New Idea for Expansion Skills

Thermo

Ascalonian Squire

Join Date: Jul 2005

I had an idea for interesting new skills that could allow Arena.net to make some interesting builds. Have skills that use two attributes instead of one. These should all be in-class skills like a set for necromancers, warriors, rangers, etc. They would work just like normal skills except that they would rely on two attributes instead of one to determine their effectiveness.

A quick example using the necromancer, have a dual attribute skill that relies on death magic and blood magic to create a minion with an extra modifier.

Summon Blood Horror
Exploit nearest corpse to animate a level 1-14(Death Magic) Blood Horror. Blood Horrors steals 1-4(Blood Magic) life on striking.

This is just an example of a skill using dual attributes so don't flame me for adding in some unbalancing idea for a skill. Also i am wondering on what everyone else thinks of this idea.

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

They have skills that go to more than one skill, a lot of the ranger skills get better with more expertise even when not in the expertise tree, and lots of the monk ones go to divine favor the same way. I know that these aren't what you mean.

But that is a good idea you have.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Heck, while you're at it, how about skills that require a primary and a secondary attribute? Some type of disrupting shot for a ranger, for example, that also requires illusion magic for a bonus energy steal?

They could go crazy with this if they wanted, and still keep reasonable balance.

Thermo

Ascalonian Squire

Join Date: Jul 2005

I would like the idea of dual skills for all the combinations of classes except that would be 21 sets of dual skills counting dual skill combos like R & R and W & W dual skills. This is also assuming a character like a R/W has the same set of dual skills as a W/R(if not it is 36 sets of dual skills). So that is why I thought in class only would be the best since it meant adding in 6 sets of dual skills removing the hassle of coming up with a combo for every set of classes.

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

People that "know" me know that I like to have some good old fun online.

This why I have suggested in our little circle of friends a skill/spell/condition called NAPS or SLEEP. Where you fire off this at lets say a Warrior...he stops moving and you see "Zzzzzzz's" in a bubble above his head then he falls down totally asleep. You can have an Anti-Spell/Condition for this as well.

I just thought this would be quite funny to watch. Well annoying if it happen to you...of course

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Quote:
Originally Posted by Old Warrior Dood
People that "know" me know that I like to have some good old fun online.

This why I have suggested in our little circle of friends a skill/spell/condition called NAPS or SLEEP. Where you fire off this at lets say a Warrior...he stops moving and you see "Zzzzzzz's" in a bubble above his head then he falls down totally asleep. You can have an Anti-Spell/Condition for this as well.

I just thought this would be quite funny to watch. Well annoying if it happen to you...of course
What does this have to do with the idea of this thread?

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

Quote:
Originally Posted by arnansnow
What does this have to do with the idea of this thread?
LIGHTEN UP.....