Hardest PvE area in the game with henchmen?

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

What do you think are the most difficult areas in PvE to do using just yourself and henchmen...?

I'd have to say going to dreadnoughts drift from camp rankor with only henchmen. It wouldn't be so bad if they didn't get gang-raped by 8 summit herders all using giant stomp, and you can't kill them off unless you yourself have something like meteor shower (which is difficult for my N/Me...) and they won't go around the damn things to kill the dolyak masters, they just sit there and get raped.

At least that's doable though...

Other than that I'd say Abaddon's Mouth.

Lost

Lost

Krytan Explorer

Join Date: Jun 2005

Hell's Precipice

The area that always gave me the most trouble with henchmen would probably be the Frozen Forest. Thirsty River always bothered me with henchmen also because for me they never follow my commands on that mission for some reason.

The only time I've went through Dreadnoughts Drift with henchmen was with an elementalist so I don't know how hard that would be with other classes. I find Abaddon's Mouth rather easy with henchmen, more so if Willa spawns past the Onyx gate so that I can run past him.

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

Heh Rankor to Drift isn't so bad. I had to get Feast of Corruption, the only hard part about it was it took about 3 hours, and i only had one wipe at the beginning.
IMO the hardest with henchies is UW or fissure. So much that it's basically impossible.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Teh Azman
Heh Rankor to Drift isn't so bad. I had to get Feast of Corruption, the only hard part about it was it took about 3 hours, and i only had one wipe at the beginning.
IMO the hardest with henchies is UW or fissure. So much that it's basically impossible.
Didn't know it was possible to hench UW. I thought it wasn't possible to bring henchies to UW and FOW.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Being impossible would also imply being the hardest to do it with, right?

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Frozen forest before they gave henchmen infused armor. 10 seconds into the zone and you were by yourself. Hell even now, henchmen get eaten alive by those mursaat.

edit: correction, I'm thinking of Ice Floe here, not frozen forest. The one with the mursaat armies that butcher henchmen.

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

Mineral Springs. Just can't get them to spread out and not get bombed by dual shot with ignite arrows.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

hardest area, currently i would say the path to Temple of Ages or that quest for villainy of Galrath would involved going from Hot Spring to TofA to the wizard tower where Galrath is located! Doing this quest with henchies isn't going to work and that you need a group of people (perfer level 15 or higher) to get there.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Ice floe...between thunderhead and marhans grotto. Too many mursaat and ice imps for my pleasure.

Uldrath

Academy Page

Join Date: Jul 2005

Twin Cities, MN

The Harbs [TH]

E/Mo

Definitely galrath. Those henchies will aggro every freakin warlock out there and then we all die

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

the hardest part HAS to be any mission in the ring of fire that has ether seals. the hench monks and casters wont stay out of the seals, so they have no energy to hurt or heal, and your whole party dies uber quick

flyingbunnys

Ascalonian Squire

Join Date: Jul 2005

Chicken Coop [cc]

R/E

They are horrible to bring along in areas where there is fire or poison areas that they can step in. They will always walk right through it. Going to Galrath has to be one of the hardest because you fight high level enemies with low level henchmen, plus the poison.

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

Yeah, thinking back on it ToA is impossible with henchies heh. They're only lvl 15 there AND they don't have the proper skills or strategies.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Teh Azman
Yeah, thinking back on it ToA is impossible with henchies heh. They're only lvl 15 there AND they don't have the proper skills or strategies.
You would be better off doing it solo without the henchies...

Freyas

Freyas

Champion of the Absurd

Join Date: Jan 2005

Spirits of War

Mo/W

I would have to say Ice Floe, simply because henchmen don't move out of Maelstroms, and having 20 ice imps in a group means that the healers are going to be dead in a few seconds, followed quickly by the rest of the group. If you try taking out the mursaat, they also come in groups of 10-20, which will easily overwhelm a henchman group.

Mursaat towers take second place- they can be killed by henchmen, but they're really a pain, and you'll likely lose half your group or more before finishing them off.

Mineral springs can be difficult, but I've taken groups of henchmen in there and cleared most all of the area with only 1-2 deaths max- it just takes patience, observation of patrol routes, and good target calling to take out the archers first, as well as fairly good survival skills of your own, since if you die, the henchmen will get wiped.

Frozen forest has a couple places that can be suicide with henchmen as well- if you get 2-3 dolyaks, with the huge swarms that come with them, it's quick death- this is most often a problem I've ran into in the valley you walk past for Hero's Challenge(or whatever it is), and another area in the southern portion(a bit north of where the mursaat are in Frozen Forest).

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Well you can kinda work around the malestorm thing, if you make the imps waste it while chasing your party around before trying to attack them. But i do agree that the herds of the npcs are very difficult to deal with and near impossible once a DP starts to get built up.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Teh Azman
Yeah, thinking back on it ToA is impossible with henchies heh. They're only lvl 15 there AND they don't have the proper skills or strategies.
They're actually lvl 12... and yeah, they drop like flies. It's apparently still possible to go from Hot Springs to ToA with henches if you've got a monk, but going from Fishermans Harbor to ToA is much easier (because then you get lvl 15 henches).

