ADD Monk / Mesmer -- For those of us who need to be occupied!
10 Insp Magic
12 Healing Prayers
9 Divine Favor (+1 from armor)
Heal Party -or- Spirit of Failure (TBD Below)
Mending
Energy Drain
Mantra of Inscriptions
Blessed Signet
Healing Breeze
Heal Other
Restore Life
The basic idea of the build is that I cast Mending on myself and another party member, bringing my energy regen down to two pips. Then, I cast the Mantra which shortens the recharge of the Signet. So it amounts to me getting 6 Energy every 7 seconds from that or so. I also get to snipe 16 Energy with Energy Drain. From there on out, it's pretty self explanatory.
My question is such: is it worth putting in Spirit of Failure? I don't have a giant energy pool, so the 15 energy is a real hit in the pocket, but there's the possibility of some serious regen. Of course Heal Party is 15 bloody mana too... Thoughts?
*edit* Should I throw in Seed / Lifebond ?
<-- Thinks there are too many skills. (Rofl.)
Monk/Mesmer for People With ADD
Eejit