Ranger for pvp?
Shadowsong
could this build work in pvp?
Exoertise: 10
Wildness Survival: 12
Marksmanship: 10
(no runes)
Poison arrow [elite]----->Poison! ^^
Distracting shot--------->For caster
Throw dirt-------------->Blind who try to attack me or a group of enemy
Troll Unguent----------->Heal
Serpent's quickness----->Recharge for distracting shoot
Whirling defense-------->Defense!^^
Read the wind---------->More damage for my arrows
Resurrection signet------>Resurrect 1 friend
what can i change to improve this build?
Exoertise: 10
Wildness Survival: 12
Marksmanship: 10
(no runes)
Poison arrow [elite]----->Poison! ^^
Distracting shot--------->For caster
Throw dirt-------------->Blind who try to attack me or a group of enemy
Troll Unguent----------->Heal
Serpent's quickness----->Recharge for distracting shoot
Whirling defense-------->Defense!^^
Read the wind---------->More damage for my arrows
Resurrection signet------>Resurrect 1 friend
what can i change to improve this build?
Tellani Artini
You might replace read the wind with a wilderness survival preparation, since you don't have any bow attacks that need to hit moving targets (i.e. pin down) and because your WS is higher than your marksmanship. Kindle or ignite arrows would do. I'd replace whirling defense with hunter's shot so you can combine bleeding with poison. It's also just a nice low-energy +damage bow attack. Otherwise it's a mediocre random arena build, and its effectiveness will be determined by how good you are with distracting shot. Just don't expect to do much damage with marks < 12.
IndyCC
My understanding from old timer rangers is that to effectively use expertise it needs to be 14, so a sup rune and a mask on that would be needed. Also to do 100% damage with your bow you need to get that to 12 - major rune if you want to although that means even less health since you took the sup expertise or a minor rune and deal with not doing 100%. Either way I think you need to play around with your attribute levels a bit more. Really you need to decide to go full wilderness survival and go traps knowing you bow is only there to keep 'em occupied while you set traps or go full marksmanship to deliver the full punch as you interupt.
ICURADik
So you don't want to use any runes?
Neo-LD
Read the Wind out for Kindle arrows, Id say. Also, pick either Unguent, Whirling, or Dirt, and Ditch it for penetrating shot (Id pick Dirt). You currently have no roaring ddirect damage spell tht can be used to finish a low HP opponent. Trust me, it is very annoying to see a low-hp guy, and the only thing you can do is re-poison. He gets healed 1 sec later.
Shadowsong
no.. the stat are without runes..
Neo-LD
Why not minor runes? They dont take away any HP... The general accepted layout for runes is superior (atrribute), superior vigor, minor (attribute), minor (attribute), mask.
Shadowsong
i mean that those stat are without runes..
but i use some runes
but i use some runes
Kishin
You have too many defensive skills. Take only one of Throw Dirt, Unguent and Whirling Defense. My suggestion is toward Throw Dirt, because you can nail warriors who rush your monks/casters with it as well. Unguent is a poor heal and easily interrupted.
Neo-LD
Quote:
Originally Posted by Shadowsong
i mean that those stat are without runes..
but i use some runes 12/10/10 is impossible without runes. You probably meant 11/10/10. As for defensive skills, Id say you can keep 2, but ditch at least one. In ironic contradiction to the previous poster, I recommend ditching dirt. /sigh. It doesnt matter really, They are both (dirt and whirling) awesome skills, just a matter of preference. Win-Win situation.
Unguent is actually useful for no-monk-random-arena teams.
but i use some runes 12/10/10 is impossible without runes. You probably meant 11/10/10. As for defensive skills, Id say you can keep 2, but ditch at least one. In ironic contradiction to the previous poster, I recommend ditching dirt. /sigh. It doesnt matter really, They are both (dirt and whirling) awesome skills, just a matter of preference. Win-Win situation.
Unguent is actually useful for no-monk-random-arena teams.
stumpy
Quote:
Originally Posted by Neo-LD
12/10/10 is impossible without runes. You probably meant 11/10/10. As for defensive skills, Id say you can keep 2, but ditch at least one. In ironic contradiction to the previous poster, I recommend ditching dirt. /sigh. It doesnt matter really, They are both (dirt and whirling) awesome skills, just a matter of preference. Win-Win situation.
Unguent is actually useful for no-monk-random-arena teams. 12 10 10 is not impossible *cough* mask *cough*
Unguent is actually useful for no-monk-random-arena teams. 12 10 10 is not impossible *cough* mask *cough*
Neo-LD
Doh. Forgot. For me the mask = a rune.
nechronius
Quote:
Originally Posted by stumpy
12 10 10 is not impossible *cough* mask *cough*
I think that the point was when completely naked, but true, with rangers it's not like there's a big debate about the fashion merits of one mask vs. another.