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by sir skulkcrasher
where Galrath is located! Doing this quest with henchies isn't going to work and that you need a group of people (perfer level 15 or higher) to get there.
Not true.
The Villiainy of Galrath can be done with henchmen.

All you need is time, time, time and, more time.

I'm talking about 6 hrs here.

Of course having real people on the team speeds up the process, but VoG is not impossible with henchmen only.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

I think, the hardest missions so far, that I've not managed to do with henchmen only are those that have a clock ticking.
Both missions are required to ascend.
One has this 30 minute clock to get to gemstones to the ghostly warrior.
The other one is the one where you have to eliminate 6 groups and they get resurrected every 2 minutes until you kill their priest.

I was very close to completing the one with the 30 minute clock though.
I already was carrying the 2nd stone and was on my way to the ghostly warriror with 4 minutes to go.
Guess I got lightheaded and messed it up.

kaheiyeh

Frost Gate Guardian

Join Date: May 2005

Australia

Reapers of Solace

Mo/A

I did Villany of Galrath in about an hour with henchies. Never got wiped out. The hardest I'd say is either Dreadnaught's Drift, Frozen Forest or Ice Floe. The first two because of the insane amount of Stone Summit and Ice Floe because of the insane amount of Mursaat. Imps I can handle.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by kaheiyeh
I did Villany of Galrath in about an hour with henchies.
Yeah, but did you go from Hot Springs?
ToA and Fishermans Harbor henches are lvl 15 and far more able to handle the heat than the lvl 12 henches from Hot Springs.
If you go from Hot Springs you're effectively on your own. Or you need to be a monk.

Ashley: The key to doing Elona (the 30 minute mission) with henches is that if any player carries ANYTHING the monsters will only attack him. If you're a warrior, pick up a mine (or a crystal), and let the mobs pound you - as the monsters wont attack anyone else in the party, even Alesia can keep you alive, and the other henches will eventually kill off the mobs. As long as you don't draw multiple groups of enemies and know where you're going, the mission is really very simple. It's probably even possible to do the bonus this way, although I've not tried.

Still haven't found a way of doing Thirsty River with henches, though. They just don't do enough damage to kill off multiple mobs in under 2 minutes, and if I rush the enemy monk I lose half the team (and being a warrior I only have one resurrection signet).

I hate timed missions.

Mitsu Bishi

Frost Gate Guardian

Join Date: Jun 2005

Austria

Need for Seed [SeeD]

Mo/Me

Anything up to Dreadnaught's and the Frozen Forest are pretty manageable with henchies, but as always, it depends on your classes as well. As a healing monk, I'm just trying to keep them up until they slowly butcher the opponents away (and it takes a lot of time with henchies ). So basically what I have to avoid is massive groups of opponents with healers - exactly what you get in the Drift or the Forest.

Going from Bergen to the ToA is a cakewalk, I've never had any problems there. Hell, the last part I can walk alone (just don't use the path where you will get destroyed by the patrolling undead riders). From the temple to Galrath isn't that difficult either, just the last part up the hill (still fighting undead, not the rogues) depends on how they spawned. Sometimes you'll get only four archers, sometimes you'll get the whole package with a boss. First case is easy, second case could involve a wipe

As for doing Elona with henchies - that mission is so easy once you get it, I've done it with bonus and nearly 10 minutes remaining. Henchies are not so bad once you know their behaviour and plan in advance.

EDIT: If you start from Bergen for Galrath, I strongly recommend to make the trip to ToA and move on from there. You may waste 5 minutes before Kessex that way but you'll save them afterwards because of the better henchies.

asdar

Krytan Explorer

Join Date: May 2005

I've cleared Dreadnought's with hench from the fort side, I think it's impossible to go from the lornars side with hench. You only get 5 others and they're lower level. The worms will kill them all or the avicara if you get very lucky.

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

Quote:
Originally Posted by Numa Pompilius
Still haven't found a way of doing Thirsty River with henches, though. They just don't do enough damage to kill off multiple mobs in under 2 minutes, and if I rush the enemy monk I lose half the team (and being a warrior I only have one resurrection signet).
I managed to get the elite from Issah Sshay (Ether renewal in my case) with my Ele/Me20 and only henchies. I failed the 2 minute time cap but since I had killed the priest within the time he couldn't revive anyone. So only the lvl24 boss was left. It was though, took me 5 minutes (I was out of energy bcos of a hench rushed the 2 groups of forgottens) but I got it with only Stefan dead once.

I dunno if it can be done to the end, but I think its possible if you wait to attack to a timer closer to 4, 6, 8 minutes etc. I mean, start the attack in 3:45, 5:45 etc.

I took Stefan, Little Thom, Alesia, Reyna and the Cultist (he did a great job with my energy regen, and I dont even remember his name, shame on me lol)