Quote:
Originally Posted by audioaxes
but 17% sacrifice for only 5 seconds is weak. Increase the time or lower/remove the sacrifice.
Well, the skill is quite effective, in actuality. Moreso than I'd given it credit for previously.
There're very limited means to increasing the tempo at which you gain adrenaline, and some of the best uses for them happen to be elite.
With double adrenaline, you're looking at 5 hits to recharge backbreaker, to knocdown a foe for 4 seconds without the stonefist gauntlets. Under 7 seconds to recharge it with an attack speed buff, so your target will remain pinned down for somewhere over half the time you're hitting them.
If you have Mo/W's in your team, they can charge Bonetti's Defence in 4 wand hits.
"Fear Me" charges in 2 hits. (for an axe/sword user, that's 4 energy loss every 1.8 seconds in a large area, or 2.25 energy per second, the same as 6 3/4ths pips of energy degeneration.)
Disrupting Chop charges in 3 hits.
Your ability to control your opponents using adrenal skills doubles over the time Dark Fury is up, and some of those controls are fairly powerful. The damage bonus through faster charging damage adrenal skills is always nice as well, even if it's not that large.
The effects are more subtle, yet hardly less potent than Order of Pain. Increasing tempo of skill usage in games is almost always costly, but pays off very well if you're prepared to use it to your advantage. (Hence why the Black Lotus and Mox items are all restricted in Magic the Gathering.)
Now, as for the duration. At 6 seconds with a 20% mod, you're looking at enough time to get in 4.5 buffed hammer hits, just about enough to charge up a 10 cost adrenal skill to full.
For axes and swords with buffed attack speed, you'll squeeze in 6.75 hits, or just about enough adrenaline to use 2 7 cost skills, such as Eviscerate. Really though, as I'd said, its power lies in the control it gives, not the damage.
Edit: 6 seconds is enough for one warrior to use Fear Me under Dark Fury 3 times, for a large AoE of 12 energy loss, since I'd used Fear Me as a control example earlier.
*Most of the times assume 33% attack speed unless otherwise noted.