Good second profession for a warrior

Simon

Academy Page

Join Date: Jul 2005

[GOD]

R/Me

Hmm.

I was thinking a monk?

Also wich sample mission was it where in presearing you have to defend some girl with fire stuff while ice stuff is attacking...?

Garrett

Garrett

Academy Page

Join Date: Apr 2005

Triple X {XXX}

Mo/

That is the elementalist mission in wizard's folly.

W/E for damage, conjure element and some PBAOE.
W/Mo Judges Insight and Strength of Honor.

If you don't ever have a monk in your party I would go with W/Mo using axes and Live Vicariously. (make sure to have the cyclone axe skill on your bar)

Simon

Academy Page

Join Date: Jul 2005

[GOD]

R/Me

W/E? Warrior/Elementalist? So thats the tankest of the tank then?

Sholtar

Frost Gate Guardian

Join Date: Jun 2005

Brethren of Arms

Mo/W

Simon I think you misunderstand the meaning of tank. Tanking is taking all the damage for the team and not dying. It's not about doing damage. It's basically being a meatshield. So no, W/E is not "the tankest of the tank."

Kiiron

Academy Page

Join Date: Jul 2005

La Jolla

Mo/R

In fact, a tank doesn't have to do any damage at all. Some of the best tanks I've seen in PvE have no points invested in weapon skills and use tactics/secondary to keep them alive.

Simon

Academy Page

Join Date: Jul 2005

[GOD]

R/Me

ahh okay, I thought tanks just took lots of damage and delt lots of damage.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

almost everyone would say Monk because you get the dmg of warrior plus the healing power of monk which make a pretty good tank character. But for me, i made the mistake of getting a Warrior and Elementlist. (i know, what was i thinking ) A warriors doesn't have that much mana to begin with unless you buy armors that give you +5, or +10 in mana than you got enough to use for spell. But after playing as a W/E, i have to say that its a decent combo, you can cast fire storm or metors storm than run up to the enemies and kill them with melee attacks.

The Flounder

Ascalonian Squire

Join Date: May 2005

Warriors dont have the energy storage to be effective eles.

kleps

Wilds Pathfinder

Join Date: Jun 2005

W/Mo

Quote:
Originally Posted by Simon
ahh okay, I thought tanks just took lots of damage and delt lots of damage.
most tanks just sit and take the damage, hench "tank", while the ele's hit them with PBAOE, i.e.

Bugeater

Frost Gate Guardian

Join Date: Jun 2005

looking for a guild

Yeah - W/E is a good combo, but I wouldn't use energy on a meteor shower. It'll work, but be tough in the long run, and when you waste it, you've just wasted all your energy.

I prefer a good conjure element to add damage to each strike. Also Air has some decent knock-downs/weakens. Earth is probably my favorite with the armor spells and Crystal Wave - a good Point Blank AOE spell (although Fire has some really good PBAOEs too) Water Trident is one of the best PvP spells around when you've been hacking someone down and they run away.

MadeInChina

Academy Page

Join Date: May 2005

Maryland, USA

GNYU

W/E

W/E could be the best tanker if you wanted it to be. It would just require a bit of Earth protection skills to boost your armor and everything. Then you would take minimal damage and dish out a great amount of damage at the same time =)

Gladiator armor would be a good choice for a W/E as you would get some energy bonus.

Digitalblast

Digitalblast

Krytan Explorer

Join Date: Apr 2005

Calgary AB.

Wanta Fanta [WTF] mo/mes, war/el, nec/ra

E/N

Quote:
Originally Posted by The Flounder
Warriors dont have the energy storage to be effective eles.
I beg to differ. I have a war/el char and am very effective. Try it sometime, its a very fun build to play with. I also have 37 energy. Not great but perfect for what i need. I switch between air and earth magic.

