it again... or something like that. I can't for the life of me remember the details, and it's fixed since then.
There are still plenty of lesser, mostly unexploitable bugs around that haven't been fixed. They tend to be on a rather small scale, such as a particular monster group not doing anything, or a skill description error, and you can report them all you want, but while I'm sure they're slated to be fixed eventually, they're just not high-priority.
The biggest thing in MMORPG's, though, tends to be botting. Bots, done right, can be set to emulate approximate human behaviour so well, particularly where humans can perform the same repetitive tasks easily, that it ranges from very difficult to detect, to impossible. Well, aside from a Turing test, but even that's manageable to a point.
Demesis
Quote:
Originally Posted by Insuscient Ranger
my freind has been telling me that he has found some Guild Wars Exploits.
I have been playing since beta And i have not seen ONE exploit on this game besides the Double fortitude axe Thing. Are there any in this game? Did they get nerfed? Will you post them? I also checkon google but they always want you to buy them. Ebay also sells GuildWars hacks/Exploits and cheat guildes lol. |
Avarre
Quote:
Originally Posted by Curse You
You actually have to do that in order to be able to explore that area. The amount of space that is normally unacessable is amazing.
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Cyan The Archer
Was the dance-to-take-off-a-weapon thing an exploit? You know, where it looked like you werent wielding a weapon.
nomercy
Every game has exploits.
Jedimagician
Mr_T_bot
Quote:
Originally Posted by Amity and Truth
What i do see as a problem though is the high tolerance towards Exploits in GuildWars. Just like in a few other games, exploiting the game suddenly gets declared as "skill". One such exploit with high acceptance for example was the Item "Trick". While basically everyone knew that one was an exploit, they kept on doing it and exploited it big time.
So in short, GW is full of exploits, look no further than all those little "tricks" and shortcuts that people declare as skill while in all honesty, that's just exploiting. |
Quote:
hidding in corners in the FoW spider cave keeps you save from arrows |
nomercy
Quote:
Originally Posted by MirageCloud
hidding in corners in the FoW spider cave keeps you save from arrows
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You're hiding behind something, which the spiders will shoot at. Big deal?
defrule
Tell me about the Dunes of Despair one? Who do you kill and Necrotic over?
Marth Reynolds
hehe there is some nice use for Necrotic transversal or that other corpse teleport skill in unwaking waters explorable.
you can teleport to the middle section of the jade stairs by killing a crab there :P.
(to explore in ease etc)
you can teleport to the middle section of the jade stairs by killing a crab there :P.
(to explore in ease etc)
log1k
that bug in HA using a longbow preventing the zaishens to attack, easy wipe out under 30 seconds was nice
Hidden in the Mist
Quote:
Originally Posted by Young Hero
First I've heard of this.People were actually "Banned" for doing this over and over? WTF.
It's just exp points.I don't this as being a bannable offense ![]() Talk about shooting yourself in the foot,good job A-Net.Destroy your business by banning paying customers. O well, GW is dead now anyway. |
Former Ruling
An easier way for the dopple thing was to just have you both die. Put massive Degen/Or w/e on him, and get yourself killed. Wait for him to degen or w/e to death, you get the exp even though your dead, then 'Return to Outpost' and repeat.
You can still do this for the effect, but you only get the exp once nowadays
(its still cool to get the 50k exp WHILE DEAD lol)
You can still do this for the effect, but you only get the exp once nowadays
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Amity and Truth
Quote:
Originally Posted by Young Hero
First I've heard of this.People were actually "Banned" for doing this over and over? WTF.
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Quote:
Update: Friday, June 17 * Fixed XP exploit in Augury Rock. |
The problem about this is, people abused it big time. Some folks did this over 300 times, getting insane amounts of exp and Skillpoints, during an Era every kind of unlocking had to be done PVE Style. Those folks were the ones getting banned for it. And actually, if someone does this kind of thing so fricking often he simply can't defend himself by saying "meh, it was an accident". Exploiting is exploiting, no matter how little and useless the outcome of it might be.
Besides to trigges this exploit you had to do a certain thing at the right time (d'uh, like with any exploit - but this one was very specific in what to do when and it was something that was probably very obvious in the logfiles).
Finally, this one is dead for over a year now, so i don't actually see the reference between banning people for this and the "dead" GW.
Roupe
Well...
Another exploration exploit is in Frost gate, two methods actually
Either use Necrotic transversal on Snow wolfs thats on the Rurik path, A snow wolf (usually) gets killed by one of the siege engines thats near the end of the Dryders Ice tunnel.
or
have rebirth cast upon you from someone standing under the bridge in the Dryders ice tunnel.
Both these methods allows you to travel the path Rurik is running, If you run back (towards where you started) you can see the end of the world, if you run forward you can fight tons of ice golems.
Another exploration exploit is in Frost gate, two methods actually
Either use Necrotic transversal on Snow wolfs thats on the Rurik path, A snow wolf (usually) gets killed by one of the siege engines thats near the end of the Dryders Ice tunnel.
or
have rebirth cast upon you from someone standing under the bridge in the Dryders ice tunnel.
Both these methods allows you to travel the path Rurik is running, If you run back (towards where you started) you can see the end of the world, if you run forward you can fight tons of ice golems.
wilebill
The only "exploit" I've found was a minor AI bug that could be useful, but not very often, so why put ANet to the bother of fixing it?
nomercy
Quote:
Originally Posted by log1k
that bug in HA using a longbow preventing the zaishens to attack, easy wipe out under 30 seconds was nice
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You could easily hit < 20 seconds.
konohamaru heaven
Guild Wars does not suffer from the problems that many other mogs have such as Duping, Map Hack, and of the sorts. Sure there were some Minor Exploits like the Gaya Hatchery one, but I believe that this one has been fixed. The most dangerous one maybe (im not sure if its an exploit or not) would be botting but AN has been banning them at regular intervals it seems. other than that there aren't really any Epxloits in the game that havent been fixed. If you do, however, find one you think maybe do not hesitate sending in a support ticket or posting it on these and other forums as Both AN Employees and Alpha Testers Regularly read and pass on the info for it being fixed.
dargon
Like I said earlier, the only exploits have been server-side, aka a result of ANets code / not thinking like a devious player 
There are no client side exploits, ie give yourself 10000000 health.
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There are no client side exploits, ie give yourself 10000000 health.
makosi
Quote:
Originally Posted by nomercy
How is that an exploit?
You're hiding behind something, which the spiders will shoot at. Big deal? |
Dax
As in many games, there are a few exploits in the game. There is a big difference between exploiting the gameplay mechanics to accomplish something that you couldn't do normally if you played it straight and exploiting a bug.
To GW credit when I played they plugged up several bugs pretty fast. Unfortunately it's the ones that are not considered bugs is the reason I don't play
To GW credit when I played they plugged up several bugs pretty fast. Unfortunately it's the ones that are not considered bugs is the reason I don't play
TwinRaven
The only exploit I can remember was slipping through certain gates to complete missions without the timer running out on you...ANet fixed it in short order...
Curse You
Quote:
Originally Posted by makosi
What the poster meant was the Spiders still miss despite being in the line of sight.
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yspark901
I think the coolest "exploit" when there was a preview of Factions, if you pressed Space key, when an assassin had a shadow step on, you do a front roll on the ground. I think that was neat.