Its only lvl 13 right now but I have most of the skills I will need besides 3.
I need to know where I can get smite hex, balthazars spirit and where a monster is that I can get healing hands off of.
I was also wondering; what does it mean when an armor says that its infused?
What 1.5k armor should I buy; pyromancer, aeromancer, geomancer, hydromancer?
Any stat suggestions, I was going to go with the following:
8 - Energy Storage
11 - Healing Prayers
11 - Smiting Prayers
Im also going to get it a supperior vigor, and minor energy storage rune.
Please post any suggestions you might have, as well as suggested farmming spots.
New e/mo farmming questions.
silent333x2
Nasenbluten
Quote:
Originally Posted by silent333x2
Its only lvl 13 right now but I have most of the skills I will need besides 3.
I need to know where I can get smite hex, balthazars spirit and where a monster is that I can get healing hands off of.
I was also wondering; what does it mean when an armor says that its infused?
What 1.5k armor should I buy; pyromancer, aeromancer, geomancer, hydromancer?
Any stat suggestions, I was going to go with the following:
8 - Energy Storage
11 - Healing Prayers
11 - Smiting Prayers
Im also going to get it a supperior vigor, and minor energy storage rune.
Please post any suggestions you might have, as well as suggested farmming spots. Depends on what you want to do with your build, the armors really dont matter theyre all the same, mostly for elemental damage, in which you really dont need seeing as farming you look for mainly warrior mobs.
If you go full smite you're going to want to get some sort of 20/20 with smite/protection. i really dont have much info on smite seeing as i never farmed or had a smite character.
If you want to use ele side to farm, its big damage and fast,I use an E/Mo build with
16 fire 12+4
12 energy storage 10+2
6 protect prayers
Skills are
Meteor Storm
Fire Storm
Flame Burst
Inferno
reversal of fortune
mark of protection (e)
fire attunement
aura of restoration
I use the protect prayers to handle most of the damage my ele can't handle since lack of armor.Problem is that you really need to time your spells, its a pure suicide build, 1 wrong button or interrupt and your dead.But if timed right i can take 8-10 mobs usually, the higher the number the harder it is because of timing the spells right(meteor storm is the essential timing spell here, if you get this off with perfect timing, and mark of protection, it's all gravy)
hope it helped, search forums theres tons of post about smite monks around
here, as for locations, find them yourself it's pretty easy usually you want warrior mobs that don't cast or use ranged attacks.
EDIT : oh yea and you can find out where to get skills from right here just hit the skill link
I need to know where I can get smite hex, balthazars spirit and where a monster is that I can get healing hands off of.
I was also wondering; what does it mean when an armor says that its infused?
What 1.5k armor should I buy; pyromancer, aeromancer, geomancer, hydromancer?
Any stat suggestions, I was going to go with the following:
8 - Energy Storage
11 - Healing Prayers
11 - Smiting Prayers
Im also going to get it a supperior vigor, and minor energy storage rune.
Please post any suggestions you might have, as well as suggested farmming spots. Depends on what you want to do with your build, the armors really dont matter theyre all the same, mostly for elemental damage, in which you really dont need seeing as farming you look for mainly warrior mobs.
If you go full smite you're going to want to get some sort of 20/20 with smite/protection. i really dont have much info on smite seeing as i never farmed or had a smite character.
If you want to use ele side to farm, its big damage and fast,I use an E/Mo build with
16 fire 12+4
12 energy storage 10+2
6 protect prayers
Skills are
Meteor Storm
Fire Storm
Flame Burst
Inferno
reversal of fortune
mark of protection (e)
fire attunement
aura of restoration
I use the protect prayers to handle most of the damage my ele can't handle since lack of armor.Problem is that you really need to time your spells, its a pure suicide build, 1 wrong button or interrupt and your dead.But if timed right i can take 8-10 mobs usually, the higher the number the harder it is because of timing the spells right(meteor storm is the essential timing spell here, if you get this off with perfect timing, and mark of protection, it's all gravy)
hope it helped, search forums theres tons of post about smite monks around
here, as for locations, find them yourself it's pretty easy usually you want warrior mobs that don't cast or use ranged attacks.
EDIT : oh yea and you can find out where to get skills from right here just hit the skill link
theclam
First of all, if you're only lvl13, you won't be seeing Healing Hands for a long time. Plus, Mark of Protection is superior to Heailng Hands, for a farmer, in every way except for casting cost.
Second, infusion makes you take less damage from a certain Mursaat skill.
Third, you won't have enough attributes to farm anything worthwhile until you're near lvl20.
