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Originally Posted by AndrewAtHome
The problem is that slower level progression means that the game is tougher for newbies. Whilst hardcore players might enjoy the achievement of hitting the highest level, it excludes more casual players from doing things only lvl 20's should do, namely PvP. This is probably similar to the game dev's perspective. The problem is, it's hard to please everyone. Personally, I do think that something in between would be a decent compromise, or maybe it's time to increase the level cap so that well established players have something to do in the next chapter... there's so many different resolutions to the levelling system.
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Prophecies was my 1st MMORPG; I didn't look at the "slower" level progression as making the game tougher; it gave me a chance to learn how to use my skills. When you're forced to do quests/missions just a few skills, you're forced to do some thinking/strategizing ( in other words, pulling a "Leeroy" meant dying REAL fast--lol). Later on, as the better skills became available, your skill with your character(s) also got better (at least, I felt it did for me). My warrior got to Level 20 during the desert missions, and I felt a pretty good sense of accomplishment with that.
With my second character (a monk) I got to Level 20 during the Jungle missions (The Wilds, Bloodstone, etc.) I knew a LOT more with that second character.
I kind of feel that the fast level progression in Factions hurts the new player, in a sense. People may come off the island at Level 20, but I wonder (this is for the people who have purchased Factions only) if they have a good sense of what they're doing, and what's going on. The slow approach, IMO, would benefit a lot of people....