Over the course of the bwes a few things have annoyed me considerably. Since they haven't been fixed yet I thought I would bring attention to them.
1) Pressing the control key shows the names of all characters in your field of view. In a pvp setting, you do this to be able to select characters more easily. However, if you click a character with control pressed, it calls for your team to attack him. So I think either make class and maybe HP visible with control pressed down, or change the hold-down key to something else than control (bindable?)
2) This last beta I had too much warping. This happened a lot in the relic map, in which I would pick up the relic and *run* all the way to under the bridge, only then to warp back half the distance and proceed walking. I think it couldn't hurt if the client "knew" the relic slowed you, but the server still controlling your movements to prevent hacking. This same idea could also be applied to knockdowns, slows, etc.
3) I still find it slightly annoying that while casting a big area spell and the target of the spell dies, you continue casting only to have it fizzle at the end. I think it should either go off anyway or fizzle as soon as the target dies; the current setup imo penalizes higher lag.
Annoying things I wish were changed
Zrave
Deadroot
Quote:
1) Pressing the control key shows the names of all characters in your field of view. In a pvp setting, you do this to be able to select characters more easily. However, if you click a character with control pressed, it calls for your team to attack him. So I think either make class and maybe HP visible with control pressed down, or change the hold-down key to something else than control (bindable?) |

Xapti
I think if you hold shift down as well or something, it doesn't or wasn't supposted to call out the target. I thought I had tried this once, and I didn't think it worked though.
Deadroot
Quote:
Originally Posted by Xapti
I think if you hold shift down as well or something, it doesn't or wasn't supposted to call out the target. I thought I had tried this once, and I didn't think it worked though.
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Rushing Wind
Quote:
Originally Posted by Deadroot
Holding down shift will prevent you from attacking or running to the target you click, but holding Ctrl will always make you call the target. Difference is the message will say "I am targeting <monster>" instead of "I am attacking <monster>"
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The thing that is annoying to me is this... I have dial up. I need to get DSL or Broadband. So, until I do, I can't enjoy all the quick file uploads in the loading screen like other members can. I hate coming in late on missions (making my team or guild wait for me), late in the Ascalon Arena or just personal play... this pretty much sums up the whole game. Its a waste of time for them having to tap their feet waiting on Mr. Slowpoke, me. Is there anything that can be done or is being done to minimize the time that it takes for dial up users to upload the files in order to get into everything faster?
PointBlankx
yes that is very anoying i hated that when it happend to me but luckly it didnt happen to much
Dragonne
Quote:
Originally Posted by Zrave
3) I still find it slightly annoying that while casting a big area spell and the target of the spell dies, you continue casting only to have it fizzle at the end. I think it should either go off anyway or fizzle as soon as the target dies; the current setup imo penalizes higher lag.
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Eragon
Quote:
Originally Posted by Zrave
1) Pressing the control key shows the names of all characters in your field of view. In a pvp setting, you do this to be able to select characters more easily. However, if you click a character with control pressed, it calls for your team to attack him. So I think either make class and maybe HP visible with control pressed down, or change the hold-down key to something else than control (bindable?)
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Galatea
Quote:
Originally Posted by Dragonne
OR if you manage to switch to another target before the casting time ends, let it hit the new target.
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I really hate that "exhaustion" applies the moment you start casting, rather than when you finish, because it's such a waste of energy AND you lose some, and it is horrible when you get interrupted or when a target dies.
Sarus
Quote:
I really hate that "exhaustion" applies the moment you start casting, rather than when you finish, because it's such a waste of energy AND you lose some, and it is horrible when you get interrupted or when a target dies. |
Jab
The one thing that is really ticking me off now is that when people are dced or just leave for no reason, they really should allow you to switch in a hench of equal primary in to replace person. A hench is better then no one right?