Fourth, if you're an E/Mo, why not use your E skills? An E/Mo using Energy/Heal/Smite will always be inferior to a Mo/Me using Divine/Inspiration/Smite or an E/Mo using Energy/(Fire or Earth)/(Heal or Protect).
Last, you'll find the location of every single non-elite skill here:
http://cleaned.beyondunreal.com/temp...wardQuests.htm
The first table is where you can acquire a skill from quests (i.e. without spending skill points). The second is where the trainers are. Just search for a skill within that page.
You'll find the location of every elite skill here:
http://www.xennon.co.uk/eliteskills/
Second, infusion makes you take less damage from a certain Mursaat skill.
Third, you won't have enough attributes to farm anything worthwhile until you're near lvl20.
Fourth, if you're an E/Mo, why not use your E skills? An E/Mo using Energy/Heal/Smite will always be inferior to a Mo/Me using Divine/Inspiration/Smite or an E/Mo using Energy/(Fire or Earth)/(Heal or Protect).
Last, you'll find the location of every single non-elite skill here:
http://cleaned.beyondunreal.com/temp...wardQuests.htm
The first table is where you can acquire a skill from quests (i.e. without spending skill points). The second is where the trainers are. Just search for a skill within that page.
You'll find the location of every elite skill here:
http://www.xennon.co.uk/eliteskills/
silent333x2
I still need my question answered about what infused means, Ive sceen this on some peoples armor and am wondering what it means.
Nasenbluten
Quote:
Originally Posted by silent333x2
I still need my question answered about what infused means, Ive sceen this on some peoples armor and am wondering what it means.
infused is fo rlater on in the game when you go against the mursaat dont worry about that till waaaay down the road.
supperman
Quote:
Originally Posted by theclam
First of all, if you're only lvl13, you won't be seeing Healing Hands for a long time. Plus, Mark of Protection is superior to Heailng Hands, for a farmer, in every way except for casting cost.
Second, infusion makes you take less damage from a certain Mursaat skill.
Third, you won't have enough attributes to farm anything worthwhile until you're near lvl20.
Fourth, if you're an E/Mo, why not use your E skills? An E/Mo using Energy/Heal/Smite will always be inferior to a Mo/Me using Divine/Inspiration/Smite or an E/Mo using Energy/(Fire or Earth)/(Heal or Protect).
Last, you'll find the location of every single non-elite skill here:
http://cleaned.beyondunreal.com/temp...wardQuests.htm
The first table is where you can acquire a skill from quests (i.e. without spending skill points). The second is where the trainers are. Just search for a skill within that page.
You'll find the location of every elite skill here:
http://www.xennon.co.uk/eliteskills/ I won't say that an Energy/Healing/Smites- E/mo would be inferior to a non-smiting E/Mo. Smites are useful for farming because they penetrate armor, and when you farm, you're more likely to be targeting melee enemies, and they tend to have pretty tough hide. Also, if you have Zealot's fire, you can spam healing or protection spells on yourself and smite all those around you as well at the same time.
That said, Fire AoE spells do seem to be more useful for farming in earlier levels, since they are a lot more easily available. Even if you don't get any worthwhile drops earlier on, soloing can give you quite a bit of xp quick, not to mention an undeniable rush
Second, infusion makes you take less damage from a certain Mursaat skill.
Third, you won't have enough attributes to farm anything worthwhile until you're near lvl20.
Fourth, if you're an E/Mo, why not use your E skills? An E/Mo using Energy/Heal/Smite will always be inferior to a Mo/Me using Divine/Inspiration/Smite or an E/Mo using Energy/(Fire or Earth)/(Heal or Protect).
Last, you'll find the location of every single non-elite skill here:
http://cleaned.beyondunreal.com/temp...wardQuests.htm
The first table is where you can acquire a skill from quests (i.e. without spending skill points). The second is where the trainers are. Just search for a skill within that page.
You'll find the location of every elite skill here:
http://www.xennon.co.uk/eliteskills/ I won't say that an Energy/Healing/Smites- E/mo would be inferior to a non-smiting E/Mo. Smites are useful for farming because they penetrate armor, and when you farm, you're more likely to be targeting melee enemies, and they tend to have pretty tough hide. Also, if you have Zealot's fire, you can spam healing or protection spells on yourself and smite all those around you as well at the same time.
That said, Fire AoE spells do seem to be more useful for farming in earlier levels, since they are a lot more easily available. Even if you don't get any worthwhile drops earlier on, soloing can give you quite a bit of xp quick, not to mention an undeniable rush
silent333x2
Ok, e/mo is ascended and lvl 20 with all of his 1.5k aeromancer armor infused and runed up with minor energy and major vigor.
