1. Do all skills like Conjure Flame, Cleave, Power Attack do damage that ignores armor? Or is the damage added into your base damage and counted with armor?
2. When using a XX% enchanting mod, do enchantment times round to the nearest number? For example 20% on 18 secs would be 21.6 secs, 20 secs, or 22 secs?
3. Does Holy damage ignore armor? If so, why does Judges' Insight also give +20% armor penetration?
Question about Damage, Enchanting mod, and Holy Damage
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1. only those skills that say "ignores armor" or "+xx% armor penetration" modify dmg because of armor penetration. The dmg done is weapon + skill mitigated by armor. With armor penetration no damage is added, technically it is just protection removed from the target, so it looks like your hitting for more.
2. IIRC rounding is down to whole seconds.
3. Holy damage is double damage to undead. Fiery is double damage to ice creatures. Icy is double damage to fire creatures, and so on. The armor penetration aspect of Judge's is independent from the holy damage part.
2. IIRC rounding is down to whole seconds.
3. Holy damage is double damage to undead. Fiery is double damage to ice creatures. Icy is double damage to fire creatures, and so on. The armor penetration aspect of Judge's is independent from the holy damage part.
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Quote:
| modify dmg because of armor penetration. The dmg done is weapon + skill mitigated by armor. |
