Ele/Me or W/Mo

Kazaki

Pre-Searing Cadet

Join Date: Jul 2005

Im getting the game today and i have been researching it heavily. And so far (from what i have read) Ele/Me is the char for me. But i also like the W/Mo combo. I have played MMORPG's befor like Conquer Online and Maple Story and i know hwta my plying style is (do lots of DMg and be uber :P) But it seems to me that there is no uber class combo in this game. So if you could give me the pros and cons of Ele/Me and W/Mo.

TY

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

A good thing about this game is that no one class owns all.

It all depends on what you like to do. Ele/Me would be Damage and mana drain/interrupts, and W/Mo is tanking or farming.

The Warbringer

Ascalonian Squire

Join Date: May 2005

Ele/Me. Why? Because you can't walk five steps without running into a W/Mo

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by The Warbringer
Ele/Me. Why? Because you can't walk five steps without running into a W/Mo
Actually that's an important point. Try to get into a good PUG if you're any old W/Mo. Your clones are everywhere.
On the other hand Monks are always needed.

rotor

Academy Page

Join Date: May 2005

Mo/Me

El/Me is a good combo to regen some energy plus remove hexes on yourself.

w/mo used by 90% of the the warriors even if other combos would offer a better twist for more damage.

Kazaki

Pre-Searing Cadet

Join Date: Jul 2005

K seems to me that W/Mo is hated cause evryone has a W/Mo... and Ele/Me is also a good class but it does not to that good of dmg... Is there a class combo that does more dmg over the other combos...?

Beta Ray Bill

Beta Ray Bill

Academy Page

Join Date: May 2005

The Frozen North

just a quick heads up: don't agree to the Monk secondary (or Mesmer) as soon as you finish the quest. Try all the different 2nds and at least get the xp (and loot) from them. You may not enjoy playing those other classes, but you'll have a good idea about their capabilities and what's necessary to shut them down later in the game.

rotor

Academy Page

Join Date: May 2005

Mo/Me

Quote:
Originally Posted by arnansnow
A good thing about this game is that no one class owns all.
As stated above no class is superrior to another class. It all depends on what you like to play.

Somhairle Isis

Ascalonian Squire

Join Date: Jul 2005

KILLinois

Defiant Fist

W/Mo

Warbringer may hate W/Mo now. But the second he/she is in the Arena or GvG he/she loves them.

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

I'll never understand all the W/Mo hate.

W/Mo is popular for a reason. With the exception of Earth W/E's no other combination can survive and thus tank as effectively. Sure they may be able to do extra damage and stuff if they had another secondary, but most people just want their Warrior to tank, and they will get angry if you die easily.

The Warbringer

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Somhairle Isis
Warbringer may hate W/Mo now. But the second he/she is in the Arena or GvG he/she loves them.

I never said I hated them.. My first character was one. There are just too many of them, and we don't need more. This game has enough w/mo's for the rest of the games life

corax5

corax5

Krytan Explorer

Join Date: Apr 2005

Ye olde England.

I havnt tried it yet but i think E/Me would be a good combo because you could use lots of skills from inspiration such as Ether Lord, Energy Tap and Channeling to maintain lots of energy so you can then constantly bombard your enemies.

GoblinFlesh

Academy Page

Join Date: Jul 2005

the bottom line is, (though yesterday, i was in the same position as you) its completely your choice what class you take. Sure there is benefits to certain classes, some more then others, but depending on how you look at it, every class has its advantages and disadvantages. It was mentioned before that no class rules over the others. Theres no better way of putting it. Its ur choice, theres really not a bad 1.

theclam

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Kazaki
K seems to me that W/Mo is hated cause evryone has a W/Mo... and Ele/Me is also a good class but it does not to that good of dmg... Is there a class combo that does more dmg over the other combos...?
If you want pure raw damage, then it's hard to beat a E/N. Use your Elementalist skills to nuke someone into oblivion, then use Putrid Explosion to destroy their corpse and damage their friends. Necromancers also have great utility spells for a nuker. Blood Magic lets you heal while you're nuking. Death Magic has some good damage skills and lets you raise meat shields that can do decent damage (especially with Death Nova) or protect you while you're nuking.

CKaz

Jungle Guide

Join Date: Feb 2005

Quote:
Originally Posted by Kazaki
K seems to me that W/Mo is hated cause evryone has a W/Mo... and Ele/Me is also a good class but it does not to that good of dmg... Is there a class combo that does more dmg over the other combos...?

played e/me throughout, damage has been nothing short of terrific
if I'm still breathing I'm doing more damage usually than anyone else in my party. necro sounds like a decent idea too if you're trying to maximize.

however the reality is you only have so many attribute points (200) and slots (8)

so while your blowing up corpses and spent points in a necro line I might have just added echo (no attrib) and can either do a double chain lightning (pvp) or meteor storm (pve). its all what you want to do.

yes both of those cause exhaustion, but it'd be very odd not to use energy storage/mitigates that

Kazaki

Pre-Searing Cadet

Join Date: Jul 2005

K ty for all your responses i went e/me