Skills - Arcane Thievery

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/306-arcane-thievery.
You may add your comments in this thread.

yaynus

Ascalonian Squire

Join Date: Apr 2005

This spell is SO fun to use! Especially good when you are up against somone with a similar build, or just to annoy them.

john little

Frost Gate Guardian

Join Date: May 2005

UK, EU Server

And All That Could Have Been [AATC]

E/Mo

I love it when you steal an elite skill or one that you know is important to their build, just imagining the looks on their faces when they realise they can't use it for 29 seconds...

Miss Innocent

Frost Gate Guardian

Join Date: Jul 2005

I wander.

Mo/R

Is this skill availible from a quest? Or do you have to buy it?

Circuitloss

Pre-Searing Cadet

Join Date: May 2005

This is fun spell to use. Espcially in PvP. The problem being that you usually don't have any points in whatever the attribute is...but you still deny them access to the spell for quite awhile.

You can buy it from the skills guy in Amnoon Oasis.

vojnik

Academy Page

Join Date: Aug 2005

Aussie land

Australian Vengance Alliance

N/

Heh. Got reaaallly lucky once and stole ressurect. Managed to win the match because of it =D

Labrie

Labrie

Ascalonian Squire

Join Date: Aug 2005

The Knights Of The Holy Phoenix

R/E

So does this give the enemy this spell, so they could cast it back at me? If that's the case, than I would really avoid using this on mesmers seeing as how they could hit me back just as hard, but it would work very well against any non-mesmer as they could only disable a spell for 5 seconds instead of 29.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Labrie
So does this give the enemy this spell, so they could cast it back at me? If that's the case, than I would really avoid using this on mesmers seeing as how they could hit me back just as hard, but it would work very well against any non-mesmer as they could only disable a spell for 5 seconds instead of 29. Not at all. They just get a random spell disabled.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

The random are actually not so random...

If you echo + arcane echo + arcane thievery and steal 3 times in a row... you will end up disable only one of their skill... to actually disable and steal 3 different spells, you will need to wait for the opponent to use a new skill after you already stolen one. And if the opponent use no skill for awhile... you can expect to steal the same thing over and over within 20-30 sec.

That was how it was from my experience a month or two back.

Vampiric Greenhorn

Ascalonian Squire

Join Date: Aug 2005

the clan of shadows

N/Mo

does anyone know whether you can get monster only spells like worm seige with this?

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

no you can't... those monster skills aren't spell.

I suppose that is why they don't give us a skill that can steal all skills... they dont want us to use monster skills.

the isaiah

Lion's Arch Merchant

Join Date: Sep 2005

Mo/W

wait so how does it work ...

is it possible to steal all 8 skills form a target or u have to wait after they casted
like it works by stealign the most recently used skill

if u know please pm me answer

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

You could steal all 8 with 8 ATs, but the odds are 1 in 256.

Check the thread in the campfire.

rii

Desert Nomad

Join Date: Mar 2005

UK

It really doesnt matter. Make any (good) build, pick a spell and take it out. Look at the build again, and invariable it looks a lot suckier. Ocasionally you might pick out a 'fringe' skill, like heal other on a boon monk, but still, they arent going to heal their entire team with just orison. I love this skill.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

This skill is particularly useful against single spell wonders, like the infamous WD/AS W/E; you always get his aftershock, as it's his only spell, shutting his damage dealing way down. Also a nice one for a Mo/Me to pack, as you can target an opposing healer, reduce him by a slot and gains back (nearly guaranteed) a spell you can use. .

Findariel

Findariel

Ascalonian Squire

Join Date: Nov 2005

Europe

DVDF

Me/E

It's a very fun spell, always a surprse what you're going to get

Sadly, it doesnt work on any monster skills, tried it on Glint but to no avail.
I was very curious how crystal hybernation would work on me.
(Watrels Worry is magnificent for killing Glint btw)

As stated, in PvP it's also rather useful. You can disrupt skill combos and steal the monks spam skill.

IamI

IamI

Academy Page

Join Date: Nov 2005

R/

I assume this skill cant steal elites if you already have one equipped right?

