11 Jul 2005 at 01:17 - 3
Your plan sounds pretty good.
I've played a primary Elementalist as my main character since the game came out, and he really can bring the pain with those air and fire skills.
Recently I started an N/Mo focusing on Blood and Healing, and this seems to really rock!
In PvE, I've got 4 vampiric skills that steal my opponent's life for me, and also healing breeze and Mending. I can't stress enough how useful mending has been to me.
With the combination of mending and the blood skills, I can effectively adventure solo, not with henchmen, but pure solo. That's something I never could do with my Elementalist.
In PvP in the Ascalon Arena this build has been serving me well too. I cna take a solid beating from a Warrior and hardly be feeling it. The only thing that really shuts me down is a memser using energy denial tactics. I'm already down 1 pip due to mending, and none of my skills cost less than 10 energy, so I quickly hit the bottom of the barrel. Once I'm there, if the mesmer can stop me from getting back up to 10 energy, I'm really just about useless.