New Ranger Skill- Spike Arrows
Little Red Rangette
Being an archer in real life, I know this is done by longbow-archers to increase their rate of fire. You 'spike' arrows into the ground in front of you in a semi-circle to increase you rate of fire. As a skill it would look like this.
Spike Arrows
Energy- 10
Prep time- 5 seconds
Recharge time- 30 seconds
Atribute- Marksmanship
Spike (5...15) arrows into the ground in front of you, increasing your rate of fire by (10...25)%. Works only when a longbow is equipt. Spike Arrows ends when you use another preparation.
It would sorta work like a mini-barrage. Or not. Maybe it would just look cool.
Spike Arrows
Energy- 10
Prep time- 5 seconds
Recharge time- 30 seconds
Atribute- Marksmanship
Spike (5...15) arrows into the ground in front of you, increasing your rate of fire by (10...25)%. Works only when a longbow is equipt. Spike Arrows ends when you use another preparation.
It would sorta work like a mini-barrage. Or not. Maybe it would just look cool.
Terra Xin
wait, I want to know more. Do you just stab a bunch of arrows into the ground and then you pick them up one by one? If its based on RL, then it should be implemented, im just a little confused as to what it actually does^^.
You should decrease the activation time to 2-3 secs as well. To match the other preparations.
You should decrease the activation time to 2-3 secs as well. To match the other preparations.
zeroxy
It could also be like Protector's defense. Where it ends if you move, but if it is like that, then you should decrease recharge time and activation time
lyra_song
It should be a stance:
Bowman's Stance:
For the next 8-15 seconds, you attack 25% faster. This stance ends if you move or are knockdown.
Bowman's Stance:
For the next 8-15 seconds, you attack 25% faster. This stance ends if you move or are knockdown.
Little Red Rangette
Quote:
Originally Posted by Terra Xin
wait, I want to know more. Do you just stab a bunch of arrows into the ground and then you pick them up one by one? If its based on RL, then it should be implemented, im just a little confused as to what it actually does^^.
You should decrease the activation time to 2-3 secs as well. To match the other preparations. |
Quote:
Originally Posted by lyra song
It should be a stance:
Bowman's Stance: For the next 8-15 seconds, you attack 25% faster. This stance ends if you move or are knockdown. |
kazz
I do think it's more realistic as a preparation, because you take time putting your arrows in the ground. However, for game balance issues, it would probably be a stance (all IAS are stances and all damage additions are preparations).
unholy guardian
sounds cool, i like this idea
Cybah
if stance: barrage + spike stance ftw xD
AndrewAtHome
Quote:
Originally Posted by lyra_song
It should be a stance:
Bowman's Stance: For the next 8-15 seconds, you attack 25% faster. This stance ends if you move or are knockdown. |
lyra_song
Quote:
Originally Posted by AndrewAtHome
One problem with that is the description... should be changed to "your bow refires 25% faster" or something like that, to avoid warriors abusing it.
|
Nevin
Spiked Arrows: 10, 3, 24
Preperation. Set 3....12 arrows into the ground; The next 3.....12 arrows you fire, fire 33% faster. This preperation ends if you move.
Preperation. Set 3....12 arrows into the ground; The next 3.....12 arrows you fire, fire 33% faster. This preperation ends if you move.
AndrewAtHome
Quote:
Originally Posted by Nevin
Spiked Arrows: 10, 3, 24
Preperation. Set 3....12 arrows into the ground; The next 3.....12 arrows you fire, fire 33% faster. This preperation ends if you move. |
-Loki-
It would have to be a stance. Otherwise you'd get Favorable Winds, Tigers Fury, (Preparation version of this) in a ranger spike. Fast firing spike without the need to use punishing shot for that all powerful second shot.
xiao1985
agree as above
/signed...
/signed...