noblepaladin

Krytan Explorer

Join Date: Jun 2005

I'm going to assume that you plan to PvE with this character. Any secondary class works but Monk and Elementalist are two of the more popular ones. As a monk, you can either be healer, protector, or smiter. As a healer, you shouldn't be healing other people since you do not have the Monk's Divine Favor attribute which boosts your healing. You should focus more on enchantments that keep you alive, such as Mending, Live Vicariously, Vigorous Spirit, Healing Hands and occassionally casting a healing spell if absolutely necessary (since you have very limited mana and its not even close to being as effective as a true healing monk casts it). My personal favorite is a protector. It allows you to absorb tons of damage and later on heal yourself too. Shielding hands is cheap and with good armor you are virtually invulnerable to normal attacks (only high power spells and hexes/conditions can hurt you). When you get some higher level spells like Shield of Regeneration you can heal very effectively and even use protection spells on your teammates to turn them into temporary tanks if for you reason you fail to draw the monsters attention to you. As a smiter, you will use stuff like Strength of Honor and Judge's Insight to boost your attack power and deal tons of damage. Personally I hate PvE Warrior/Monk smiters. Yes, they do alot of damage, but they rely on monks to keep them alive. This means less healing and less tanking for other party members. And in PvE, you will never do more damage than having 3-5 monsters properly tanked (bunched together and hitting you) and having an Elementalist blow the entire group away with one spell.

I started out with a Warrior/Monk healer simply because there didn't seem to be that many protection spells available early and mending virtually made me invulnerable to lower level monsters. However, as the game progressed and monsters got stronger and more in number, healing became inadequate without the primary Monk's Divine Favor and I turned into a protector. I tried playing smiter but found that not to my liking because a protector can accomplish the same thing a little bit slower but more effectively. What people don't understand is that if you can keep yourself alive with a stance and keep an ally alive with a protection spell, your monk will have much less work to do and your casters can focus on doing the high damage.

I haven't actually tried playing a Warrior Elementalist, but the basic rundown of that is to use some of the Elementalists spells that gives protection so you can survive longer or use something like Conjure Fire to improve your attack damage. The powerful high costing spells should be avoided because warriors do not have enough energy (that's what the rest of your team is for).

Jelloblimp

Jelloblimp

Krytan Explorer

Join Date: May 2005

[KCHS]

W/N

For PvE:
w/e with wards makes a really nice tank. Then you have conjure *element* for those that dont use earth.

I used w/r until ascension & it was pointless (for me): pet needs to many skills to be good, traps cost too much energy, stances depend on expertise or double those of warrior, markmanship pointless for a warrior (get a crappy longbow without reqs for pulling).
One combo I used alot is to start a stance then cast Healing Spring to make sure melee heanchmen survive.

I switched to w/n after ascension & I am having alot more fun, mark of pain/fear makes mob handling alot easier.
Then you can also play around with conditions because you have the hp to spare (after inflicting them yourself or from mobs, plague touch/sending, or signet).
Remmember that those "useless" poison/bleed weapon upgrades add even if its not from a weapon skill

Malkye

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by The Flounder
Warriors dont have the energy storage to be effective eles.
lol you dont need much Total Energy if your a player that uses his head... i play a w/e and i never find myself needing much more then 20 energy but sometimes i opt for a +12 icon instead of a shield and use AoE that gives me +40 or so armor all over which is much better then a shield.

Now once you cast Firestorm and Aromor of earth thats cost 25 total while having a +12 icon you have at least 7+ points left go into close combat use Warriors Endurance which gives +3 energy per hit you will not have to worry about energy.

I find waiting for my skill recharge to be the problem not my energy.

ILikeRice

Pre-Searing Cadet

Join Date: Jul 2005

Angrier Americans

W/E

Warrior elementals can be one of the best alternatives to Warrior monks which populate 95% of all warriors. A pairing of earth magic, a weapon, and strength or tactics can be perfect. My warrior/elemental ILikeRice is 75k Ascalon warrior with earth magic not to high but around 10-11 with swordsmanship and tactics. It is one of the best ways to tank it in my opinion. W/mo's can heal and don't get me wrong thats good! But if you dont even take the damage like I do you wont need the healing to badly. Healing signets do just fine with armor of earth and attack skills.

Deinonychus

Ascalonian Squire

Join Date: Jul 2005

SOLS

R/Mo

My guildmate uses W/Ne and it's very effective at keeping him alive. He throws on Siphon and Parasite and kills other monsters. I have W/E and I went for Water and seek Trident and use Armor of Frost and Conjure Frost.

I love Conjures and it makes Flurry a nice adrenal fueler since the lack of damage you traded for speed is made up by the Conjure, and Flurry costs no AL loss or such like Frenzy or takes much energy with long waits like For Great Justice. JMO

But for sheer staying power, the greatest display of staying alive is W/Mo. They are the ones running to Droknar's and such.

