I had an idea for interesting new skills that could allow Arena.net to make some interesting builds. Have skills that use two attributes instead of one. These should all be in-class skills like a set for necromancers, warriors, rangers, etc. They would work just like normal skills except that they would rely on two attributes instead of one to determine their effectiveness.
A quick example using the necromancer, have a dual attribute skill that relies on death magic and blood magic to create a minion with an extra modifier.
Summon Blood Horror
Exploit nearest corpse to animate a level 1-14(Death Magic) Blood Horror. Blood Horrors steals 1-4(Blood Magic) life on striking.
This is just an example of a skill using dual attributes so don't flame me for adding in some unbalancing idea for a skill. Also i am wondering on what everyone else thinks of this idea.
T

