New Ranger Skill- Spike Arrows

Little Red Rangette

Ascalonian Squire

Join Date: Mar 2006

Nooblesse Oblige [NEWB]

R/Mo

Being an archer in real life, I know this is done by longbow-archers to increase their rate of fire. You 'spike' arrows into the ground in front of you in a semi-circle to increase you rate of fire. As a skill it would look like this.

Spike Arrows
Energy- 10
Prep time- 5 seconds
Recharge time- 30 seconds
Atribute- Marksmanship

Spike (5...15) arrows into the ground in front of you, increasing your rate of fire by (10...25)%. Works only when a longbow is equipt. Spike Arrows ends when you use another preparation.

It would sorta work like a mini-barrage. Or not. Maybe it would just look cool.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

wait, I want to know more. Do you just stab a bunch of arrows into the ground and then you pick them up one by one? If its based on RL, then it should be implemented, im just a little confused as to what it actually does^^.

You should decrease the activation time to 2-3 secs as well. To match the other preparations.

zeroxy

zeroxy

Lion's Arch Merchant

Join Date: Dec 2005

Dark Angels of Rising Chaos [DaRc]

W/

It could also be like Protector's defense. Where it ends if you move, but if it is like that, then you should decrease recharge time and activation time

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

It should be a stance:

Bowman's Stance:
For the next 8-15 seconds, you attack 25% faster. This stance ends if you move or are knockdown.

Little Red Rangette

Ascalonian Squire

Join Date: Mar 2006

Nooblesse Oblige [NEWB]

R/Mo

Quote:
Originally Posted by Terra Xin
wait, I want to know more. Do you just stab a bunch of arrows into the ground and then you pick them up one by one? If its based on RL, then it should be implemented, im just a little confused as to what it actually does^^.

You should decrease the activation time to 2-3 secs as well. To match the other preparations.
Well, English longbow archers would prepare their barrage by sticking their arrows into the ground in front of them. They would fire, bend down and pick up the arrow and straighten up, then loose in one smooth motion. (By the way; an arrow is loosed, not fired ;-). Over and over, like one of those sillyu Drinking Bird toys. A group of archers could loose arrows at a staggering rate, about 50 a minute. Let's just say the other end of the barrage was a Very Bad Place To Be.

Quote:
Originally Posted by lyra song
It should be a stance:

Bowman's Stance:
For the next 8-15 seconds, you attack 25% faster. This stance ends if you move or are knockdown.
I couldn't have put it any better...

kazz

Frost Gate Guardian

Join Date: Dec 2005

Guildwars Nomads [Daii]

Mo/Me

I do think it's more realistic as a preparation, because you take time putting your arrows in the ground. However, for game balance issues, it would probably be a stance (all IAS are stances and all damage additions are preparations).

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

sounds cool, i like this idea

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

if stance: barrage + spike stance ftw xD

AndrewAtHome

Frost Gate Guardian

Join Date: May 2006

Leeds, UK

Trinity Of The Ascended [ToA]

R/

Quote:
Originally Posted by lyra_song
It should be a stance:

Bowman's Stance:
For the next 8-15 seconds, you attack 25% faster. This stance ends if you move or are knockdown.
One problem with that is the description... should be changed to "your bow refires 25% faster" or something like that, to avoid warriors abusing it.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by AndrewAtHome
One problem with that is the description... should be changed to "your bow refires 25% faster" or something like that, to avoid warriors abusing it.
ah yes yes.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Spiked Arrows: 10, 3, 24
Preperation. Set 3....12 arrows into the ground; The next 3.....12 arrows you fire, fire 33% faster. This preperation ends if you move.

AndrewAtHome

Frost Gate Guardian

Join Date: May 2006

Leeds, UK

Trinity Of The Ascended [ToA]

R/

Quote:
Originally Posted by Nevin
Spiked Arrows: 10, 3, 24
Preperation. Set 3....12 arrows into the ground; The next 3.....12 arrows you fire, fire 33% faster. This preperation ends if you move.
http://gw.gamewikis.org/wiki/Read_the_Wind This would perform better, as you can see. I think it would work better as a marksmanship stance rather than a prep. although I guess there's endless ways this sort of skill could be designed...

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

It would have to be a stance. Otherwise you'd get Favorable Winds, Tigers Fury, (Preparation version of this) in a ranger spike. Fast firing spike without the need to use punishing shot for that all powerful second shot.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

agree as above

/signed...