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Originally Posted by Rocco The Flipside
I dislike nerfing very much. It just makes the game impossible to have fun with. For instance, look at Diablo II( Lord of Destruction). This game is impossible to have fun with in duels unless you play 24/7 and scavenge for "godly" runes that is pretty much impossible to find. This is why we have hackers! Now look at guild wars, the creators are nerfing farming places so that no people could have fun or earn money. What is it with that? why must they do this? Doesn't this make the game just harder and less desirable to play? Seriously, GW is going to become like DII where only addicts will become "godly" and "pwn" everyone in GvG, PvP, whatever. Please, I want to petition a strike against farming nerfs. Why don't they fix their other ugly bugs like -bridge falling, Thunderhead keep mission, and MORE instead of nerfing farming areas to make the game less fun? 
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In GW, once you unlock something, you have infinite access to it via PvP characters. So finding one Superior Vigor rune gives you an infinite supply- you don't need to farm for "godly" stuff. Nothing in the game is all that rare- superior runes can be fairly uncommon, but with the new faction system for PvP, you can get the superior runes that you need but are unable to find that way. In fact, the more PvP you play, the more you can unlock with faction, meaning that it won't take too long to get the stuff you need.
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Originally Posted by Rocco The Flipside
Seriously, why do Guild-wars patch makers nerf things? are they insulted by some people's facile gameplay? Are they insulted that people come up with strategies to win and earn quick money? What is it? tell me!
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ArenaNet has been "nerfing" farming exploits for a couple reasons:
1) There's a bug that's causing drops to be far different than intended. This
was the case with Hill Giants in Riverside when released- they were basically the only thing in the area who could drop runes due to a bug, so they ended up having an insane probablility to drop runes.
2) Farming is easily done by bots. Things like all-warrior riverside, or chests that can just be run repeatedly for good drops that takes no skill and is easily botted have been changed. Unless you really want to see something like Pindlebot from D2 ruining the economy and turning this into something where the people who run bots have everything, whereas the people who don't are stuck with a far lesser pool to draw from, these are good nerfs. ArenaNet takes a hard stance versus botting/cheating, so they're combatting it by removing the gain and incentive to bot.
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Originally Posted by Rocco The Flipside
article 1. No guild-wars patch maker can nerf( decrease) the probability of finding any items or lower money drops from monsters without permission of patrons and players of guildwars
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Very bad idea- basically if there's an exploit where a few people can quickly unlock everything in the game, you're suggesting that it be impossible to fix the exploit? Something like 2 chests at the start of a mission that always drop 3 gold weapons, and all you have to do to get them is enter the mission, open them up, and collect the loot... there were some similar exploits that have already been closed, but how difficult do you think it would be for someone to make a bot to just do that for hours while they're at work, in bed, or doing something else? How would this be fair for people who don't cheat?
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Originally Posted by Rocco The Flipside
article 2. No guild-wars patch maker can increase power of monsters/enemies in the game to create greater difficulties for player without permission of patrons and players of guild wars.
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Hmm- so now, if something is judged easier than it was intended to be, and turns out to be exploitable, it can't be fixed, no matter what? If there was a bug where you could kill the Undead Lich in Hell's Precipice in one hit, that couldn't be fixed, because it was increasing the power of monsters/enemies in the game?
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Originally Posted by Rocco The Flipside
article 3. No guild-wars patch maker can decrease power of skills or damage done by character to create greater difficulties for player without permission of patrons and players of guild wars.
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Hmm- so something like Grenth's Balance which is being used to take down Guild Lords in <5 seconds can't ever be changed, even though it's led to half of the matches in GvG being gank attempts? Especially when it's not working as the description states? Not to mention something like Chain Lightning- if that did another 50 damage to the 3 targets it hits, it can't be changed, although it would be wildly imbalanced, and highly exploitable?
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Originally Posted by Rocco The Flipside
article 4. Guild-wars patch makers must fix many bugs/ glitches in mission first before even thinking about nerfing.
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So- who decides what gets fixed? I'm much more interested in things like Grenth's Balance being changed than something like only one Royal Scribes Papers being dropped for a party of 6 doing the corresponding quest. However, I'm sure that to some people, the converse is true. The PvP in GW is only meaningful if it's fairly well balanced. This means some skills may need to be buffed and some may need to be nerfed. Most of the adjustments were done in the Alpha test, and the skills were balanced fairly well, but they're obviously not perfectly balanced. Likewise, drops in areas weren't perfectly balanced in the Alpha- there weren't tens of thousands of people swarming over every area in the game every day looking for things that were unbalanced, so obviously some things got missed. The developers need the flexibility to bring those areas in line with the rest of the game- even if it discomfits people who think it's their right to be able to exploit those areas in the game that aren't balanced.