i think it would be a good isea to make it so ur armor isnt customized because its really annoying now that i got 4 lvl 20 guys a wariror ele nec and monk and you have to end up wasting all that money you payed on ur armor when you got to delete 1 to make a new guy. it should add a lvl cap for the armors and make it so only monks can use monk armors likes that but take away the customize so your able to resell ur armor to make soem of the money you spent on it back. sorry if this doesnt make sence the way i said it im not good at explaning things when i write them down
edit: oh ya i forgot to add keep it so pvp armor is still customized to prevent reselling of it
make it so ur armor isn't customized?
delciotto
arnansnow
You don't have to waste the money, you can always sell the armor for money before you delete the character.
If they add a level cap, every single person who is rushed to Droknar would come to this forum complaining about it. If they take away the customization, then people will start selling 15k armor on ebay and other places.
If they add a level cap, every single person who is rushed to Droknar would come to this forum complaining about it. If they take away the customization, then people will start selling 15k armor on ebay and other places.
Loviatar
this was done to keep other people from just giving top armor to a friend just starting the game
get used to it as it will not change.
also whats a little gold
get used to it as it will not change.
also whats a little gold
delciotto
what sell the armor i payed over 20k on for less them 1k gold at vendors? i think not
arnansnow
Quote:
Originally Posted by delciotto
what sell the armor i payed over 20k on for less them 1k gold at vendors? i think not
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johnnylange
I'm with everyone else on this too. Making armor non-customized would be a big mistake, if you think the spaming is bad right now... When one plans on buying 8k+ armor, I would figure that most aren't going to plan on trading it in anytime soon.
Xelig
It's called a money sink. And it's there on purpose.
If you have no money sinks, but money keeps pouring in from hunting, everything eventually becomes valueless and trivial, as everyone becomes obscenely rich. The idea is to maintain some challenge to the game. If they just gave you everything on a silver platter there would be no challenge, no fun to the game in earning your skills and equipment. GW already has very few long-term money sinks (I'm saying this and I'm poor!). Fortunately this doesn't matter a whole bunch as much of the focus of GW is on PvP, where skill > equipment, and it's fairly easy to get to the end-game of PvE and get high-end armour anyway.
Character progression in GW is far less dependent on money than most MMOs, so the money sinks really aren't that big of a detriment to your progression anyway.
If you have no money sinks, but money keeps pouring in from hunting, everything eventually becomes valueless and trivial, as everyone becomes obscenely rich. The idea is to maintain some challenge to the game. If they just gave you everything on a silver platter there would be no challenge, no fun to the game in earning your skills and equipment. GW already has very few long-term money sinks (I'm saying this and I'm poor!). Fortunately this doesn't matter a whole bunch as much of the focus of GW is on PvP, where skill > equipment, and it's fairly easy to get to the end-game of PvE and get high-end armour anyway.
Character progression in GW is far less dependent on money than most MMOs, so the money sinks really aren't that big of a detriment to your progression anyway.