13 Jul 2005 at 03:35 - 15
Hm... Maybe it's just me, but I'd rather not bring in strength/tactic issues into a debate over weapons. Swords have their purpose of dealing average stable damage, axes are known for their fluxuating but potentially strong DP's. I have played all three weapons significantly and I'd still go with axe. To me, swords require too many things in order to really have their things excel. I see no point in mentioning power attack seeing as how both a axe and sword warrior can use it, so it all comes down to the Axe/Sword skills.
In just a normal swinging manner, a sword usually beats an axe, but the axe can sometimes beat the sword.. However, your focus should be on the skills, not neccesarily on the swing attack themselves.
Galrath slash is about equal to Executioners axe although executioners does slightly more.
Savage Slash is an interrupt that costs mana and has a damage factor along with the attack. Disrupting chop is also an interrupt but it costs adreniline and can disable a skill the opponent is using for 20 seconds.
Seeking blade is pretty much same as Swifting Chop, nothing real popular on either side.
However, despite the similarities, there are countless differences that can mean an effective warrior or a work-in-progress.
Since warriors only have 2 regen pip, they cannot rely on spamming energy skills because that isn't an option. Therefore, they are granted the use of adreniline. Both energy and adreniline combos can be equally counterable, so you just have to look for the easiest one to use, which I often find is adreniline.
Final thrust is the ONLY unique adreniline sword attack skill. It allows up to a +64 (12 swords) damage every 10 hits. It's quite amazing, unfortunately, it also requires your opponent to be below 50 health to really make it shine past axe skills, top that off with a "Lose all adreniline" factor and it's potential has become rather limited.
Gash is only capable of adding 9 damage (12 swords) at a cost of 7 adreniline, the real usage of gash is the fact it can add deep wound to an opponent. Unfortunately, it's damage capabillities make it somewhat useless past that.
On the other hand, axes have been granted much more adreniline attack skills. The skill axe twist is reusable for another 16 damage (12 axes) for only one more adreniline. Penetrating Blow is capable of +17 damage with 20% armor penetrating for 2 less adreniline than gash. Even considering final thrust's BEST case scenario (The opponents hp is below 50% and you pretend that you keep your adreniline), Final thrust will deal +64 while penetrating blow will do +51.53 (Defender has 60 armor).
Now lets compare cleave to final thrust. At 4 adreniline per usage, cleave will be used 2.5x until final thrust can be used, 2.5 x 22 = +55 damage compared to +64. (Still considering opponent HP<50% and no adreniline loss)
When I decided to stop worshiping swords, I found out that axes are actually the stabler ones skill-wise. IMO, skills are much more important than basic swings.