I thought there weren't any bosses/morale boosts in Fissure/UW (or if there are, none of the groups I've had took the time to get there, prefering to farm instead). Resurrection Signet, in such areas, is a waste because it can't be recharged.
Recently, I've encountered an AI problem with henchmen when you have a melee and a ranged player together with them (I know the problem doesn't exist with 2 ranged players). About 90% of the time, the healer will run ahead of the melee player and get herself killed. Unless someone brings a monk res, the other henchmen will blow their res sigs on the healer, who refuses to stay back and insists on tanking (also refuses to stand still near Healing Spring or Well of Blood). I've seen her resed 3 times in a single fight.
It is in situations like those, I would gladly give up my elite skill slot just to carry a continuous resurrect. I can't always go */Mo because I may have an elite I want to capture as a different secondary in a very out of the way area that few actual [competent] people are willing to go.
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I just kind of viewed rez as something that monks do.
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This arguement doesn't hold any water because everyone can get Resurrection Signet, monks included.