For example you have echo(e) and you cast this, take someones elite and it fails?

SilenceWeaver

Academy Page

Join Date: Nov 2005

under your bed....

Keep It Real [Real]

Me/Mo

ive been playing with a fun build some in RA arenas lately using this skill.
its totally random and to be honest it sucks but its a lot of fun to use cause its different everytime. basically you just use all the copy/steal skill spells:

-arcane thievery
-arcane mimicry
-inspired echantment
-inspired hex
-arcane echo
-echo
-usually something for energy management like power drain or something
-rez sig if your nice but since this is pretty much a joke build you can really have whatever

i think that the steal skill spells should steal the skill and have it at the attribute level of the person you stole it from. that would actually make arcane thievery and the inspired spells more useful and they would be much more fun to use (although you might have to tone down on some of the other effects to balance it).

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by IamI
I assume this skill cant steal elites if you already have one equipped right?

For example you have echo(e) and you cast this, take someones elite and it fails? Thers no rule that says you cant have 2 elites equiped.

Theres just a rule that says you cant MANUALLY equip two elites IN AN OUTPOST.

You can still steal elites, or sig of cap them nomatter what elites you already have/

zombie_shrink

Pre-Searing Cadet

Join Date: Aug 2005

W/P

What is great is combining this skill with diversion, guilt and shame( I think those are them) so the enemy REALLY can't function. Use it on a healer and watch them scream.

whatnow?

whatnow?

Academy Page

Join Date: Mar 2006

happy enchanted heroes (HEH)

this skill's main use is to disable a random spell from the opponent. the fact that you get it for 20 odd seconds is only a bonus as you rarely have any attributes for the spell in order for it to have any effect.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

As a spell may be disable for 29 seconds and Arcane Thievery recharge time is 10 seconds, I have the doubt whether if casting Arcane Thievery a second time (a) it will disable additionaly another spell, -thus making two spells disable at the same time-, else (b) it will disable another spell enabling the spell previously disable.

Which way does it work, (a) or (b)?

P.S.: Thank you to Mercury Angel below for the explanation; then it is 29 seconds + 10 seconds until one can use Arcane Thievery again (unless one is using Echo, ...).

KomagPHL

Pre-Searing Cadet

Join Date: May 2006

The only thing bad with this spell as well as Inspired Hex, Inspired Enchantment, and Arcane Mimicry is that if you steal/copy a spell from Guild Wars: Factions and you do not own Factions you will not be able to use it. To be able to use to its full potential you need both campaigns. Sure you may think of it as a bonus feature to just use the skill. But what about being able to save your allies by stealing Shield of Judgement and casting it.

What do you guys think? Should owners of just one of the two campaigns not be able to "copy/steal" and use the skills? Is this a bug or was it intended?

Sure I love the knowledge of not having to buy every single expansion but is this fair? I just want some opinion.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by mariano
As a spell may be disable for 29 seconds and Arcane Thievery recharge time is 10 seconds, I have the doubt whether if casting Arcane Thievery a second time (a) it will disable additionaly another spell, -thus making two spells disable at the same time-, else (b) it will disable another spell enabling the spell previously disable.

Which way does it work, (a) or (b)? The recharge time occurs AFTER the effect of Arcane Thievery ends. That is, Arcane Thievery becomes the disabled spell for that duration, and when it ends, it has 10 seconds to recharge.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

This can be pretty evil if you steal the only spell the enemy got - like Aura of Displacement or Shock... :P

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I was pretty happy when in Fort Aspenwood mission I stole Flesh Golem from an invading Necro....a lvl 4 golem is pretty useless but nevertheless fun!

Question - has anyone ever stolen Arcane Thievery with Arcane Thievery?

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

stealing arcane thievery, lol, that would be nice, almost as nice as interrupting an interrupt^^

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Question - has anyone ever stolen Arcane Thievery with Arcane Thievery? Yes, with some funny results...

When I used the stolen copy on them the spell activated...then just sort of stopped right as my avatar started the motions of the spell animation...

Which Means you can't Steal A skill with a Stolen Skill, if that makes ANY bit of sense...I guess theres just too much coding at work there.