As an aside, I find that if you have 2 warriors in your group you like to play with, then having one be a Tank like W/Mo or W/Ne and the other a W/E is nice since the W/E can target the "must die" guy and the tank can rush in first and not die. I usually go hit the mesmer/healer/boss etc.

kirkmping

Frost Gate Guardian

Join Date: Jun 2005

Brothers of the Blood

W/N

a W/E can be very effective offensively with the conjure element combo.

W/N I used to use and is good in pvp for things like grenths balance and plague touch, which is very nice for turning the tables on your enemy sword wielding warrior that keeps using that pesky sever artery on you.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

be different...everyone and their mother plays a W/Mo.

try a W/Ne...blood to keep you alive and minions to help you tank....it might actually be a fun character to play

CharSol

Ascalonian Squire

Join Date: May 2005

I play a W/E with water spells like mist armour. I find it useful in PVP aswell for slowing down the runners :P

Cap'n Hoek

Cap'n Hoek

Frost Gate Guardian

Join Date: May 2005

Sunny California

Ancient Avatars

No one's mentioned W/Me, which makes a great caster killer in PvP. I especially enjoy delivering blackout, backfire and diversion.

shimeril

Pre-Searing Cadet

Join Date: Jul 2005

Australia

Axedent Prone

Mo/R

I have no idea which is the best combo, but I have just made a W/R and it is a fair bit of fun - not easy to play, but fun nonetheless. And for me, that's all that matters>

bigfatguy

bigfatguy

Academy Page

Join Date: Jul 2005

My bed

Illusion of Dark

my first character was a w/e with lot's of earth protection skills, but when i tried using fire magic i kept unning out of energy, and they take a long time to cast, which you could do more damage in combat than using the magic

Master Oria

Master Oria

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Sholtar
Simon I think you misunderstand the meaning of tank. Tanking is taking all the damage for the team and not dying. It's not about doing damage. It's basically being a meatshield. So no, W/E is not "the tankest of the tank."
Not so true, I use to be a W/Mo using healing and tactics, then
I switch to W/E. I dont have anymore healing, BUT I also dont
need it. When I use Armor of Frost, Armor of Mist and Watch
Yourself all at once + my regular armor, my total armor becomes
179 total ( my regular armor is 85 ), I also use Gladiator's defence
to block most of the hits anyways, ( 75% blocking + deal dmg ).
All in all, I dont ever need to heal. ( best to have water magic and
tactics max out for it to work best. )

Orochim4ru

Lion's Arch Merchant

Join Date: Jul 2005

mustache riders

Earth gives you far more armor: Armor of earth + obsidian flesh gives you + 70 armor, makes you immune to targeted spells, and the armor is general armor, not physical. More importantly, without chillblains or nature's renewal, your armor is unstrippable.

Regardless, W/N is the new up and comer. A Hammer warrior dealing heavy dmg with the ability to drop lingering curse? ultimate caller.

free4all

Krytan Explorer

Join Date: May 2005

For PvP:
If you do take elementalist, do not go for stupid meteor shower spells, firestorm, etc. If you are going to take elementalist, and do PvP, basically your only powerful option is a hammer warrior with aftershock.
And if you are taking monk, I hope that you aren't using mending or self-heals on yourself in PvP..because guess what? Warriors are targetted last almost always. There's no need to give yourself "awesome" buffs like shielding hands and the like. You should focus on damage dealing, not "tanking". Because in PvP, warriors don't tank.

Master Oria

Master Oria

Frost Gate Guardian

Join Date: Jul 2005

True, which is why I like Warrior/Water Ele. Maybe the defences
aren't as high as earth Ele, ( even though the additional 94 armor
on top of my reagular armor is still very nice) but water also as
conjure frost which gives me the aditional +13 dmg. also when doing
HoH or GvG, I'll use conjure frost on my weapon to start, then I'll
use gladiator's defence ( so they help me kill themselves ), and
frozen burst to slow them down 66%.

I find water Ele is very well rounded up to do PvE or PvP.

suzumebachi

Frost Gate Guardian

Join Date: May 2005

New Mexico

Mas Chingon [VATO]

R/N

W/R is not the greatest meat shield, but you can dish out massive amounts of damage in a short time. high hammer mastery + tiger's fury = a very, very quick death. you can also use DoT with poison, winnowing for extra damage, troll unguent/healing spring for healing... i was using a W/R build in PvP for a while, it was great for killing monks because you could dish out the damage significantly faster than they could heal themselves.