1.5k all seeing eye +1 energy storage
Im using a max dmg smite rod with 20% chance on reacharge time for smiting prayers.
And a focus item; energy +10 req 8 healing, improove casting speed chance 5% and armor +5 vs elemental
These are my Skills I use from left to right.
Mark of Protection (Elite)
Zealots Fire
Balthazars Aura
Symbol of Wrath
Reversal of Fortune
Smite Hex
Healing Breeze
Balthazars Spirit
Butes are
8+1 energy storage
10 smiting prayers
10 healing
remaining points in protecting
I don't think mark of protection is as good as healing hands. Healing hands has faster recharge, health on hit, so you may go over recieved dmg and gain health. And you may save points on your butes, reversal of fortune is just a tool for zelots because fast casting, dont realy need it for health.
I still havn't gotten to fire island yet to get healing hands but I am getting there.
If anyone has any more suggestions for this build, please inform me.
1.5k all seeing eye +1 energy storage
Im using a max dmg smite rod with 20% chance on reacharge time for smiting prayers.
And a focus item; energy +10 req 8 healing, improove casting speed chance 5% and armor +5 vs elemental
These are my Skills I use from left to right.
Mark of Protection (Elite)
Zealots Fire
Balthazars Aura
Symbol of Wrath
Reversal of Fortune
Smite Hex
Healing Breeze
Balthazars Spirit
Butes are
8+1 energy storage
10 smiting prayers
10 healing
remaining points in protecting
I don't think mark of protection is as good as healing hands. Healing hands has faster recharge, health on hit, so you may go over recieved dmg and gain health. And you may save points on your butes, reversal of fortune is just a tool for zelots because fast casting, dont realy need it for health.
I still havn't gotten to fire island yet to get healing hands but I am getting there.
If anyone has any more suggestions for this build, please inform me.
Dyzfunctioned
Quote:
Originally Posted by silent333x2
Its only lvl 13 right now but I have most of the skills I will need besides 3.
I need to know where I can get smite hex, balthazars spirit and where a monster is that I can get healing hands off of.
I was also wondering; what does it mean when an armor says that its infused?
What 1.5k armor should I buy; pyromancer, aeromancer, geomancer, hydromancer?
Any stat suggestions, I was going to go with the following:
8 - Energy Storage
11 - Healing Prayers
11 - Smiting Prayers
Im also going to get it a supperior vigor, and minor energy storage rune.
Please post any suggestions you might have, as well as suggested farmming spots. Infused - Mursaat's skill Spectral Agony is less effective.
Armor does not reall matter, though last few coops are fire leves, so pyromancer's works well, and much of the game has many areas where hydromancers would be useful.
My E/Mo Uses
8+4 Energy Storage (All Seeing Eye, Superior Rune)
12 Smiting Prayers
10 Healing Prayers
Riverside's always a good farming spot for a smiter... and there's a few other places.
I need to know where I can get smite hex, balthazars spirit and where a monster is that I can get healing hands off of.
I was also wondering; what does it mean when an armor says that its infused?
What 1.5k armor should I buy; pyromancer, aeromancer, geomancer, hydromancer?
Any stat suggestions, I was going to go with the following:
8 - Energy Storage
11 - Healing Prayers
11 - Smiting Prayers
Im also going to get it a supperior vigor, and minor energy storage rune.
Please post any suggestions you might have, as well as suggested farmming spots. Infused - Mursaat's skill Spectral Agony is less effective.
Armor does not reall matter, though last few coops are fire leves, so pyromancer's works well, and much of the game has many areas where hydromancers would be useful.
My E/Mo Uses
8+4 Energy Storage (All Seeing Eye, Superior Rune)
12 Smiting Prayers
10 Healing Prayers
Riverside's always a good farming spot for a smiter... and there's a few other places.
silent333x2
Well, after I get enough gold, I plan on buying the rest of the 1.5k armors for my ele and keeping them in storage. I just love how aeromancers looks. No need for 15k or fissure, pretty much same thing just looks different.
I see that farmming Flesh Golems on fire island might be a good place to go.
Im also going to make a farming Mo/W to farm places that the E/Mo can't, both farmming builds are stronger in certain areas I think. Unless I'm mistaken that both e/mo and mo/w are equally good farmers.
I see that farmming Flesh Golems on fire island might be a good place to go.
Im also going to make a farming Mo/W to farm places that the E/Mo can't, both farmming builds are stronger in certain areas I think. Unless I'm mistaken that both e/mo and mo/w are equally good farmers.