Ello all, first post and a complete newbie when it comes to GW bare with me.
I have played Diablo II for 3+ years so I know the odd thing about 'builds' but the mechanics of this game are still a mystery to me.
My question is: I read elsewhere on this forum that it is possible to stay a 'pure' class, well I was wondering, since I have yet to discover a pure type build, if they are in any way effective or have such a disadvantage towards hybrids that they are not as viable as one might want them to be.
Based on the proffession explorations Mesmer seemed apealing to me
So, what are your thoughts on pure vs hybrid builts?
Regards
Pure builds?
crazyhorse
Quinn Falcon
Well strictly speaking you can still have a secondary class and play it exactly the same as a pure class, with option for adaptation later with atribute redistribution.
There are no penalties whatsoever for taking 2nd class yet, I'm no build maker by an stretch though, so can't tell you how viable playing a pure build is, there's probably pleanty you can make, not sure how many couldn't be improved with a 2nd class though. No need to restrict yourself to one classes skills alone though unless you happen to really like 4+ atribute lines of a single class. Even then, some skills can be usefull with even 0 atributes (tiger stance for rangers springs to mind)
There are no penalties whatsoever for taking 2nd class yet, I'm no build maker by an stretch though, so can't tell you how viable playing a pure build is, there's probably pleanty you can make, not sure how many couldn't be improved with a 2nd class though. No need to restrict yourself to one classes skills alone though unless you happen to really like 4+ atribute lines of a single class. Even then, some skills can be usefull with even 0 atributes (tiger stance for rangers springs to mind)
crazyhorse
I see, coming from neverwinter nights among others, I assumed that there would be penalties to hybryds; as in you become less powerfull in your pure/primary class but you gain for it in 'jack of all trades'ness'
Loviatar
Quote:
Originally Posted by crazyhorse
I see, coming from neverwinter nights among others, I assumed that there would be penalties to hybryds; as in you become less powerfull in your pure/primary class but you gain for it in 'jack of all trades'ness'
you decide if you want to put anything into the secondary profession at the expence of the primary but the distribution is up to you
also if you are not happy you have refund points which continue to accumulate which allows you to tear down and redistribute your strengths and weaknesses at will
very adaptable
later in the game you can change the secondary to another if not happy
also if you are not happy you have refund points which continue to accumulate which allows you to tear down and redistribute your strengths and weaknesses at will
very adaptable
later in the game you can change the secondary to another if not happy
BloodSire
Quote:
Originally Posted by crazyhorse
I see, coming from neverwinter nights among others, I assumed that there would be penalties to hybryds; as in you become less powerfull in your pure/primary class but you gain for it in 'jack of all trades'ness'
Nah, not really. The game was designed so most players would take and use both professions. With all the different build options there is a huge amount of variety, which I think they are trying to encourage.
That being said it is purely viable to use a pure build, but I'd at least use 1-2 skills from a second professions so have a little versatility. Necro's Curse tree, Monk for the Healing Tree(or simple to have a re-usable resurrection, Elementalist for the glyths to save yourself energy, etc.
That being said it is purely viable to use a pure build, but I'd at least use 1-2 skills from a second professions so have a little versatility. Necro's Curse tree, Monk for the Healing Tree(or simple to have a re-usable resurrection, Elementalist for the glyths to save yourself energy, etc.
Quinn Falcon
Yea, not quite the same in guildwars, though there is a certain jack of all trades effect still.
In NWN you had to allocate levels to classes, in GW you have to allocate attributes to one of 3-5 attribute lines from either class, you can only afford 3-4 attributes up near their max, and considering you only get 8 skills, you want each of your skills functioning at max. So you still have to restrict yourself, in terms of attributes, but not in classes, just make sure you want your main two, also primary classes get a bonus "primary" attribute, as well as governing your armour
But experiment, attribute refunds mean nothing's permanent anyway with alittle hard graft.
In NWN you had to allocate levels to classes, in GW you have to allocate attributes to one of 3-5 attribute lines from either class, you can only afford 3-4 attributes up near their max, and considering you only get 8 skills, you want each of your skills functioning at max. So you still have to restrict yourself, in terms of attributes, but not in classes, just make sure you want your main two, also primary classes get a bonus "primary" attribute, as well as governing your armour
But experiment, attribute refunds mean nothing's permanent anyway with alittle hard graft.